FFH2 Multiplayer Games - Invitation and Information

im gonna do what i should have done earlier: rapid expansion. ive gold the gold to manage several more cities and units aren't our biggest problem, tech is. they have strength 6 units while our best is 4 lol

if mind stapling is cheap we should go for that, or go for the veil or order so we can each be a religion and get three sets of religious heroes. plus fanaticism for some good disciple units (if someone switched to OO they could use stygian guards which are great)

in the mean time we could grab monarchy quickly for those royal guards (str 7 i think) and then go for feudalism after (i want vamps lol)
 
eerr said:
actually i have 3 or so, we really need to research arete so we can get geurilla 2
ip me up if you can

LMAO, I really wish I could, but Im at work :( (*curses having to work for a living*) I wont be able to play until friday around 8:45ish EST. If we dont get more people, we can continue that one. I hope we can get a big game for fri. or even sunday for that matter because I will be free from about 3 PM EST until about 2AM EST.
 
making some drown-stygian guards seems like a good way to get ride of any nasty ships they might have lying around
would really protect our sea rescouces
we should also try and found the order religion so that the ais don't get sphener and crush us...
 
Hmm good points by both of you. As for the mercs, i was thinking of using them to cruise throught to their back lines and split their forces (and pillage the crap outta them), allowing us to regroup and counter attk (with gwens reinforcements), But I think maybe we can just do that with our regular units, or maybe hunters. What about assasins?
 
ya, we should try to grab all religions quickly, we lost fellowship, but if we grab order i doubt theyll get veil

recon units cant pillage, so assasins and scouts are out for that... assasins would be good if they worked against monks (theyre good against melees)

what we need is some soild defenders that can pillaged and take on monks offensively... stygians would be good for that, or royal guards for a quick short term goal.
 
they are disciple, stygian guards are also demons i believe so they won't work(monks have +120% vs demons)

fanatascim would give us paramanders though, soldiers of kilmorph upgrade to paramanders-2x the defence and offence.
they only require copper and they even start with a medic promotion to boot

the ultimate tank
and they may be the staple defender for a long time to come!
 
eerr said:
they are disciple, stygian guards are also demons i believe so they won't work(monks have +120% vs demons)

fanatascim would give us paramanders though, soldiers of kilmorph-paramanders-2x the defence and offence
they only require copper and they even start with a medic promotion to boot

Good call! That sounds like a plan, then we can get macemen/catas to press the attk. with the paramanders(most likely upgraded from battle) providing medical/defensive support.
 
once we get arete we can then build the mines of gal dur for macemen if neccessary(can only use copper for paramanders)
also, the great engineer points would be fantastic
 
I would like to play in the Friday night/Sat morning game. If BadPlayer is going to play Keelyn (Balseraphs) then I would like to play Valledia the Even (Amurites) or Flauros (Calabim).
 
Qthzandra said:
I would like to play in the Friday night/Sat morning game. If BadPlayer is going to play Keelyn (Balseraphs) then I would like to play Valledia the Even (Amurites) or Flauros (Calabim).

EXCELLENT! you will make 6. That means (if everyone wants to) we could play a decent teamer. Although I wouldnt mind more :p
 
What is the story with all the Elohim? Is there something about them that is advantageous to multiplayer? Monks aren't all that...or are they?
 
it says monks are replaced with pyre zombies for me.... all civs got a very unique uu or something ?
 
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