FfH2 0.34 Balance Thread

I'd like to be able to rebuild Priests of Winter, but I don't like to see it working just like the other religions except that it's Illian only.
 
Having the Godslayer spawn at a known plot is that if the Illians sit Auric on top of it, then there is no longer any point to having the Godslayer in the game. You'd have to kill AA to get the Godslayer to kill AA with it. :confused:

Except that if the Illians do this the Godslayer effectively neutralizes AA as well since he's not off conquering anyone. What's the point of bringing out AA just to park him uselessly on a spot on the map out of fear that someone will take him out?
 
Hell, wouldn't an Illian player just defend it with a large stack of champions? Makes it hard to get the Godslayer, but allows Auric to still rampage.
 
Hell, wouldn't an Illian player just defend it with a large stack of champions? Makes it hard to get the Godslayer, but allows Auric to still rampage.

Of course, I'm just refuting the point that you'd need to Godslayer to get the Godslayer.
 
Uh, slight way you could cheat in order to keep your hands on the Godslayer if you got it...

Found the Empyrean. Have the Dies Diei built. Pluck those who try to sneak into your borders.

Though it's nothing huge, it certainly does give the Illians an upper hand in keeping a hand on the Godslayer if they captured it off of an opponent..
 
Like what? Summoning intentionally isn't, because it is tied up with Sheaim flavor. Tolerant probably shouldn't be, because that is an Elohim goody, and it would be a bit hard to implement in a fun way for just a brief time period (losing production in progress, etc.) Likewise Barbarian & Insane.
I don't see why ingenuity couldn't be for flavor reasons, though that is more like a half trait, really. I think defensive could be, if it isn't, because that has been spread around a bit already.
Arcane and raiders and charasmatic are adaptable (the latter being one of the best, imo).
 
Like what? Summoning intentionally isn't, because it is tied up with Sheaim flavor. Tolerant probably shouldn't be, because that is an Elohim goody, and it would be a bit hard to implement in a fun way for just a brief time period (losing production in progress, etc.) Likewise Barbarian & Insane.
I don't see why ingenuity couldn't be for flavor reasons, though that is more like a half trait, really. I think defensive could be, if it isn't, because that has been spread around a bit already.
Arcane and raiders and charasmatic are adaptable (the latter being one of the best, imo).

I think he may have been talking about Horselord, Sinister, and Dextrous. If those are what the traits are actually called, I don't remember.
 
In my last multiplayer game i joint late, taking over the Kuriotates. I was shocked. -9 money and 9 research. On turn 350!!!
The comp. didn´t even research Achient chants, and farms where the only improvement they build. But he had lots of archer.
And the pacifism civic killed them by upkeep. I think pacifism is not a good choise for AI. And they should research early a tech for money/research.
 
I was meaning Horselord, Dextrous, Sinister, Guardsman and Sundered. Each of these is a trait that just hands out a free promotion to certain unitclasses. They are applied through CivilizationInfos instead of LeaderHeadInfos, but they are still just a trait, and would easily be used along with Adaptive.
 
Horselord would need to be forbiddon. I mean, it is just about the only unique thing about the Hippus, besides their World Spell.

Though, the max-min'er in me would love to change to it as Carditha lorda, to make fast early centaurs of dooooom.
 
I have a feeling the clan worldspell is quite unuseful with the unit upkeep.

Everytime i hit it i get like -30gpt and the clan already has bad economy usually.
 
I think settling cities on top of unique features should be forbidden, the AI does that sometimes ( and barbarian world cities spawn on top of unique features sometimes ) and it is quite annoying ..
 
Doviello:

Add to Wolf Pack: Adds Empower to a Wolf Pack on the tile. Not bad overall, be kinda nice if it could go beyond just 50% bonus. But would be REALLY nice if it made sure to hit the strongest Wolf Pack on the tile, just in case you have a stack of them.

Form Wolf Pack: This is where I have a tad bit of a problem. You give up 2 wolves and you get a Wolf Pack. The selection process doesn't care what the second wolf is if you have a full stack when you do this. The Wolf Pack is granted XP equal to the sum of the XP of both consumed wolves. But what would be a bit nicer is if it would also include the base strength of the two wolves which are used. Remember, the Doviello will wind up with a TON of abnormally strong wolves if they save their Worldspell into the late game. Then they are supposed to cush them all up into Wolf Packs? Or even worse, just fight with them and have the wolves naturally evolve into lower strength Wolf Packs? Both functions really need to account for the fact that the base wolf might be a strength 9 unit instead of a strength 2 unit like is normal.
 
Could the Divided Soul's sever soul ability be passed on to units it upgrades to? It is rather annoying suddenly losing a feature of a unit, especially when you are suppose to be making it better. I cannot think of another unit that loses something when it upgrades. Also, completely losing the ability to make units with sever soul when you get Rangers is frustrating. So, I would like to suggest that:

a) All recon units at hunter and above get the sever soul ability. (pretty please :goodjob: )

or

b) The Sidar can always build Divided Souls regardless of tech level, and DSs keep their sever soul ability when upgraded.

Thanks!
 
I personally don't think that Wolf Packs should form on their on, but only from the spell The barbarian state should perhaps gain access to the spell too.

Empower is really weak, imho. I personally think that Wolf Packs should function just like Flesh Golems, except that only wolfs can be added.


Xienwolf's complaint on Add to Wolf Pack is equally valid for Add to Flesh Golem.




I'm thinking it could be good to remove the Divided Soul unit and instead add a Sidar-only Recon-only promotion that allows the ability.
 
Could the Divided Soul's sever soul ability be passed on to units it upgrades to? It is rather annoying suddenly losing a feature of a unit, especially when you are suppose to be making it better. I cannot think of another unit that loses something when it upgrades. Also, completely losing the ability to make units with sever soul when you get Rangers is frustrating. So, I would like to suggest that:

a) All recon units at hunter and above get the sever soul ability. (pretty please :goodjob: )

or

b) The Sidar can always build Divided Souls regardless of tech level, and DSs keep their sever soul ability when upgraded.

Thanks!

Actually, hunters to Ghosts are very much a change of effects. You lose the +50% against animals, and gain -50% in cities, as well as the not strictly better 'marksman' effect. There is a lot different between the two, really. This is true for all hunters upgrading to assassins.
 
Pretty simple thought here. What if Doviello units of each tier could sidegrade for a fairly modest sum?

That is to say, a Warrior can Sidegrade into a scout by paying X gold. A Scout could similarly sidegrade to a warrior for an equivalent amount.

Each tier would allow some amount of switching from one class to another by paying cash. This would allow for the Doviello to customize their forces to a given situation, and really simulate the idea of battlefield training.

Balance to taste by making the unit lose some xp, or have it cost the highest level of combat it has.

An interesting side strategy would be that you could have your units switching classes in an attempt to gain specific promotions they couldn't otherwise have.
 
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