FfH2 0.33 Bug Thread

View attachment 186916

Got a WOC first. Went out and reloaded, then got a CTD. It is a .33e save.

Repeated several times and more CTDs.

NOTE: I did unselect UAC in Vista, but still have the problem I noted in the Troubleshooting thread on voice capture. See below:

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I just bought a new computer that should improve the performance of FFH2 - better processor, 4gb RAM, 512 mb ATI card, etc. However, after loading all the software, mods, patches, add-ons, etc. (I should mention I now have Vista Home Premium vs. my old XP) I have run into two problems:

1. Whenever I start up FFH2 I get the following popup box:

INVALID DEVICE: You have selected an unstable voice capture device. Voice capture disabled.

OK, I don't even know what voice capture is or whether you need it in FFH2. I never saw anything like this before. I wouldn't mind just clicking the box to make it go away, but it hangs for about a minute before eventually leaving.

How do I solve this problem?

2. About 10 turns into my game (I copied my saved game from my old machine), I get a box apologizing for an 'inconvenience' and that Beyond the Sword must shut down. I restart the game, get another 10 or so turns, and same thing.

Is this related to the Vista UAC issue? Should I just turn that off? I guess you pick your poison, because in turning it off, you get a nag constantly about your security not being adequate or whatever.

What's the best way to fix this?

Thanks.

No crash for me. That is a very busy map though. Im going to keep it to do some performance testing against (its almost 50 seconds between turns with show enemy moves on).
 
- The Royal guard promotion doesn't guard against enemy marksmen
- Shadowwalk doesn't negate tile defense
 
No crash for me. That is a very busy map though. Im going to keep it to do some performance testing against (its almost 50 seconds between turns with show enemy moves on).

Updated my ATI Radeon 3600 driver and thought that might help, but I am still getting the crash the same turn.

The only thing I can think of doing at this point is reinstalling everything.

I'm still getting that unstable voice capture device error message. I googled that, but no help.

BTW, this game is just past the halfway mark. In another 200 turns or so, you can expect the wait time between turns to at least double. ;)

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OK, I uninstalled the whole deal and reinstalled everything. I still got the CTD for the same saved game as well as that unstable voice capture device error message.

I went back to my last autosave (5 turns) and tried to play through it and it actually was fine for about 20 turns, but now another CTD. For what it is worth, here is the gibberish they are giving:

Problem signature:
Problem Event Name: APPCRASH
Application Name: Civ4BeyondSword.exe
Application Version: 3.1.3.1
Application Timestamp: 48317e8a
Fault Module Name: CvGameCoreDLL.dll
Fault Module Version: 0.0.0.0
Fault Module Timestamp: 48b2f598
Exception Code: c0000005
Exception Offset: 0012b770
OS Version: 6.0.6001.2.1.0.768.3
Locale ID: 1033
Additional Information 1: 3164
Additional Information 2: f31c530d3d12785f4cca5eb2cbce0d8e
Additional Information 3: 5f87
Additional Information 4: 01bff28ec018e5af7a10ed0e25a03bbf

I am guessing this is compliments of Vista as I played a game of .33 on my old machine with XP and nothing like this. I've tried everything except abandoning the game (too bad as it is a fun game!) and starting a new one. I just have a feeling, though, that I will have the same problem...certainly the voice capture device errors.

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I hope my last edit on this matter. I found the answer to the voice capture errors in the regular CIV4 forum:

"its a glitch with some sound cards - open civilizationIV.ini and set enablevoice to 0 - the game thinks you have a microphone somewhere..."

Making the suggested change worked for me, and, so far anyway, as an added bonus no CTDs 30 turns in!
 
- The Royal guard promotion doesn't guard against enemy marksmen
- Shadowwalk doesn't negate tile defense

I am curious if anybody has used Guardsmen in Fall Further. I tweaked the code so that they should work a lot better at intercepting Marksmen, but without any feedback I am somewhat hesitant to say that it works for certain. I know it OUGHT to work though.

In CvPlot::getBestDefender

Replace:
Code:
                                if (pAttacker != NULL && pAttacker->isTargetWeakestUnit())
                                {
                                    if (pBestUnit == NULL || (pBestUnit->isBetterDefenderThan(pLoopUnit, pAttacker) && !pBestUnit->isTargetWeakestUnitCounter()))

with:
Code:
                                if (pAttacker != NULL && pAttacker->isTargetWeakestUnit() && (pLoopUnit->isAlive() || pLoopUnit->isTargetWeakestUnitCounter()))
                                {
                                    if (pBestUnit == NULL || (pBestUnit->isBetterDefenderThan(pLoopUnit, pAttacker) && !pBestUnit->isTargetWeakestUnitCounter()) || (pLoopUnit->isTargetWeakestUnitCounter() && (pLoopUnit->isBetterDefenderThan(pBestUnit, pAttacker) || !pBestUnit->isTargetWeakestUnitCounter())))


As for the shadowwalk promotion, I think I am to blame for that one. My manual claims it ignores Terrain Defense, but it actually ignores Building Defense. I've fixed it for the next version.
 
@civfan1000: fall further is not currently officially compatible with the "e" patch of FFH2 yet though, so that might be what causes problems.
 
Has anyone been able to capture any living units with Command I?

I have a highly promoted Priest of Leaves who has been killing plenty of Balseraph units and has not captured ANY yet.

I realize the ODDS are only 10%, but I am sure I killed at least twice that and nothing yet.
 
Has anyone been able to capture any living units with Command I?
It works, I have captured units with Madero.
 
Yes. Its the usual problems of felt odds via perception. With Slavery (slave capturing) and Command 1 i often have runs were it feels like the odds whould be much higher (3 captures of 5 combats feels really odd but it does happen here and there.) and others were nothing at all is caught.

all in all its just really low odds and with that 30 Combats without any capture can very much happen.
The battles one units has during a game just don't suffice to make the whole thing even out.

Thats the way many myths are born. And many seem so very likely, but the maths don't support it.
 
Yes. Its the usual problems of felt odds via perception. With Slavery (slave capturing) and Command 1 i often have runs were it feels like the odds whould be much higher (3 captures of 5 combats feels really odd but it does happen here and there.) and others were nothing at all is caught.

all in all its just really low odds and with that 30 Combats without any capture can very much happen.
The battles one units has during a game just don't suffice to make the whole thing even out.

Thats the way many myths are born. And many seem so very likely, but the maths don't support it.

Yeah, that is true, but there is also the other side of probability.

The hard part with probability always crops up in the 'slightly' off areas. For instance, a lot of people weren't noticing that resistances to damage types weren't working, because in most cases the changes were only giving another 10% chance of victory. Sometimes things are just an unlikely coincidence, but much more common are things that are in fact about right, but still wrong.
 
I'm not sure what to call this, or even if it's important, but I got a Mushrooms event on a city tile.
Yeah, it can trigger on any unimproved (land?) tile I believe. What's far worse is the 'Muris clan goblins dumping waste' on city center tile, early in the game. That's pretty much an instant loss if you don't start with Nature mana.
 
Oh, damn. That would suck. I always laugh when the mushrooms end up on the top mountains, too. On an entirely separate, completely unrelated, and inappropriate (for this thread) note, does the volcano event ever actually do anything?
 
View attachment 186980

Could someone please play a few turns with the save above and see if you get any CTDs?

I am at my wit's end what to do.

I gave up one game because I kept getting essentially the same error messages:

roblem signature:
Problem Event Name: APPCRASH
Application Name: Civ4BeyondSword.exe
Application Version: 3.1.3.1
Application Timestamp: 48317e8a
Fault Module Name: CvGameCoreDLL.dll
Fault Module Version: 0.0.0.0
Fault Module Timestamp: 48b2f598
Exception Code: c0000005
Exception Offset: 0012b770
OS Version: 6.0.6001.2.1.0.768.3
Locale ID: 1033
Additional Information 1: 3164
Additional Information 2: f31c530d3d12785f4cca5eb2cbce0d8e
Additional Information 3: 5f87
Additional Information 4: 01bff28ec018e5af7a10ed0e25a03bbf

I could play a few turns if I went back to autosaves, but always the same CTDs. I tried uninstalling the game twice and reinstalling it. I started a new game (save above) and I am still getting the CTDs.

It appears the culprit is my new, more powerful machine with Vista. I never had problems like these with my old machine and XP. I guess I am screwed unless someone has any suggestions as I gave away my old machine.:(

I'll have a look at the Main Forum as the problem is related to BtS I'm sure.

Any suggestions are appreciated.:)
 
Patch e, playing Decius of the Calabim I captured the city with Catacomb Libralius (sp?) from the Svartalfar and later summoned Basium and gifted the city to him. Some of the cities I captured later and gifted to Basium as well didn't receive the free mage guild.

If needed I can attach a savegame when I'm back home.
 
I also got the same crash on the game. Another Vista player.

Thank you Jhoniten and Serthorn!

I am so glad to hear that it is not just me and my dopey new machine with Vista!

I've been reading the many posts in the Main Forum to see if there is anything that might apply here, but nothing yet.

I'm hoping one of the FFH wizards will weigh in on this and save the day, as usual!:)
 
Patch e, playing Decius of the Calabim I captured the city with Catacomb Libralius (sp?) from the Svartalfar and later summoned Basium and gifted the city to him. Some of the cities I captured later and gifted to Basium as well didn't receive the free mage guild.
You mean that you are supposed to get free mage guilds, because your ally basium has the wonder?
I had a similar situation around 0.30-ish I guess, where I switched to Basium and didn't get free forges, although I build the Guild of Hammers wonder with the civ I created Basium with.
 
I have played about 20 turns or so just hitting enter and no crash yet this time. I went through and deleted every barb town except the one Acheron is in (southwest section of map). I did this before ending turn. One funny thing i did note about deleting things, tundra is burning next to Acheron, i deleted that also.

edit: correction not tundra but ice. not sure if ice is supposed to be burning.
 
I have noticed that my enemies have access to unit types they are not supposed to with this version. Such as Calabim with wolf riders and centaurs. I mean really...
 
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