FfH2 0.32 Bug Thread

What happens when blight hits three times in near succession? Not a whole lot, tends to stagnate the game a bit.
I was playing a game with a friend today. Blight hit as per normal. Ouch. Lose a few pop, go on. Then Hyborem gets summoned into the world. Blight hits again. Am I sure it was Blight and not Pestilence? Well, unless pestilence is supposed to come without announcement, dish out death damage, hit worldwide, and do the same amount of sickness as blight then I'm pretty sure. I've seen a few people sighting certain events getting triggered again when they shouldn't by new players getting added. What gets me is blight triggered a third time on the next turn. Maybe Basium came into the world, but the timing was a tad odd.
I'm fairly certain I've seen stuff like this mentioned elsewhere. Just wanted to make sure it was still something of an item of interest. It is survivable but, as I mentioned, it terribly stagnates the game.
 
I'm toying with how Religions spread right now, and looking at the code from void CvCity::doReligion() it shows that being flagged as Agnostic makes it half as likely for a religions to spread FROM your lands. Not TO your lands.

if (GET_PLAYER((PlayerTypes)iJ).isAgnostic())

would have to be

if (GET_PLAYER(getOwner()).isAgnostic())

instead to limit the spread into the city belonging to an Agnostic Player. The loop of other PlayerTypes is checking for all cities connected by Traderoutes for what Religions they contain.
 
I dont know, if its DLL problem or problem in Wine, but some buildings (Sidar palace, Grand Menagerie, Great Library exactly) is generating huge amount of espionage points (~100.000) for each specialist it gives and because all espionage points is converting to culture, the city gets immediantly Legendary culture and large Culture radius ... In one my game (Standard Pangea, 12 players) Sandalphon owned half of land without any war ...

So I remove this buildings and replace Sidar palace with another... but that's not solution...

Is this problem only on me? (Probably yes, 'cause there isn't any other topic about this) Don't you know what the hell is wrong? ):
 
I'm toying with how Religions spread right now, and looking at the code from void CvCity::doReligion() it shows that being flagged as Agnostic makes it half as likely for a religions to spread FROM your lands. Not TO your lands.

if (GET_PLAYER((PlayerTypes)iJ).isAgnostic())

would have to be

if (GET_PLAYER(getOwner()).isAgnostic())

instead to limit the spread into the city belonging to an Agnostic Player. The loop of other PlayerTypes is checking for all cities connected by Traderoutes for what Religions they contain.

Thanks, I'll fix it (dont tell MC ;)).

I dont know, if its DLL problem or problem in Wine, but some buildings (Sidar palace, Grand Menagerie, Great Library exactly) is generating huge amount of espionage points (~100.000) for each specialist it gives and because all espionage points is converting to culture, the city gets immediantly Legendary culture and large Culture radius ... In one my game (Standard Pangea, 12 players) Sandalphon owned half of land without any war ...

So I remove this buildings and replace Sidar palace with another... but that's not solution...

Is this problem only on me? (Probably yes, 'cause there isn't any other topic about this) Don't you know what the hell is wrong? ):

I have never seen this before. Anyone else seeing it?
 
Why does CvEventManager.py grant all the units in the city with the Ride of the Nine Kings instead of just having <bApplyFreePromotionOnMove> set to 1?
 
Why does CvEventManager.py grant all the units in the city with the Ride of the Nine Kings instead of just having <bApplyFreePromotionOnMove> set to 1?

I dont know, I think that it was only supposed to be applied to mounted units. But its not programmed to work like that and its costing us a bunch of python checks so Im just going to use onmove like you suggest.
 
Try deleting all the Fire tiles in the world in WB (as well as the burning sands they're on so the fires don't respawn next turn). This consistently works for me to resolve mysterious inter-turn crashes. You're probably not going to get a lot of other suggestions here because I think this sort of crash is not well reproducible from machine to machine.

I finally got around to doing this, and still got the end-of-turn crash, so Flames and Burning Sands are not the problem -- I didn't think they would be, since I haven't had problems with them before.

Incidentally, I posted the saved game not to get suggestions for myself, but rather in the hope that someone would figure out the bug causing the crash so it wouldn't carry over into the next version.

Anyway, time to ditch this game and start a new one, since we're not expecting any more patches for version 0.32.
 
I am not sure this is intented or not not...

Spices out of city BFC but connected in cultural borders do not give hapiness.

That's intended, the spices are called reagents in this mod and are a strategical resource (needed to build certain units) they give boni with certain buildings (Herbalist, Temple of the Veil).
 
Maybe he switched off espionage in bts and the checked option is carried over causing this issue?

Ok, so I uncheck No Espionage option and problems with culture is gone ... (:
There is just minor issue that I have lots of espionage points, but that isn't problem since there is no way how to spend it. ((:
 
I have a game I played flawlessly for about 20 hours this weekend. Now I have a save just before it crashes every time I try to process this turn. I have reloaded it about 5 times same result. The last time was with a fresh reboot. So there is a definate crash to desktop bug here if you want to find it. If this is not the right place to post this please advise. Let me know I can email you the file.
This occurs sometimes. I had the same troubles in .22 and .23. It ruined several good games. I have no answer.

In .33 the last turn just before victory: Conquering the very last city resulted every time in a CtD.
 
Ok What am I missing how do I deal with this I keep getting knock down. By Blight. Is there something that I can do to counter it.
 
sitting it out mainly, health surpluss always helps, as are additional farms. Remember, though, all civs are hit with blight, so you're not the only one suffering
 
Hello KaelI'm fanatic of your marveleous mod (sorry for my english, I'm french !)

I had a problem after loading the 3.17 patch, the Paatch "l" and the FFH2 mod.
When I start the game, an error arrive with this message :
"you have selected an unusable voice capture device. Voice capture disabled"

What do I have to do to play now with the fabulous heroes ?"

Thanks for your answer
jemima
 
Hello KaelI'm fanatic of your marveleous mod (sorry for my english, I'm french !)

I had a problem after loading the 3.17 patch, the Paatch "l" and the FFH2 mod.
When I start the game, an error arrive with this message :
"you have selected an unusable voice capture device. Voice capture disabled"

What do I have to do to play now with the fabulous heroes ?"

Thanks for your answer
jemima

:confused: Ive never heard of that error before. Do you have something installed that uses a microphone?
 
Ok What am I missing how do I deal with this I keep getting knock down. By Blight. Is there something that I can do to counter it.

You're probably referring to being hit by it more than once in a game, and your answer is to wait until the fix in .33 as mentioned by Kael that will stop this.

As it is now, I would advise you to not build the Mercurian Gate as you can be sure, if you had Blight before, you will get it again.

As for the first one, that just about everyone experiences in their game, Demus gives you good advice: just be prepared by making your cities as healthy as possible by buildings and civics that affect it positively. If you are playing a civ with the Adaptive trait, it might be a good idea to switch to Expansive.
 
Me again. Disabling the UAC (is it nerdy to think of Doom when I hear that?) didn't work, and I still get the crash to desktop (though in reality, it never really leaves the desktop... the game tries to start up and load when I click load the mod, but it just crashes while still on the desktop... significantly slows down my computer too)
 
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