In a Test game of Sheaim 0.31 c im having problems with constant ctds between turns (sometimes by making a full reboot i get on but its annoying. Have this problems for about 3 or 4 Turns now).
Savegame attatched.
Whould be grateful if someone with coding experience could pin down the source of those constant ctds and ideally fix it (vassalizing everyone but one small civ in Worldbuilder seems to work and get me to the next turn (but thats hardly regular playing experience and not fit for testing anything), so a possible source is the many battles going on i guess (deity Game with more or less world war going on). Couldn't find an enraged settler anywhere But thats not more then a guess. Not really experienced with coding. Dont have debug messages enabled. )
Whould hate to abandon this game at that stage. Whould be a lot of fun finishing if not for those problems.
Perhaps a bug that is worth fixing not just for that game but some general bug. Could be just an exeptional thing though. (don't usually experience those kind of problems although sometimes ctd at loading a save. Could be related.)
Thanks for trying.
Its a Map with creation.py. Mapscript, so that may be required. And its a large map mid to lategame so not recommended on a slow system.
Edit 1: Seeing the above post i reallized something: The problems have started apearing about the time Hyborem entered so maybe its also somehow related to Hell terrain or anything simmilar. (Hes not arround anymore since i finished him the the turn before this save bottom left corner. Will try to erase the hell terrein. Maybe...)
<ReligionsRequired>
<ReligionType>RELIGION_THE_ORDER</ReligionType>
<ReligionType>RELIGION_THE_ASHEN_VEIL</ReligionType>
</ReligionsRequired>
Acheron never used Meteor Swarm. Dragons summons a meteor with a different spell, Breath Fire, which was not changed when meteor swarm was remoed. I have seen him use this .31d, and he still spreads fire.
This is a BtS thing. It gives a peace treaty whenever one party accepts the demands or requests of another.
Are they supposed to?
in 0.31a it works, I can assure you!
I played a game in d, about 350 turns, and he did change twice. However, the second time he changed to the same traits he just had. (Although I got the change message, he did not change)
Really annoying bug, but possibly hard to fix: Whenever you switch control of your civ to the Infernals or Mercurials, the game starts automatically ending your turn once all your units have moved (i.e., when the little green light would turn red, the turn ends instead). Haven't tested if this happens in multiplayer, but it definately happens in single player and is very frustrating.
Really annoying bug, but possibly hard to fix: Whenever you switch control of your civ to the Infernals or Mercurials, the game starts automatically ending your turn once all your units have moved (i.e., when the little green light would turn red, the turn ends instead). Haven't tested if this happens in multiplayer, but it definately happens in single player and is very frustrating.
Order vs Veil event seems to be triggering on FoL and Order cities, rather than Veil and Order cities. Just had it trigger on an AI city with RoK, Order, and FoL. The CIV4EventTriggerInfos.xml seems correct though:
- haven't seen any marble on my last maps. was it deleted?