Fieseler Fi 167

Nsftpoeopas

Chieftain
Joined
May 4, 2007
Messages
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Can you read my mind? That's exactly the unit I was looking for this afternoon for the Community Civ V. :goodjob: Perfect. How may it look in the game... ?

Very good job!!!!!! :cool:
 
Yeah, especially an in-game screenshot would be nice. (The Wiki-link also has no pic, but I gather it's a WW II plane - one I'd never heard of, I might add. I'm also a bit confused about the description "Carrier-borne": the Reich cancelled the intended Carrier production mid-way, so as far as I know they never had any active Carriers.)
 
Well, this is what we're talking about...

fi167_00241_1g.jpg

fi167.jpg


Though I haven't had time to look at the in-game version yet.

The Fi 167 was developed specifically for the Graf Zeppelin... it won the competition for the carrier torpedo/bomber role and some were built... however, the carrier was never completed, so they never saw action in their intended role.

Kind-of the German answer for the British Swordfish.

Later in the war the Fi-167 was abandoned in-favor of modifying the Stuka to be used on the Graf Zeppelin, but like the Fi-167 before it, the carrier was never finished, so neither the Fi-167 nor the modified Stukas were ever used from a carrier.
 
don´t get the model working, even without changing anything :confused:, do you had the model before ingame (pedia?)
 
I drop the original model, your edited model, and all the TBF Avenger files into the same directory and linked everything to that folder. The pedia shows up a blank screen with just the icon in the top left.
pediascreen.jpg

Trying to place it into the game causes a crash.

This is the art code I used.
Code:
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_BOMBER</Type>
			<Button>,Art/Interface/Buttons/Units/Bomber.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,4,10</Button>
			<fScale>0.6</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Modules/Custom Units/Unit/fi167_3.nif</NIF>
			<KFM>Modules/Custom Units/Unit/tbf_avenger.kfm</KFM>
			<SHADERNIF>Modules/Custom Units/Unit/fi167_3.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/BomberShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>0.75</fShadowScale>
			</ShadowDef>
			<iDamageStates>4</iDamageStates>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bSmoothMove>1</bSmoothMove>
			<fBankRate>0.35</fBankRate>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
			<PatrolSound>AS3D_UN_FIGHTER_PATROL</PatrolSound>
			<SelectionSound>AS3D_UN_FIGHTER_COMMAND_PATROL</SelectionSound>
			<ActionSound>AS3D_UN_FIGHTER_COMMAND_PATROL</ActionSound>
		</UnitArtInfo>
 
was the same by me, but i also failed to get the original model in game (also a blank pedia after an error message), but atm i have no idea why

Edit: it seems that the standard animation (from the original dl) should be the fighter animation, so if you had the model in game you could try this
 
I drop the original model, your edited model, and all the TBF Avenger files into the same directory and linked everything to that folder. The pedia shows up a blank screen with just the icon in the top left.
pediascreen.jpg

Trying to place it into the game causes a crash.
I know this bug, start up sceneviewer (the one in the 3DS plugins) and convert the main body to a tristrips if its a trishape and a trishape if its a tristrips, it will clean it up and it won't crash. And btw, you can test units ahead of time if you click "properties" in sceneviewer and it crashes, you'll know it'll crash in game and you have to do this trick. Also, when you save in sceneviewer it has to be over the same exact file you opened or else it will ruin the NIF and leave it with a 4 kb ".FILE".

I know the ins and outs. ;)
 
I just converted all tristrips to trishapes, and all trishapes to tristrips and it still crashes. I've also experienced no crashes whenever I choose "Properties" in the program.
Just to clear it up, you are talking about the GameBryo Scene Viewer program, right? And does it make a difference if I always get a "No CivilizationIV Shader libraries found to load." error every time I load a model?
 
You have to open sceneviewer first, and then click file open and all that jazz, and I did not mean convert all the shapes, just the main body of the airplane and convert it to its opposite.
 
This isn't one of my threads.
....
This guy is a disgruntled wall mart worker who likes to flame at everyone in C&C threads.
 
This isn't one of my threads.
....
This guy is a disgruntled wall mart worker who likes to flame at everyone in C&C threads.
Just messing with you DK... he actually came here to flame me for some reason... I don't even remember ever crossing this guy's path in any thread on any forum! Heck I didn't even say anything controversial in this thread (at least to my knowledge)... but he exploded in a pretty cool manner... I guess he just didn't like what I had to say about the Fi 167... I thought it was funny. Oh well... still... you were present in this thread, so that must have something to do with it! :lol:
 
And does it make a difference if I always get a "No CivilizationIV Shader libraries found to load." error every time I load a model?

I often have the same, can happen to every model. I think its because the .nif file isn't in the scene viewer folder. At least, I have the habit of just dropping a boundshape copy to the folder where the model I want to see is, and then this often happens.
 
I noticed that the node for "Fi167" was not a parent for the Fi167 shape (you didn't expand the note to look at the shape). Deleting the node causes the main body to not appear in game, but it also stops the crashing.
[UPDATE]
This is what I am talking about
samenode.JPG

As you can see, this node is named "Fi167", but so is another node. The other node (which I do not have selected) is the actual model, and selecting is also causes the line highlighted in blue to become selected. They both end in the same node "point", highlighted in green. Mayhaps this is the source of problems?
 
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