I played a long 033 patch D multiplayer game yesterday, and experienced a minor problem early on, then a reproducable crash towards the end.
Around turn 240, we started experiencing an OOS. Here's a savegame that exhibits the problem:
http://dogshu.netlsd.com/Jim_AD-0244.CivBeyondSwordSave
Wasn't a big deal though, I was able to restart civ, load a recent autosave, and we didn't experience another OOS again.
However, much later in the game, we started experiencing CTDs. At first we tried loading an autosave, but it kept crashing within a few turns. Here's our most recent autosave:
http://dogshu.netlsd.com/AutoSave_AD-0500.CivBeyondSwordSave
The game should crash within 5 or so turns of that autosave.
Around turn 240, we started experiencing an OOS. Here's a savegame that exhibits the problem:
http://dogshu.netlsd.com/Jim_AD-0244.CivBeyondSwordSave
Wasn't a big deal though, I was able to restart civ, load a recent autosave, and we didn't experience another OOS again.
However, much later in the game, we started experiencing CTDs. At first we tried loading an autosave, but it kept crashing within a few turns. Here's our most recent autosave:
http://dogshu.netlsd.com/AutoSave_AD-0500.CivBeyondSwordSave
The game should crash within 5 or so turns of that autosave.