Fighting Fantasy gamebooks

sav

King
Joined
Mar 19, 2002
Messages
622
Location
Middle Earth
Did anyone here use to play the Steve Jackson/Ian Livingstone Fighting Fantasy gamebooks when they were younger? I ask cause I recently acquired a massive box of them, haven't played them for about ten years, it's such a trip back in time.

I've decided to play each one and write about them, site is http://fightingdantasy.blogspot.com (my name being dan... it's like a pun...).
 
The original Tunnels and Trolls solo adventures were better, IMO. Where else could you cast a TTYF (Take That You Fiend) spell.
 
The original Tunnels and Trolls solo adventures were better, IMO. Where else could you cast a TTYF (Take That You Fiend) spell.

Haven't heard of them, sorry. As far as I remember, anyway. There was also this series which were similar to Fighting Fantasy, but absolutely hilarious. Can't remember what it was called though.
 
T&T had a proper full rules system and lots of solo adventures, they reissued them after FF books became popular in the 80s.

The solo books had an abridged rules section but you could also get the full rules book.

Looking at wikipedia, it was the first RPG system which had a spell point system and armour absorbing damage rather than preventing being hit.
 
they where well good!
 
Did anyone here use to play the Steve Jackson/Ian Livingstone Fighting Fantasy gamebooks when they were younger? I ask cause I recently acquired a massive box of them, haven't played them for about ten years, it's such a trip back in time.

I've decided to play each one and write about them, site is http://fightingdantasy.blogspot.com (my name being dan... it's like a pun...).
I absolutely love the Fighting Fantasy gamebooks! I got hooked on them right from the beginning, when Warlock of Firetop Mountain was first published, and I got lost in the Maze of Zagor for about 5 hours (real-time; I started playing at 9 p.m. and next thing I knew, it was 2 a.m. and I had school the next day... :crazyeye:).

BTW, this is getting ahead of things a bit, but it makes more sense chronologically to do Caverns of the Snow Witch (#9) before you do Forest of Doom (#3), since the end of Caverns leads logically to the beginning of Forest.

I've bookmarked your blog, and will follow your progress with interest (except for the gamebooks which I haven't managed to solve myself ;)).

Are you also going to go through the Sorcery! series? If so, it's more fun to memorize the spell book instead of cheating and looking things up... ;)

sav said:
There was also this series which were similar to Fighting Fantasy, but absolutely hilarious. Can't remember what it was called though.
That's the Grail Quest series you're thinking of. And the dreaded Number of Death was paragraph #14.
 
It's a great tribute to the Grail Quest series that all he had to say was "absolutely hilarious" and more than one person knew which he meant. I loved them too, the World Famous Poetic Fiend was brilliant :)
 
I used to love them too. I believe they may be posted on the net somewheres.

Do the original authors still write them? I remember reading some of them went on to write touch-tone phone adventures when the 1-900 phone number craze arose in the 1990's. You could win cash prizes by solving the quests, or something.

Lone Wolf was better. Skill-based. Though the Sorcery! series was pretty awesome too---kind of a LOTRs, with a magic system.

T&T was basically D&D cloned and accompanied by programmed solitaire modules. You can still buy it as a direct download from the publishers, I believe.
 
I actually played the 1st 20 Lone Wolf books back to back. 21-28 are worth alot of money on Ebay now.
 
I don't know if the already-published Fighting Fantasy adventures are available online, but there are original fan-written ones available for free. And there's a forum where some people are collaborating on new adventures as well, although those can't be published professionally.

As for Steve Jackson/Ian Livingston writing any new ones, I haven't heard anything about that.

I've been trying to track down the Warlock magazines. We only ever had the first five issues make it to this part of the world. Does anyone have any suggestions as to where I could find them?
 
Give us more! In depth detail, gruelling fights, specific choices... Did you have to start again?
 
  1. Night of the Necromancer: My favourite by a mile. Cool story. Cool mechanics, and the adventure is very much winnable for an unspoiled reader.
  2. Scorpion Swamp: Having three paths that are all easily winnable for an unspoilered reader is a huge plus, and I liked the fact that it was an open-world game as the character went through clearings.
  3. Spectral Stalkers: Also a very winnable adventure for an unspoilered reader, and I liked the way that the endgame boss was defeated.
  4. Creature of Havoc: The story was also good, and the mechanics such as the way the messages were encoded really stood out to me in a good way. Needing high Skill and Luck (both real life and the stat) is the only flaw, but it is a major one.
  5. Sword of the Samurai: This is how I was personally introduced to the Fighting Fantasy series in 2015 since I stumbled on this while I watched a few playthroughs (and later played it myself) of the unrelated DOS game of the same title. Although it is a rather hard book to beat without high Skill, Sword of the Samurai will always hold a special place in the Fighting Fantasy series to me because of this.

My friend had a lot of these when we were kids. A very entertaining way to spend some time alone. I might get a few old copies off ebay and reminisce with your suggestions :)
 
And there's a forum where some people are collaborating on new adventures as well, although those can't be published professionally.

Do you know if this forum still exists?
 
Do you know if this forum still exists?
It does indeed, or at least there is still a forum. I've been part of at least 3 different ones over the years. The very first one will be long-gone, since it was pretty much abandoned even before that particular forum host vanished. I'm not sure what happened to the second one, but it's gone as well. The current one is Fighting Fantazine. It isn't as active as it used to be, but it's still there, and new posts have been made recent-ish. At least one of the fan-written adventures is also posted on YT. I'll hunt up the links to these.

I've adapted one of the gamebooks to novel form for NaNoWriMo. Back in 2016 I realized that my NaNo efforts were going exactly nowhere with trying to write Star Trek stories, so I decided that it was time to try the idea that I had as long ago as the 1990s - to turn a gamebook into an actual novel.

So Caverns of the Snow Witch became a 60,000-word novel (novella, by modern standards), but of course I can't publish it. I've started several others, with varying degrees of progress: Scorpion Swamp, Forest of Doom, The Shamutanti Hills, House of Hell, and I have the beginning of plans for a spinoff from CotSW - there's more to say about Redswift's brother, Ash, and their family, so I decided to put that on the to-do list for some future project.

I should mention that my take on the Fighting Fantasy setting is nothing like the official chronology. I took my bare stats and turned them into actual characters, and ended up with a multi-generation, multi-branch family and network of friends (and frenemies) who are the main characters in these stories. I set Warlock of Firetop Mountain approximately 20 years after Caverns of the Snow Witch, and really don't care how out of step that is with the official chronology. I'm not writing about archmages and such - I'm writing about my own interpretation of these characters, whether they were created by Jackson and Livingstone, or if they began as my SKILL, STAMINA, and LUCK scores.


There's a group on FB as well (I'm one of the co-admins). I've been realizing how utterly spoiled the UK-based fans are. Good grief, you've got books, magazines, action figures, sculptures, and a whole pile of other goodies that either never made it to North America, or at least never made it past the large cities at a reasonable price. And you even get FF conventions and other fan events! (you have no idea how JEALOUS I am!
smiley-tantrum.gif
)

:p


For those who either can't find the gamebooks in physical format or prefer playing online, there are quite a number of them on Steam. I've tried playing that way and found that I prefer pencil, paper, and real dice, thankyouverymuch.
 
Back
Top Bottom