Mmaybe you don't have any at the time, but you will later.So what would be the benefit of surrendering if you yourself did not have any PoWs to exchange with?
I see where you're going off at now.. What I origionally meant was one unit surrendering, not an entire civ.But how are you going to get POWs if you surrender your units? You will have nothing to capture enemy soldiers with? There either needs to be some sort of immediate benefit for the civ that surrenders, or it should be implemented as the winner of a battle has x% chance of taking prisoners, which can later be exchanged.
And exactly what I meant. If it was any other way, there would be no incentive for the player to surrender individual units. Perhaps surrender could be calculated similar to withdrawal chance (but to a higher degree), and would still involve some health loss for the unit.
Sorry but i don't see the link between field battles and surrendering?![]()
And then they get 'stored' or killed by barbarians/certain civics, and at the end of the war you can get them back, or negotiate to end the war by giving back enemy prisoners
There is a possibility that the AIs will be improved, but its not likely, seeing that it hasnt been done yet.I can't think of a situation where to sit in the cities hoping that he'll attack you is a good strategy - better to fight a battle then surrender.
That's exactly what the game needs!If nothing else, they could ask a military officer to playtest it and then code in strategies for particular situations when he says that the AI is behaving strangely. For example, they could say that if the enemy pillage an improvement, attack them