DemonMaster
A.K.A. Fenhorn
Yes I do know how the dragon's horde works. The question was, am I suppose to get the enchantment bonus when I visit a city that I do not own myself (i.e. a city of an ally)?
The way it currently works that is what happens. You don't even have to be an ally, or have open borders. An invisible unit could enter there city (even while at war) and get the free promotion.
I personally really think this should be changed. I'd like to make Hippus Stables, Ljosalfar Achery Ranges, Svartalfar Hunting Lodges, etc, grant their promotions onMove, but I don't want to let other civs pick up these bonuses. (It might be cool to let Permanent Allies still get the bonus though.) That way the units not built in that city after the building was built, or which were upgraded from a unit of a different unitcombat, would still be able to get the promotion.
I think I know how to change edit the SDK to make it work like this, but I don't want to bother compiling one unless I'm making other changes too. (Plus, I'm waiting for Vehem to release a version of Fall Further that includes xienwolf's xml modcomp to use as a base for my mod. I can do minor SDK changes, but big things like that which my modmod will require are a bit beyond me.)
So, when can we see the new Beastmaster and Cannon art? (I'm too busy to play this weekend so I don't want to temp myself by downloading the patch when it comes out or playing a new game. I would like to see a screenshot though.)
@ Papa Monkey: what is the AC? Meshabber requires an AC of 70. I see no reason why Demon's Altars wouldn't give Scourge to Beast, Melee, or Recon units, but I don't think it is supposed to give it to other unitcombats. (Whenever a free promotion is granted in xml it only goes to units of unitcombats able to purchase the promotion.)
I don't like the new fire elemental all that much. I could live with it, but it doesn't really look 'elemental' like the others do.
What were the issues that some people were having with the old fire elemental graphics?
patch i:
I did an AI auto play game up to 300 turns to see if any civs get mages.
All except the Shiem(who had the witch) stayed with nothing but Adepts (an average of 20 per civ and these were the arcane/summoning civs). Are their any plans to force the AI to upgrade adepts to mages and then to arch mages?