Avahz Darkwood
Emperor
14. Fixed an issue that would cause a player to stick around after being defeated if he had equipment.
So um Kael, is this your new Acheron?
14. Fixed an issue that would cause a player to stick around after being defeated if he had equipment.
I'm playing on patch (h) as the Illians, and I managed to found the Empyrean Religion. By cheating? Oh no. By dungeon diving and rescuing an Ecclesiastic before there were even three religions founded.
Not sure if this is something that was meant to be able to happen or not, but it might be something to check into.
This is intentional. The mod doesn't save options as it was causing problems I believe.
Can you give me a little detail around this. Whats the situation? Are you ashen veil? Is Basium on your team? Did you just summon Basium? Any details which I can use to reproduce would be good.
if pUnit.getRace() == iUndead:
if pUnit.getDamage() != 0:
caster.setDamage(0, caster.getOwner())
EDIT: Arkham, does your own score appear above the map? If so, click on it, all the other scores should appear. Otherwise, there is a shortcut key or a button to click to make it appear again if completely gone. The Manabar is tied to the scorebar, so I imagine you have it completely gone right now. Click all the buttons above the map, should be one of those.
Playing with .40k, I got FIVE Rods of Winds. Well, actually 3 as 2 were duplicates so nothing happened there. No Air Mana yet, of course.
The funny thing is that this was from 10 lair/barrow/ruin explorations. Three times my units were killed, one got a horrible disease, and one lair was destroyed with nothing happening.
But, five Rods of Winds - must be incredible odds on that happening!
They are probably enraged. They need to win a battle for it to wear off, or the promotion have to be removed in other ways (maybe it wears of over time I'm not sure).
I think it's a feature of that scenario that all units start mutated. This means they can get enraged (settlers should be blocked from it I hope o.O)