Emptiness
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- Joined
- Jan 7, 2009
- Messages
- 1,922
In my last game they had 4 cities, every tile cottaged, supporting 200ish units (mostly Freaks, plus a few Warriors they undoubtedly built before Freaks were available). Their economy was a shambles, but they did have the tech for Swordsmen. None of the other AIs was willing to cross them because of their army, though, so I ended up killing all their units late in the game with 4 Shadows.
Other civs have been doing okay economically. I was just thinking this was an anomaly until I saw your post.
Other civs have been doing okay economically. I was just thinking this was an anomaly until I saw your post.
As you say, the worker AI is already crappy. But, I'd rather have some consistency and sacrifice a bit of efficiency than have a hoard of micro-managing to do with. That's why the developers chose to have an automation feature in regards to workers very early on - Micromanagement is the bane of any God-Game.