Regarding dragons and Cure Disease, if you have a city with the world wonder that brings(me and names again...), that will also cure your fire breathing pets
![]()
So you are saying that some of the strongest units in the game shouldn't have any weaknesses? (I'm not saying disease is the only one). Do you have to cure your dragon? Have you considered the positive effects of disease? (Spreading disease in the enemy stack). If healing is an issue get March and Combat V, a priest (maybe one that can cure disease?).
This should be discussed in the appropriate threads, not the bug thread.
File "CvRandomEventInterface", line 735, in applyIronOrb3
ArgumentError: Python argument types in
CyPlayer.chooseTech(CyPlayer, int, unicode)
did not match C++ signature:
chooseTech(class CyPlayer {lvalue}, int, class std::basic_string<unsigned short,struct std::char_traits<unsigned short>,class std::allocator<unsigned short> >, bool)
ERR: Python function applyIronOrb3 failed, module CvRandomEventInterface
Is there some sort of new world spell that freezes units globally? I keep getting this "cannot move" status that's affecting all my units off and on since the beginning of the game. My units also have been hit with some small amount of damage of and on without any apparent reason. What's up with that???
There is a food sickness event that is supposed to freeze units and damage them for a turn. Unfortunately, it appears all your units get this after EVERY event.
Bugger it! I just patched with 'm' and then looked here.
Hmm, question, if I re-patch 'l' over patch 'm' does patch 'm' go away (along with this bug)?
This is happening in my game (patch m) too.
Same problem. Also CtD and other odd behaviour when loading the Into the Desert scenario (more details noted in Scenario thread) will try re-applying L and report results.