·Imhotep·
Legendary Builder
Just wondering what you guys think of this.
Civilization: Balseraphs
Leader: Keelyn
Unit: Hemah
With twin cast he can do the following.
Summon two puppets, who also possess twin cast, these puppets summon two fire elementals each. Next turn he summons two more puppets and the two previous summon two fire elementals each as do the new ones.
Turn 1: 2 puppets (3 turns left), 4 fire elementals (3 turns left)
Turn 2: 2/2 puppets (2/3 turns left), 12 fire elementals (4-two turns left, 8-three turns left)
Turn 3: 2/2/2 puppets (1/2/3 turns left), 24 elementals (4- one turn left, 8- two turns left, 12- three turns left)
Turn 4: 2/2/2 puppets (1/2/3 turns left), 32 elementals (8- one turn left, 12- turns left, 12- three turns left)
Turn 5 and onwards: 2/2/2 puppers (1/2/3 turns left), 36 elementals (12 disappearing every turn but are resummoned next turn.)
Thus with one unit - Hemah, you can have 36 fire elementals causing havoc and destruction everywhere.
What do you guys think, I believe its rather overpowered as Hemah isn't too hard to get.
Well, Earth Elementals are even better as they can enter every terrain. I tried this today when playing Keelyn. I was the #1 civ anyway, but yes - using Hemah in this way is totally overpowered. I was in the middle of finishing the Kuriotates when Auric declared on me (okay, the -18 from razing cities with Loki might have had something to do with this


The big problem with this is that the puppets get all of Hemah's promotions - and thus the Twincast. Also the AI can't see it's danger as the potential army is hidden from the power graph (but boy does it shoot up once you start summoning). If this stays as it is getting Hemah with Keelyn is a won game every time. But how to solve this? Maybe it would help to implement a maximum threshold of units the player can summon through puppets. Like 10 or so at the same time.
Although I do not deny that it is great fun to go wrecking like this...
