Trade Confirmations
-Trade signed with Prussia ( http://forums.civfanatics.com/showpost.php?p=11097935&postcount=13 )
-Trade signed with Angola ( http://forums.civfanatics.com/showpost.php?p=11098097&postcount=21 )
-Trade signed with Order of Malum ( http://forums.civfanatics.com/showpost.php?p=11098043&postcount=20 )
-Trade signed with Republica de Latinoamerica ( http://forums.civfanatics.com/showpost.php?p=11098213&postcount=27 )
Just some thoughts:
Shouldn't Industry have its own special rewards or increase naturally or be cheaper? Or armies more expensive?
I calculated the rate of growth - if a Ind 0 put 90% of its income into Industry and the rest into armies, it'd have about 36 provinces and 35 Industry on Turn 5, that is, 49 income and 15 armies. (These numbers were quick estimates, so may be slightly off). A fully militaristic state, by contrast, would be at 275 territories, 275 income, and have 445 armies. Read: a state that invests in infrastructure is punished for it, because militaristic states grow faster overall.
Now, the sheer scale of things means we probably won't get beyond Turn 4 expansion(that is, pure army states will have 105 provinces, 105 income, and ~170 armies), but it does raise a problem. In SonIOT chat, it sounded as if neglecting your Industry had bad effects. But based on these raw numbers, neglecting it is sound policy!
It sounds like the best idea, really, is to not begin research at all until around Turn 5, when everyone will be supermassive. And most land gobbled up.
Consider the following - even if Industry value DOUBLED each turn, by Turn 5, a 90% Industry player has ~40 provinces, 240 Industry, 136 base income, and about only 26 armies to protect it all against that mean, nasty, 275-province 445 army superstate.
Do you have some way to remedy this that I have not been made aware of?
Trade would help, but it wouldn't last - the militaristic states will have the most trade value, and thus Cartels will form among them.