Nor'easter
Deity
- Joined
- Feb 25, 2007
- Messages
- 2,026
MY game crashes any time i try to start a game? No matter what i pick. Is this b/c of the new patch?
You need BtS patch 3.17 to play the latest FfH patch.
MY game crashes any time i try to start a game? No matter what i pick. Is this b/c of the new patch?
1. This one's not a bug per se, but could be fixed I hope. The War Cry world spell for Tasunke is activated with just one single click of the world spell button, while other Civs' world spell have (or used to have) the extra confirmation step. I prefer the latter over the former. Is this something that was changed or is the confirmation step missing for War Cry?
2. This one on the other hand looks like a bug -- when initiating the construction of a wonder (or hero), that same wonder can be selected as well in other cities but just during that initial turn. After the initial turn, the wonder can no longer be selected in another city.
Please ignore if these two have already been mentioned (patch 3.17, version h)... dang it, I just noticed you're already at version i. Doesn't look it had anything to do with what I described.
It's pathing issues. The scout has 2 move, but only 1 visibility, but when it moves, it moves both tiles in one go, with no path recalculation. Thus, if there happens to be an elephant in the way of your scout, your scout blunders blindly into it and gets killed.Here is a bug that I've been seeing for some time. When did elephants become aggressive? I've had them attack my scouts, or maybe it's my scouts attacking them because I get the combat zoom and all. So either I'm getting attacked by pissed off elephant bulls in musth or they are somehow landing on the same spot as my scout is, which is pretty strange pathing behavior.
It only happens maybe once or twice in a game, largely because the elephants themselves are rare. Bears and Tigers are still the biggest cause of scout fatalities in the early game.
Here is a bug that I've been seeing for some time. When did elephants become aggressive? I've had them attack my scouts, or maybe it's my scouts attacking them because I get the combat zoom and all. So either I'm getting attacked by pissed off elephant bulls in musth or they are somehow landing on the same spot as my scout is, which is pretty strange pathing behavior.
It only happens maybe once or twice in a game, largely because the elephants themselves are rare. Bears and Tigers are still the biggest cause of scout fatalities in the early game.
Not a bug. A ground-based unit will always defeat a ship... This should probably be changed because of waterwalking...
I've noticed that in the past patch this is definitely not the case. I've lots lots of water walking land units to ships.
Since victory is not automatic, I think that it is very important that the odds be made to show up.
grep?
Also the Illians aren't playable because they are kind of incomplete atm.
Civ alignment when they change religions is based on their last alignment instead of original. I had Flauros and Mahala adopt RoK and become neutral. Then Mahala adopted CoE and Flauros - FoL and they're both still neutral.
Hyborem and I assume basium can get a Ironweapons upgrade after they get mithril weapons, which stacks on top of the mithril for +6, it's a bug I assume, but I don't mind it to much considering it's only for those two units and they -are- civ leaders.
Well, worldbreak only damages units in cities, dosen't it? It just starts forest fires.
1. This one's not a bug per se, but could be fixed I hope. The War Cry world spell for Tasunke is activated with just one single click of the world spell button, while other Civs' world spell have (or used to have) the extra confirmation step. I prefer the latter over the former. Is this something that was changed or is the confirmation step missing for War Cry?