FfH2 Bug Thread

Patch "u" is linked in the fist post. It wont break save games and makes the following changes.

1. Civ specific unit art will now be used for upgrade buttons.
2. New Govannon model by seZereth.
3. Mistform is now an elemental.
4. Immortality will not save an angel sacrificed on the Pyre of the Seraphic.
5. Mulcarn Reborn: Auric can't create 2 Drifas.
6. New blood splatter combat effects by seZereth.
7. Included Alex's OOS fix: http://forums.civfanatics.com/showthread.php?t=310116
8. Fixed an issue that could cause the random good/neutral/evil leaders to spawn as colony leaders.
9. Fixed the Counterfeit event (so that it correctly reqs Runes to pick the 3rd option).
10. Fixed an issue that prevented a city from ever having a negative production modifier (such as a new city under pacifism).
11. Barb units offer less xp than the units of your enemies.
12. Barbarian world units (Orthus, Acheron, etc) will grant xp, even past the 100xp limit.
13. Fixed a WoC error when the AI tried to set a hidden nationality ship to the Assault ai type.
14. Fixed a major AI issue where Ai (or automated) workers were unable to improve a plot if they started the turn in it.
15. Fixed an issue that could cause upgraded units to get bronze and mithril weapons.
16. Fixed an issue where units effected by fear could charge into enemy stacks.
 
I've just played a t game were the great library gave 2 free sage.
 
I've just played a t game were the great library gave 2 free sage.

Yeah, he fixed it in U, but decided not to admit he had. :)
 
11. Barb units offer less xp than the units of your enemies.

Sidar needs some boost therefore...maybe to change Sandolphon's defensive/industrial trait to charismatic?
 
Barb exp is broken.

And I mean broken, 999exp from Orthus? Not complaining, but definitely broken.

It's giving out a lot more than it normally did - 55 from a bear for example.
 
I am getting a ton of experience too. My warriors are shooting through the levels just by defending from basic barbarians.
 
Barb exp is broken.

And I mean broken, 999exp from Orthus? Not complaining, but definitely broken.

It's giving out a lot more than it normally did - 55 from a bear for example.

aye, that was me, It seems to primarily be if you attack.... but omfg XD
 
lucian got raped
 

Attachments

  • Civ4ScreenShot0001.JPG
    Civ4ScreenShot0001.JPG
    161 KB · Views: 217
  • Civ4ScreenShot0002.JPG
    Civ4ScreenShot0002.JPG
    162.8 KB · Views: 233
dang, xp from barbs is beyond crazy! I'm not complaing about my 55 exp warrior with bronze weapons from a lair though at turn twenty though... should be a short game XD
 
Sidar needs some boost therefore...maybe to change Sandolphon's defensive/industrial trait to charismatic?

Charismatic doesn't fit, but Sidars definitely need something to make up for that...

Once barb xp is fixed and we actually get less rather than dramatically more :p
 
just realized my screenies didnt give any info whatsoever but you get the point :rolleyes:
 
Patch "v" is linked in the first post. It wont break save games and fixes and issue introduced in patch "u" where killing barbarians granted exponential amount of xp.
 
Semi-Reproducible, Patch S. I load a game, exit, reload it, and get:

Memory allocation failure - exiting program.
Reason:bad allocation.

Restarting machine and reloading original game enables play for as long as desired.
 
A human or the AI can declare war again the next turn. What's the use in sacrificing a hero without getting the 10 turns of peace you usually get with a peace treaty?
 
A human or the AI can declare war again the next turn. What's the use in sacrificing a hero without getting the 10 turns of peace you usually get with a peace treaty?

While it does seem weird, do recall that this will at the very least kick them all out of your borders for a turn.
 
While it does seem weird, do recall that this will at the very least kick them all out of your borders for a turn.

Um, its like only 1 turn vs a hero, and it kind of works differently than peace usually works in the game. After a treaty, normally, you have to wait 10 turns to make a new war.
 
Back
Top Bottom