Loaded up the challenger save, thought it was diety ai too, planned for diety. I could see the barbarian border from the starting position and decided to cut them off from that section of land, although in retrospect that was a mistake due to charadon being on the other side of it regardless of the lack of a diety start. I crossed the river and settled the corner forest tile with a plan to rush OO, mysticism, exploration, fishing. I ended up getting farming and exploration from huts, the rest were coin. I went straight to 4 pop, built a worker, then a fishing boat having completed the research, and settled two more cities. The first was between the rice and hill tile, the second in the cross to get both clam resources. I was planning a fourth when I started, but charadon settled on the other side of the channel and I have an unreasonable aversion to cramming cities despite the lack of health and happiness from the difficulty level to ever use all the tiles anyway. I founded OO quite a while after leaves had been founded by the elves, but they had only spread to me. I turned the hippus into lifelong allies with the free unit from the tech pop, one problem solved. After getting the basic techs out of the way, I hit bronze working to take advantage of the copper mine and researched slavery, even got saverus before the hippus did. Charadon wasn't very busy, declared war on me once and sent some bronze weapon warriors at me, but the idiot declared war on the dragon shortly after and killed his line of attack. The elves and hippus were also sending units towards it, but to little effect, no large scale attacks. A lucky hit from one of them dropped it to 11 strength with only three promotions and I dropped it with the first enraged lunatic, 50ish xp. The rest of the defenders were easy work and I picked the city up and made peace with charadon, who was by that time free xp for saverus and had lost quite a bit of real estate to the hippus.
Went for bowyers at this point, ended up with my first firebow just in time for tasunke to declare war on the elves. At the request, I joined him to cement the relationship. Ended up back at war with charadon, but he never actually sent anything at me. I went through the magic techs, conjurors first to complement my firebows, sieged the elves for tasunke but he never made any progress aside from keeping them busy enough to never attack me. When I obtained govannon and hema the fight was over. I dropped the elf capital and got peace for the archmage tech. I ended up at war with falamar and varn a little earlier, but they never got very far, raiding fishing boats was the extent of the damage.
I then turned back to charadon, who had again declared war on me, I think at the request of the elves. Thanks to some arcane tech trades I ended up with iron and the tier 2 religious units. I conquered him in short order with hema and govannon supporting my first summoner as the work horse for my early units. Between saverous, two lucky lunatics with 100ish experience and a canibal stygian guard I had my offense and defense fairly well covered. Built a few druids off more tech trades, used treants to defend my new conquests while new units were routed and cleaned him up as fast as I could move. I let the hippus take out the tundra settlements and stuck to the fertile southern ones with the exception of the one by acheron.
Charadon had a sole surviving settlement below the elves, I didn't get to barbeque him yet. Those rat bastards started early and retook their capital as I was moving my army back to resume it myself. I'd built a few priests earlier and obtained high priests from charadon in the peace deal. I had no ocean control at all, I was using firebows and stygian guards to keep my clam resources in use. With my new found sea monsters I wiped out the elven armada and claimed the ocean as my own personal play space. I then bombarded the bastard and killed the place off again, but it was a stalled advance. Ended up losing it two more times while trading it back and forth with fire elementals before they ran out of national unit cavalry to retake it with. I fortified the position with a few more firebows and resumed my advance.
At which point the game ended. I really do hate the altar win condition. Varn and falamar were allies the entire game, with both of them on fair terms with the elves. I never had a prayer in the tech race, and I couldn't do a naval assault on them for spit till I had kraken to pave the way. I think it's possible to win the scenario, the start is by no means doom and gloom. With such a setting for the "good" guy though, it will be hard not to have it end by way of an altar victory for varn. You really need close quarters combat to avoid an altar win. If I'd known it was emperor I would have build differently and gotten another settlement out of the starting terrain, but I'd never be able to take on varn and falamar both from across the pond, not when the hippus and doviello are on the same continent with me. Without the hippus I might could have avoided a local war and done it, but they pretty much demand that you either kill them quickly or play conquerer with them till the end. Four move commando cavalry are not reasonable things to stop unless you keep them from building roads through that desert barrier.
I played through a second time and went for the ashen veil just for kicks, destroy the world kinda thing. I got bored before I finished but it was working rather well aside from charadon keeping me too busy to kill the hippus fast. I converted him, but the idiot still declared war on me. Aside from a lack of competition on the other continent, the scenario could really have used some more happiness bonuses. You had to conquer a lot of ground to get very far and the base values for emperor are pretty rough.
I also got curious and found out the pattern to maximize tech pops from huts. By settling in the southwest corner of the area instead of the southeast, the elves look in the other direction first. You can get that nearest hut and then hit every one north of it as well. I ended up getting 7 goody huts and managed to go all the way through kote with four tech pops. I recommend that new seed on reload be used in the future. It's rather tempting to pull something like that, and in the case of this map you could get one badass head start on things with the right moves.