Fiat Lux: The Second Renaissance

Greek message to The Order of Malum

Please, Dear leader, dont expand in the agean sea or we are going to kick your ass.

The Malum Lord spent an entire day just laughing at the Greeks to the south.
 
Trade Confirmations

-Trade signed with Prussia ( http://forums.civfanatics.com/showpost.php?p=11097935&postcount=13 )

-Trade signed with Angola ( http://forums.civfanatics.com/showpost.php?p=11098097&postcount=21 )

-Trade signed with Order of Malum ( http://forums.civfanatics.com/showpost.php?p=11098043&postcount=20 )

-Trade signed with Republica de Latinoamerica ( http://forums.civfanatics.com/showpost.php?p=11098213&postcount=27 )


Just some thoughts:

Shouldn't Industry have its own special rewards or increase naturally or be cheaper? Or armies more expensive?

I calculated the rate of growth - if a Ind 0 put 90% of its income into Industry and the rest into armies, it'd have about 36 provinces and 35 Industry on Turn 5, that is, 49 income and 15 armies. (These numbers were quick estimates, so may be slightly off). A fully militaristic state, by contrast, would be at 275 territories, 275 income, and have 445 armies. Read: a state that invests in infrastructure is punished for it, because militaristic states grow faster overall.

Now, the sheer scale of things means we probably won't get beyond Turn 4 expansion(that is, pure army states will have 105 provinces, 105 income, and ~170 armies), but it does raise a problem. In SonIOT chat, it sounded as if neglecting your Industry had bad effects. But based on these raw numbers, neglecting it is sound policy!

It sounds like the best idea, really, is to not begin research at all until around Turn 5, when everyone will be supermassive. And most land gobbled up.

Consider the following - even if Industry value DOUBLED each turn, by Turn 5, a 90% Industry player has ~40 provinces, 240 Industry, 136 base income, and about only 26 armies to protect it all against that mean, nasty, 275-province 445 army superstate.

Do you have some way to remedy this that I have not been made aware of?

Trade would help, but it wouldn't last - the militaristic states will have the most trade value, and thus Cartels will form among them.
 
The Malum Lord spent an entire day just laughing at thee Greeks to the south.

The greeks say this: << If we kick your ass dont say that we didnt warn you >>. Also the agean islands are greek and will be take by USPSR.
 
Hmm. Interesting. Maybe making it so investing 5% of Base Income increase Industry by 1 will be the cheap and dirty way of fixing the problem. Changing army costs would require me to adjust the cost of WMDs are across the board. This would mean that, right off the bat, spending completely in industry will provide a gain of one income first turn not counting expansion (which I assume everyone will do with their five armies). Though, otherwise, it is sorta work as designed as it shows there are a ton of available resources.

Also, assuming that someone spends 5 on Industry and use five armies to claim outward, that player would have 12 gold next turn. Continuing at that rate.

3-40-21
4-60-32
5-45
6-60

200 Industry with only five claims per turn=60 Base Value minus trade meaning complete industry spending is still a bad idea. I'll watch how 5% works over the next few turns before deciding if another change is needed but yes, expansionism is highly encouraged early on, followed by consolidation.
 
In that case, given that this is the first turn and thus changed orders aren't going to cause a complete headache, are changed orders legal?
 
Changed orders are always legal unless I declare orders locked.
 
We accept Angola's trade agreement
We offer trade to the Caliphate of Kabul, the Republic of Prussia, the USPSR, and the SSRM.


Prussia accepts the trade deal.
 
The greeks say this: << If we kick your ass dont say that we didnt warn you >>. Also the agean islands are greek and will be take by USPSR.

The Malum Lord says "Cool Story Bro."
 
To avoid "blitzing", my orders have been edited (changed claimed territories and location of new city)
 
The Malum Lord says "Cool Story Bro."

Our soldiers try, but fail, to kill the Malum Lord.
 
The White Prelate tries to get USPSR and Malum to find a peaceful, diplomatic solution to its disputes... but then a message arrives from the Violet Prelate. Apparently the Oracles state that, in all probability, that USPSR and Malum are likely to war on eachother for control of the former "Greece" - as the region was apparently known in the old tongue.

The White Prelate solemnly hopes that this is one of the rare occassions where the Oracles are wrong. The Oracles, after all, are agents of probability, mapping out the likely future, not the inescapable future.

Regardless, due to its close proximity, the Mobian Imperium will monitor the situation across the Mediterranean closely... and hope the carnage is not too extensive.
 
Double post spawn of Iblis
 
We only want the agean sea and its islands.
 
The White and Violet Prelates are double posting.
 
Spoiler :

Gold spot is the new city.
$5 - industry
 
A brief history of the SSRM:

The SSRM was founded in the past months. After the war on logic ended, the scientific and predominantly communist people of Russia decided to band together to reform the fabled Great Bear that was Russia. fueled with these ambitions, the group turned into a crowd, turning into a town, then a city, then what could be called a country. Once maps were rediscovered, the people of the country discovered that by chance they were right where the capital of the old Russia was... Moscow. Thus the name "Scientific Socialist Republic of Moscow" was appropriately taken on as the name of the aspiring country...

And here we are today.
 
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