[to_xp]Gekko
QCT junkie
the mushroom random event can target a city tile, making it yield 3 food instead of 2 ( not really a bug, just an oddity )
if this is the case Kael and team should definately adopt the Fall Further summon-tracking method. as it stands the divided soul is COMPLETELY useless. i built one, found out it was pointless and never built any more.
but the severed soul cant cast its spell to call the divided soul to it... it needs to be at least a few turns duration rather than 1, and surely the summoning mechanic from FF will be very useful for other things???
are you certain of this? Back before i took a break from FFH2 playing, barbarians got mana affinity not from their own sources of mana, but from absolutely everyone elses in the game, so if the amurites had 2 death, and the calabim 3 death, barbarians got 5 death even though they had none themselves.
that was awhile ago, and i haven't seen mention of it since or checked to see if it was changed, so it could have been changed, but i would assume, if still in effect, it would be how banana affinity opperates for a barbarian gurid. which would mean he'd see a serious strength drop after you captured him, ofcourse the ai rarely builds banana plantations that ive seen anyway...
Kael, in the line "Puppets are to powerful', I think the correct spelling is "too powerful".![]()
Personally I think that it isn't so much that Puppets are too powerful, as that Keelyn's puppets are too powerful on account of their numbers. Puppets would make more sense as Permanent summons imho.
but the severed soul cant cast its spell to call the divided soul to it... it needs to be at least a few turns duration rather than 1, and surely the summoning mechanic from FF will be very useful for other things???
Push next turn for CtD.
As Khazad, I research iron working then culturally flipped a city. The free defender that spawned was Maros.
No crash with patch "q".
Where is it?
Not been released yet. He's just saying it will work with the next patch.
Playing with patch p.
It seems that both governor's manor and Pillar of Chain provide hammers not only from angry citizens, but also from every worked tile (including the plot where the city was built), and specialists (even from the free specialists given by either civ or buildings).
So if a city has 10 population with 2 free scientists from Great Library, the city would be given additional 13 base hammers, which would be reflected to the number of hammer/turn, but neither mentioned nor calculated at the detailed info of hammers.
Playing with patch p.
It seems that both governor's manor and Pillar of Chain provide hammers not only from angry citizens, but also from every worked tile (including the plot where the city was built), and specialists (even from the free specialists given by either civ or buildings).
So if a city has 10 population with 2 free scientists from Great Library, the city would be given additional 13 base hammers, which would be reflected to the number of hammer/turn, but neither mentioned nor calculated at the detailed info of hammers.
They give 1 hammer not per angry citizen, but per source of unhappiness. If a city has 17 population and 15 are unhappy it would have no angry citizens but would get 15 free hammers. This is working as intended.