Keeper_GFA
Prince
With the "found a witch" event, is there a reason not to hang her? I mean, apart from the "I don't want temp happiness" reason.
A witch! A witch! Burn her!
90% (Triggers witch captured event, below.) You have caught a witch.
10% She escapes before you can catch her.
Take her aside and convince her to correct her aberrant behavior.
40% She apologizes, and promises to work extra hard to avoid any suspicion in the future. (+X toward current project in capital)
40% How could you even suggest such a thing! She leaves your service. I heard she works for one of your rivals now. (-X beakers at capital for Y turns)
10% How could you even suggest such a thing! She leaves your service. I heard she works for one of your rivals now. (But she’s actually a witch. Increases chance of any witch-related event below)
10% She says everything’s fine, but then later she disappears with a good chunk of your treasury. (-50% gold reserves, max 30)
Take her aside and accuse her of being a witch.
10% She denies being a witch, and promises to work extra hard to avoid any suspicion in the future. (+X toward current project in capital)
60% How could you even suggest such a thing! She leaves your service. I heard she works for one of your rivals now. (-X beakers at capital for Y turns)
10% (Triggers witch captured event, below.) She confesses, and gives in to your judgement. You have caught a witch.
10% How could you even suggest such a thing! She leaves your service. I heard she works for one of your rivals now. (But she’s actually a witch. Increases chance of any witch-related event below)
10% She says everything’s fine, but then later she disappears with a good chunk of your treasury. (-50% gold reserves, max 30)
(not evil) Take her aside and see what’s been troubling her. Listen to her problems. The poor thing.
10% She takes your concern to heart, and becomes a true leader among your people (Gain a random Great Person)
60% She apologizes, and promises to work extra hard to avoid any suspicion in the future. (+X toward current project in capital)
10% How could you even suggest such a thing! She leaves your service. I heard she works for one of your rivals now. (-X beakers at capital for Y turns)
10% She says everything’s fine, but then later she disappears with a good chunk of your treasury. (-50% gold reserves, max 30)
10% How could you even suggest such a thing! She leaves your service. I heard she works for one of your rivals now. (But she’s actually a witch. Increases chance of any witch-related event below)
(Aerons Bounty, -X Gold) Hire someone to quietly rub her out
80% Mission successful.
10% Mission successful. (No more witch events ever.)
10% Forgive me, my lord. She used her magic to escape. (Increases chance of witch events.)
(Balseraph) I would certainly hope so. In fact, send my other advisors to the slave camps for not acting strangely enough!
100% As you wish. (-X Beakers, -50% production in capital, gain two workers at capital)
(Cow resource connected to a city) Milk has been souring near (city). Peasants are unhappy (and thirsty).
Ignore it.
90% (resource gives no bonus, event will recur)
10% OK, it’s all better now (recurrence ends)
Could be mystical. Investigate.
70% Nope, appears to be perfectly normal. (resource gives no bonus, event will recur)
30% You caught a witch!
When life gives you sour milk, make sour milk-ade!
100% Man, this tastes horrible. (-1 happy in city, -2 health in city, +1 gold in city, all for X turns) (event will recur)
(Religion civic or a state religion) The gods must be unhappy with us. Pray harder, dammit!
70% The gods are still mad. I blame myself. (resource gives no bonus, event will recur)
20% OK, the cows are better now (recurrence ends)
10% The gods not only cure the cows, they bless them with super-tasty milk! (+1 gold in city for X, recurrence ends)
(Brewery in city, or Hippus) Fermented milk is delicious and nutritious! The taste sensation that’s sweeping the empire.
100% Hey, this is actually kinda tasty. (all cows provide +1 gold, recurrence ends)
(Calabim) Let them drink blood!
100% Uh, we’re not all vampires, you know. Does anyone actually read the backstory materials? (-1 happy in city, event will recur)
(Corn, Wheat, Fruit, Wine, or Rice resource connected to a city) (plant resource) crops have been withering near (city), despite the good weather.
Ignore it.
90% (resource gives no bonus, event will recur)
10% OK, it’s all better now (recurrence ends)
Could be mystical. Investigate.
70% Nope, appears to be perfectly normal. (resource gives no bonus, event will recur)
30% You caught a witch!
(Religion civic or a state religion) The gods must be unhappy with us. Pray harder, dammit!
70% (resource gives no bonus, event will recur)
20% OK, the cows are better now (recurrence ends)
10% The gods not only cure the cows, they bless them with super-tasty milk! (+1 gold in city for X, recurrence ends)
(-X beakers) Ask your scientists to work with the farmers to improve their yields.
60% OK, it’s all better now.
20% (resource gives no bonus, event will recur)
20% Our scientists make a breakthrough that vastly improves the yields. (that resource type provides +1 Food)
(Hunting Lodge, Pasture, or Camp) Let them eat meat!
80% You’re right. Who needs a balanced diet? (other structure gives +1 Food in all cities, crop resource gives -1 Food in all cities, recurrence ends)
20% Mom, I’m still hungry. (resource gives no bonus, event will recur)
(Cow, Pig, Sheep, Horse, Deer resource connected to a city) (animal resource) herds have been dying near (city), and no one knows why.
Ignore it.
90% (resource gives no bonus, event will recur)
10% OK, it’s all better now (recurrence ends)
Could be mystical. Investigate.
70% Nope, appears to be perfectly normal. (resource gives no bonus, event will recur)
30% You caught a witch!
(Religion civic or a state religion) The gods must be unhappy with us. Pray harder, dammit!
70% The gods are still mad. They must still be mad about that time I swore last year. (resource gives no bonus, event will recur)
20% OK, the animals are better now (recurrence ends)
10% The gods not only cure the animals, they bless them with super-tasty meat! (+1 food in city for X, recurrence ends)
(ties up a nearby scout unit) Maybe it’s wolves. Have scouts scour the area.
60% Yep, your unit defeated those critters. (Unit gains +X XP, recurrence ends)
30% Nope, that wasn’t it. (resource gives no bonus, event will recur)
(-X beakers) Ask your scientists to work with the herders to improve their health.
60% OK, it’s all better now.
20% Actually, these herders already seem to know more about herds than we do. (resource gives no bonus, event will recur)
20% Our scientists make a breakthrough that vastly improves their health. (that resource type provides +1 Food, recurrence ends)
(Fish, Clam, Whale, Crabs resource connected to a city) The oceans have been refusing their bounty to us. Our fishermen are unable to catch (sea resource).
Ignore it.
90% (resource gives no bonus, event will recur)
10% OK, it’s all better now (recurrence ends)
Could be mystical. Investigate.
70% Nope, appears to be perfectly normal. (resource gives no bonus, event will recur)
30% You caught a witch!
(Religion civic or a state religion) The gods must be unhappy with us. Pray harder, dammit!
70% The gods are still mad. Probably something to do with loose women in the cities. (resource gives no bonus, event will recur)
20% OK, the sea is better now (recurrence ends)
10% The gods not only cure the seas, they bless them with super-tasty meat! (+1 food in city for X, recurrence ends)
(ties up a nearby sea unit) Send some navy boats to assist.
60% That seems to make the fisherman happy. They donate some fish. (+20 food to city reserves, recurrence ends)
30% Nope, that wasn’t it. (resource gives no bonus, event will recur)
(-X beakers) Ask your scientists to work with the fishermen to improve their fishing technique.
60% OK, it’s all better now.
20% Uh, we’re scientists, not fisherman. How should we know how to fish? (resource gives no bonus, event will recur)
20% Our scientists make a breakthrough that vastly improves fishing technique. (that resource type provides +1 Food)
(Octopus Overlords) As well they should be! The sea is not for mortal men.
100% The sea scares me. (Spreads Octopus Overlords to X new cities, -1 Food from that resource permanently)
(entering ruins) Scouts exploring ancient ruins find an attractive young woman living there.
She must be strong to survive out here on her own. Recruit her for my military!
100% Gain an adept. (or make it a warrior if it’s too early for Adepts)
She must be wise to survive out here on her own. Let her teach us!
100% Gain a Great Sage, fixed in nearest city.
A witch! A witch! Burn her!
100% Catch a witch.
(male) Attractive, you say? Invite her to my palace.
100% +1 Pop in capital
You haven’t been sleeping well. Each night, you are haunted by visions of death.
Try to ignore the visions.
This isn’t working. I need advice. (+X% corruption in capital, event recurs)
Stop sleeping. That’ll make everything better.
80% So… sleepy. (+(2X)% corruption in capital, event recurs)
20% Yep, that did it. (no recurrence)
(Incense resource in capital) Burn that special incense that helps me go to sleep.
10% Oooh, pretty dreams. That gives me an idea… (+X beakers, no recurrence)
80% Yep, that did it. (no recurrence)
10% So… sleepy. (+X% corruption in capital, event recurs)
(Elder Council or Mage Guild in capital) Seek magical advice.
10% Hmmm… no clue. (recurs)
60% It’s just stress. Wear this charm to sleep. (no recurrence)
30% Yes, this is clearly the work of a witch. We’ll get her. (catch a witch, no recurrence)
(any Temple) Seek religious advice.
(no state religion) Yes, I sense ill spirits around you. Take these herbs. (no recurrence)
(Order) Tsk. Demons. They’re everywhere. We’ll send a squad of demon-smashers to watch over your bedroom. (no recurrence)
(Runes) Stop your whining and get back to work. (no recurrence)
(Leaves) Here, take these herbs. They’ll refresh you. (no recurrence)
(Octopus) In his house dead Danalin waits dreaming. (no recurrence)
(Veil) Oh, sorry. That was me. Just trying out some new demons. (no recurrence)
(Sheaim, Calabim) Yes, what’s new about that? (no recurrence)
Members of your council complain of odd illnesses and tragedies. Just last week, one stubbed his toe really bad. Some say they are cursed.
Cursed? What silly superstition.
80% (recurs)
20% (no recurrence)
Those guys? Not my problem.
70% (-1 happy in Capital, recurs)
30% (no recurrence)
(God King or Balseraph) Cursed? Me? How can one curse a god? Send the blasphemers to the work camps.
100% (gain one worker in capital, -2 happy in capital for X, no recur)
(Elder Council, Mage Guild) Seek sage advice.
10% Hmmm… no clue. (recurs)
60% It’s just stress. Wear this charm to sleep. (no recurrence)
30% Yes, this is clearly the work of a witch. We’ll get her. (catch a witch event triggered, no recurrence)
(any Temple) Seek religious advice.
(no state religion) Yes, I sense ill spirits around you. Have them take these herbs. (no recurrence)
(Order) Tsk. Demons. They’re everywhere. We’ll send a squad of demon-smashers to watch over your bedroom. (no recurrence)
(Runes) Stop your whining and get back to work. (no recurrence)
(Leaves) Here, have them take these herbs. They’re refreshing. (no recurrence)
(Octopus) He shall rise and his kingdom shall cover the Earth. (no recurrence)
(Veil) Oh, sorry. That was me. Just trying out some new demons. (no recurrence)
(Sheaim or Calabim) Yes, what’s new about that? (no recurrence)
People in (city) are infertile. No babies have been born recently.
Could be mystical. Investigate.
70% Nope, appears to be perfectly normal. (-1 pop in city, event will recur)
30% You caught a witch!
Give a speech explaining to everyone in (city) about birds and bees.
60% Uh, we knew that part. It’s just not working. (-1 pop in city, event will recur)
40% Oh, that’s how it works. (no recurrence)
(Falamir or God King) Invite the women of (city) to my palace for special training sessions.
10% Wow. Just… wow. (+2 Population in (city), We Love the President Day triggered there)
40% Was it good for you too? (+1 Population in (city), +1 happy in city for Y)
40% Uh, sorry, I gotta get going. (+1 Population in (city), -1 happy in city for Y)
10% You want me to do what? (City revolts, event recurs.)
(God King) Invite the men of (city) to my palace for special training sessions.
10% Wow. Just… wow. (+2 Population in (city), We Love the President Day)
40% Was it good for you too? (+1 Population in (city), +1 happy in city for Y)
40% Uh, sorry, I gotta get going. (+1 Population in (city), -1 happy in city for Y)
10% You want me to do what? (City revolts.)
(Carnival, Winery or Brewery and –X Gold) Hold a big party, get everyone drunk, and they’ll figure out the rest.
Woo hoo! Party time! Excellent! (+1 Population in (city), Brewery effect doubled forever in this city)
(Fend for Themselves) They can fend for themselves.
80% (-1 pop in city, event will recur)
20% It works itself out. (no recurrence)
(Breeding Pit) Some time in the pit will help them remember.
100% (-1 Pop in city, -1 happy in city, +2 food for X, no recurrence)
(Elder Council at capital) An old woman shows up at your palace and asks to join the Elder Council.
A witch! A witch! Burn her!
Catch a witch.
Sure, why not?
(Elder Council +2 Beakers for X)
(Religion or Nationhood civic, or Runes) Sorry, but tradition insists that those in the Elder Council must be local residents only.
(+20 culture in capital)
(Lanun, Balseraph) Only if she can sing me a good sea shanty.
50% That’s a catchy tune. (Elder Council +2 Beakers for X, +20 culture in all cities)
50% You call that singing? (-50 culture in capital)
(Balseraph and banana resource at capital) Only if she can balance a banana on her nose while whistling.
30% Genius! Who needs an Elder Council! You can all be clowns! (Remove Elder Council, gain Carnival or Theater in capital, +50 culture in all cities)
50% Not bad. You can stay. (Elder Council +2 Beakers for X)
20% You call that a banana? (-100 culture in capital)
(during war, triggered when you lose a city) An old woman appears in the capital and offers her services to aid in our war. She must be a powerful witch.
Sure! We could use the help! Get her to the front!
90% Gain a Adept unit with lots of xp. (meant as a counter-balance when you’re losing a war)
10% Hmmm… she’s actually just an old woman (Gain a Worker)
Sure! We could use the help! Start researching!
100% Genius! (+50 beakers, or +X beakers in capital, or just a free tech since this is meant to be a counter-balance)
A witch! A witch! Burn her!
Catch a witch.
WITCH CAPTURED CLOSING EVENT:
A witch has been captured.
(not evil) Are you sure? She looks pretty normal to me. Set her free.
10% Touched by your leniency, she vows to aid your research however she can. (Gain a Great Sage.)
40% OK, thanks. (No effect)
50% Um, sir, I’m not sure that’s a good idea, but if you insist… (Increases chances of future witch events.)
(Evil) Are you sure? She looks pretty normal to me. But kill her just to be safe.
80% Yep, that sure killed her dead. (No effect)
20% She uses her dark powers to survive the executioner’s axe, and swears vengeance on you. (Trigger for event below, sometime later)
Burn her! Burn her!
50% She burns to a crisp. A witchy, evil crisp. (+20 culture in capital, We Love the President day triggered)
30% Um, she seems to burn kinda like a person would. Are you sure she was a witch? (-1 Happy in Capital)
20% She uses her dark powers to survive the fires, and swears vengeance on you. (Trigger for event below, sometime later)
(-X gold) Pay her to go bother our neighbor.
Can we make these events happen against someone else? If not, then just give another civ –X gold and possibly -1 relationship to you.
(not good) Force her to teach us her magical secrets. Using any means necessary.
30% She resists! And she used her powers to escape. (chance to trigger mad witch, below)
40% She knows a great many mystic theories. (+X Beakers)
30% We will be able to extract secrets from her for years. (+X Beakers for Y turns)
(Falamir) Is she cute? Invite her to my place.
60% Oh yeah, baby. (Gain a Adept with 10xp.)
40% You want to what? You pig! (Triggers mad witch event, below, on next turn.)
(evil, -X gold) Offer her a place in our army. If she refuses, kill her.
20% She refuses, then disappears with our gold. (Increases chances of future witch events.)
80% She accepts. (Gain a Adept with 10xp.)
(good) Show her the error of her ways, and forgive her. From within a prison cell.
20% She repents and begs forgiveness. (Gain a Great Sage.)
80% She sticks to her evil ways, and spends the rest of her days in a cell. (no effect)
(if the first event above occurred before this) Is that my old friend? Invite her over for dinner.
30% She forgives you and offers to help your side. (Gain a Great Sage)
40% She forgives you and departs. (No effect)
30% She’s as mad as ever. (Triggers bad witch event, below, on next turn.)
(chance to occur if witch captured event goes badly, or possibly on its own rarely)
A witch has appeared in the capital, blasting citizens with bolts of eldritch might. I think she’s mad at you.
Ignore her. I’m sure she’ll go away.
Eventually she gets bored and goes away. (-1 Pop in capital, recurs)
(ties up a military unit) Send in the army!
50% She’s too tough for them! They’ve been slaughtered and she escaped! (unit dies, recurs)
50% Woo hoo! They defeated her! (+X XP for unit, no recur)
(-X Beakers) Have the mages make up some sort of mystic prison or something.
80% That did it. (no recur)
20% Nope, she escaped. (recurs)
(-X Gold) Send her a nice fruit basket and an apology.
20% That did it. (no recur)
80% She’s gone for now, but I think she’s still mad. (recurs)
I have noticed the same thing. It appears to only be ocean tiles that have an issue. Coastal and land tiles appear to be OK.Grid display error on water tiles:
Well, all world spells are announced anyway.Plus, they could always get Birthright Regained. Two walls for twice the fun. You could compare how much your empire has grown.