Medicine_Man_55
Warlord
Thanks for the hot fix (patch n), Kael.
Is it just me, or does anyone else notice that Poison Damage when you kill a Scorpion Clan Archer, for example, is out of whack?
For example, my powerful Horseman has 99.9% Combat Odds against a basic Scorpion Clan Archer with no promotions. He does kill it, but there is enough damage to require 15 turns to Heal! That seems a bit much for a unit that had overwhelming Combat Odds to win the battle. This has happened with Hunters too.
Move your horsemen inside your own territory and you'll heal it off much quicker. The problem isn't really that the archer did a lot of damage (it might have been lucky) but the poison damage over time takes away from your capacity to regenerate, especially when you're outside your borders.
Got a Ctd and could not trace the error (current patch). Same result after reloading.
It might be the one that gives you a great bard in exchange for 15 turns of disorder in your city. I got that one on my last give and got so enthusiastic with the flavour of the event that I stupidly accepted the deal despite being at war with the orcs.
I lost 6 turns later. In that time I could have produced 6 warriors.![]()
I've got the brand new Kuriotates' hero (herme?) died in may last game and I tried to resurrect him with an archmage...it didn't work! The ability of resurrect wasn't even active...I wonder, is it a bug or I'm missing something?
Nevermind: I seem to be unable to research "the order" or even "ashen veil". Perhaps this is a feature? Can you now not research religions that conflict with your alignment (at least in scenarios?)
Answering my own post here...
I did eventually track down that CtD I reported earlier. Here's what I found:
An AI-controlled city (Prime Minister Koun/Doviello) by the name of Vargstad just has one barb unit in it. In normal cases, it shouldn't be a problem since Doviello are usually barb-friendly. But if I delete that city, I have no CtD while waiting for the AI to complete its turn. Ergo -- this must be the source of the problem. Maybe the barbs just happen to be ending their alliance with PM Koun's Doviello during the ensuing AI turn, therefore causing the CtD. (???)
If I just try to add a PM Koun unit to the city in Worldbuilder, I get a Python error and no extra unit. If I delete the city, and then rebuild it with a PM Koun unit in it (and thus no barb unit), I still get the CtD during the AI turn. (Huh???)
This is weird.
I hope this little bit of info will be of some help to the design team in looking out for bugs in the mod.
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Edit
The affected city was Stavgard not Vargstad as listed above.