FfH2 0.32 Bug Thread

Bri(d?)git is way too big, her scale is off or something.

It took me awhile to realize they were feet (had to scroll up, after I noticed the second one).

:lol:
 
Yeah, her scale in the xml file is 30, should be around 0.4 - 0.5 or something.
Fun screenie btw.

Edit: Looked in my 32e version (which I haven't deleted yet) and her scale should be 0.52.
 
In order to get the griffin on to a mountain (I finally got one.. yea!) I have to use the key pad - using the mouse right click will not work.
You sure you are actually right-clicking on the mountain? Remember mountains have a higher click-point, you practically have to click on the tile above them unless you're zoomed out fairly far.
 
You sure you are actually right-clicking on the mountain? Remember mountains have a higher click-point, you practically have to click on the tile above them unless you're zoomed out fairly far.

Yep - your right. :)
 
Do you need to d/l the BTS patch 3.17 for FFH patch g or is it included in it?
 
no idea, but it's probably a good idea. Patch G is made so that it's compatible with 3.17, but you have to download the (both the official and unofficial) 3.17 patch.
 
can we bring back the popup to confirm casting the world spell? I've probably reloaded 4 or 5 times because I've accidentally casted Worldbreak with an AC level of 10 :sad: Shortly after moving a unit when I've wanted to cast a spell, suddenly the icons rearrange and I accidentally click on the worldspell :mad:
 
Folks, patch 3.17 is way bigger than any FfH patch. Go get it.
 
You must download the official 3.17 patch in order to make patch g or h work. The unofficial patch only modifies files which FfH replaces anyway, so it won't do any good. I think that Kael may have included its changes already anyway.
 
So, I'm noticing that 'g' gave ENTROPY 2 the summon pit beast spell, instead of Chaos 2. Not bad per se, but we are still lacking a summon for Keelyn that doesn't require her wrangling new mana.

Could we change that around a bit, and then give Loki Chaos 1, and Mind 1 and 2 (Cause him summoning pit beasts would be borked). That would be instead of Loki having Chaos 1 and 2, and Mind 1.
 
Hi guys.

Found a patch or a patching bug I believe.

After patching directly from version E to version H, all games started using custom game setting seemed to be stuck in Adventure Mode. Giant single unit graphics just like Miloe described.

Checked the bug thread and did a few tests. I tried different map types, ran vanilla BTS and then disabled every game option I used to see if one or another was causing it. I knew that it wasn't a mod conflict because I use a virgin install of FFH2.

Then I tried using the PLAY NOW on a hunch skipping past all the options. Everything was back to normal.

So my theory is that this is caused by the Firaxis patch saving all last game options. I know that there are hidden game options that we can't see (one of them being adventure mode I suppose). For some reason that option was on after patching and just continued enabled game after game. By using the PLAY NOW, I reset all the options.

Hope this helps.
 
yea I figured that out when I took a second look at your screenshot and removed that comment.

I'll check it out really quick with WB, I THINK it doesn't activate until priesthood. It's like mining lets you see copper, but you can't use it until bronze working.

Need to update the civopedia then. I came on here just to look for this bug :). There's nothing that indicates it doesn't take effect as soon as you've got the pagan temple and road built.

Oddly, I've got Wine and my city readouts show +1 happiness from it, but I don't have an Inn or Winery to get the bonus. I'm having some trouble figuring out where bonuses are coming from in general. I've got 3 cities, all connected, 2 are getting +2 health from Pigs, 1 is getting +1, but I haven't built a Pasture, so near as I can tell, I shouldn't be getting any health from any of them.
 
yea the pedia needs some serious updating. While there is xienwolf's manual, not everybody would have it.
 
Need to update the civopedia then. I came on here just to look for this bug :). There's nothing that indicates it doesn't take effect as soon as you've got the pagan temple and road built.

Oddly, I've got Wine and my city readouts show +1 happiness from it, but I don't have an Inn or Winery to get the bonus. I'm having some trouble figuring out where bonuses are coming from in general. I've got 3 cities, all connected, 2 are getting +2 health from Pigs, 1 is getting +1, but I haven't built a Pasture, so near as I can tell, I shouldn't be getting any health from any of them.

You haven't built the pasture improvement on the pigs? And in the city screen it shows you getting +2 health?

THing is, my assumption is that two of these cities have smokehouses, one does not, and that you have built a pasture, but forgot. Simply because that would exactly mimic your situation. You also mention 'Inn or Winery' which sounds like confusion between tile improvements (Winery) and buildings (Inn).
 
I'll report another huge Brigit.

Brigit (roaring): "I shall crush you like insects under my mighty heel, foolish mortals!!" *then accidentially steps into a city's local waste dump, filled with well... waste... some of it excreted....* Brigit: "Eew! ><"

lol

Anyways, going to do another game, I'm not about to let my citizens have Brigits bottom as thier sky. This screenshot is right at the first turn.

edit: also, I went and manually fixed the scale to 0.52 (as DemonMaster said) from 30.
 

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You haven't built the pasture improvement on the pigs? And in the city screen it shows you getting +2 health?

THing is, my assumption is that two of these cities have smokehouses, one does not, and that you have built a pasture, but forgot. Simply because that would exactly mimic your situation. You also mention 'Inn or Winery' which sounds like confusion between tile improvements (Winery) and buildings (Inn).


Nope, no pasture as I didn't have the tech for it yet. I did have 2 smokehouses though. I'm a bit fuzzy on how the benefits get around the civilization (first time with Civ4, just started playing it because of FFH).

The reason I mention the Wine is that it says I can get extra :) from it via Winery or Inn. I have neither, yet it's showing +1 happiness in my cities connected to the one with Wine.

Oh...but I think I might know now. I built 2 cities on top of things. One on top of a pig, the other on top of wine. I think it's giving me the improvements bonus automatically without having had to actually improve it since it's the city's home square.
 
It'll give you the health/happiness benefit, but it won't give you the tile yield benefit. THat is, a city on a pig still only produces 2 food, 1 production, and 1 trade. Generally considered a waste.
 
with 0.32 h:

Floodplains still wont transform into Obsidian Plains, but most importantly Volcanoes get removed, when the neighboring tile turns into hellterrain. Regardless if its Field of Perdition or an BrokenLands tile.
Also I observed an issue with a mana node next to a Sheaim city I invaded. The cultural border from the nearby capital was still influental enough to keep it Sheaim territory, but even after I invaded the capital too, it stayed that way & didnt transform into a raw mana node.
I didnt really keep track of it, but after i got full culturecontrol over the lands, I was astonished to see that it still was an RoK nature node - the Sheaim converted to RoK due to the nearby Khazad, whereas I followed the Veil with my calabim state.
 
cant create hellfire regardless of which terrain. i have fulfilled all the requirements that are listed in the civilopedia entry but it doesnt work.
 
with 0.32 h:

Also I observed an issue with a mana node next to a Sheaim city I invaded. The cultural border from the nearby capital was still influental enough to keep it Sheaim territory, but even after I invaded the capital too, it stayed that way & didnt transform into a raw mana node.
I didnt really keep track of it, but after i got full culturecontrol over the lands, I was astonished to see that it still was an RoK nature node - the Sheaim converted to RoK due to the nearby Khazad, whereas I followed the Veil with my calabim state.

Mana nods no longer get transformed to raw mana nodes when the cultural borders around it get shifted(was changed in 0.32 or a patch of it)
use dispel magic(metamagic II) to convert it back to raw.
 
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