Final Earth Map

Final Earth Map 2016-10-05

Beautiful work :)

this is Civ3 at its finest.

Started playing in northern india, spread though persia to mesopotamia and small asia peninsula (almost like ancient Aryan culture). Discovered that there is no iron but on balkans or far china, so I had to replay hetites and take balkans too hehe.

Had to leave sturdy nile valley and africa in hands of persians, but my riders overtook whole of europe. Now they amass to take nortern middle asia, and if time allows, further reaches of china. This would leave all of eurasia in one civ's hands. One learns what it meant to be Ghenghis Khan heh.

One thing I noticed (might be breakage from other mods tho): the F6 tech tree is misplaced as far the arrows and techs go, so the tech to be researched can not be selected direct from the tree?

Marla, many thanks fer yer work!
 
I love the map. Really fantastic. Don't take it wrong if I focus on what I think are potential areas of improvement.

1) Too many resources. I'm playing the French, and I have Most of Central Europe, into Turkey, Isreal, Egypt, then down into northen and central Africa under my control. I now have 6 horses, 8 saltpeters, 6 incenses, 5 wines and 4 irons. It's overkill.

I would really like this aspect of the map if the AI were smarter about trading, but it doesn't recognize diminishing marginal value on resources. The Zulus occupy North America in my game, and they have 4 extra units of Fur, yet refuse to trade.

A lot of people are trying to lessen the importance of strategic resources to Civ 3 play, but I think it's a great new aspect of the game -- making geographic expansion and diplomatic relations much more critical. I'm not sure if I think you should remove some of them, but it's definitely something with could use some extra thought. I just wish the game supported putting oil resources on coastlines for offshore drilling. That would make the European oil race in the North Sea truly interesting (especially if you had to protect your coastline with a navy, a la the UK)

Oh, I do like the fact that Uranium is so scarce.

2) Jungle thickness is pretty out of hand. Again, I understand why you did this, but Civ3 has some pretty poor gameplay aspects to jungles in terms of lack of productivity. It would be nice if these were intersperced occassionally with some forests. It wouldn't change the look, but it would allow for those deep jungles to contain some useful tiles without mandating enormouse early-game clearing efforts. It's not like the Amazon Basin is without harvestable land -- look at all the stimulants (of both legal and illegal variety) that come from there!

3) I really think the Great Lakes are way too big. They're not meaningful in terms of game play in that location. Perhaps if you widened the St. Lawrence to be navigable with a canal city, then they'd be useful as naval depots. Otherwise, I think you can get the same effect of representing coastal resources in a lot less area, which should result in a more accurate opportunity to represent the Dallas - St. Louis - Chicago corridor.

4) If you are going to stick to your guns on the representation of strategic resources, then I think you've overestimated the scope of Mideast oil reserves. The Saudi deposit is much too rich, and you've left out Mexico, which is the second largest oil importer to the U.S. (Canada is the first, by the way, which is really only represented in the ANWR deposits you show.)

5) The representations of the Eurasian Seas -- again, I think they're all quite large. This was fun in Civ2, when you could build canal cities and bring Naval units in to pound the hell out of interior port cities. But in Civ3, that's an almost useless strategy since naval bombardments pretty much suck. So given that the fun aspect of this is taken out, providing a little more useful land in that richly populated area of the world might make sense.


A couple of other notes that aren't criticisms...

The number of rivers on your map is great for irrigation and trade bonuses, and I thank you for it. Interestingly, it has the side effect of making Engineering a much more important advance, since you need it for bridge building to get the road movement rate over rivers. I was surprised at how big a difference this made in my game.

I had no idea there were so many lakes in central/southern Africa.

I think you might have underrepresented Gold resources in North America. 1849 was a pretty important year for American development. :)


Again, magnificent work. I love the map.
 
Well downloading Marla's map I was surprised and appaled at how accurate it is terrain! How dare you create something so precise Marla. However for all its virtue's I must say I wasn't exactly in love with its resource setup which i found a little... overwhelming. However with a little point and click i've made a small modification of her Final map to a few small points. I in no way want to underscore Marla's map, infact quite the opposite, I want to see it become all it can be. So here it is with some info on the changes I made.

-Resources as I have said have been reduced all around. Ive reduced the resources by their strategic value and known positions and depth of sed designated resource. Bonus and Luxery were changed with about and strategic is where a more drastic change occured. Remeber that these resources simply dont represnt where ever you might find it, but rather a large concentration of that resource. I have tried to complete that without compromising the actual resource abilites of each region, which at times can be somewhat large, but lack of other strategic resources in those regions should balance it out.

-The jungle's worldwide have been suplimented with some forest squares to represent that some areas of dense jungle can still produce good food and shield production. Hopefully this will make for some interesting terrain fights in these regions over those more forest rich jungle regions in the ancient and medievel era.

-The forest in North Central Europe (Area of Germany) has been expanded slightly. This is only to represent what condition this area was at during ancient times. However I have capped this expansion heavily due to the constraints of required growth for this region. The Great Lakes have been reduced in size slightly as well. The cortez sea (Baja area of Mexico) has been turned into a proper sea.

Hopefully I cna make furhter modifications as critique's come in and I get a chance to try my own work. I would llike to thank Flynn for his post with some very nice points in it. However I would liek to extend I much larger thanbk you to Marla for creating this map which requires a lot of work and patience. Hopefully this will add a little flavor to your CivIII experience to make it that much more delicious. If not, well thanks for downloading it anyways.
 

Attachments

Well, Flynn and Scipio, you were definitely right in most of your changes. I've posted in the readme file the changes between the 1.05 version and the version 1.08.

To go fast, ressources have been rethought, jungle has been mixed with forests and lakes size has been decreased.
However, I'm not for using great interior seas and lakes with boats. I like the idea of canal cities - that's why there's only 1 tile in Suez and Panama Canals places - But definitely not for the Caspian Sea, the Victoria Lake or even worse, the Baïkal Lake !

Well, that's I think the only point I've rejected about Flynn's requests. I totally agree about ressources.

Now about new maps.
I don't have the time right now to do new maps, I have a lot of work for the university so I'm sorry but I won't be able to create a new one before christmas. The next would certainly be Europe.
However, I can post my old civ2 maps but it would be a lot less interesting since there's civ3 !

Finally about the tech tree. :mad:
I'm mad ! Well it doesn't work because the map size have been edited obviously (It's 204x256). So, we can make the tech tree available if we decrease the number of civ to 8 and if we restore rules. BUT ! restoring rules make the optimized number of cities at a level of 8 ! (which sucks quite a bit).

:eek: bye people !:lol:
 
Congratulation Marla !
Your map is excellent !
I've done a game through 1400 AD. I'm born in America and after I've conquered the aztecs and the iroquois, I've settled a great Empire that goes from Alaska to Brazil. When I've put intensive efforts in razing this bloody jungle, I've been surprised by an invasion of bloody germans who invaded all Europe (not surprised by them :p). So for now, I'm fighting in a great battle of the Atlantic with my ironclads destroying its galleon filled of cavalry.
:) Thanx Again !
 
Comments on oil: It would be almost impossible to overstate the proven oil reserves under the Arabian peninsula, Iraq and Iran as far as this game is concerned. Also, there should be one oil resource in central Romania. A lot of other places have oil, too, but few that have not already had markers placed. I have not had a chance to look at the Indonesian islands but will do so soon.

solops
History nut in the oil industry for 26 years
 
When I saw this map, I was soooo thrilled (I've just Civ3, and I can't wait to play on Earth). But for some reason, when I start (as the English), both times, I ended up in the same spot, next to the Indians. What have I done wrong? *sigh* Being a newbie sucks.
 
Originally posted by IceCascades
When I saw this map, I was soooo thrilled (I've just Civ3, and I can't wait to play on Earth). But for some reason, when I start (as the English), both times, I ended up in the same spot, next to the Indians. What have I done wrong? *sigh* Being a newbie sucks.
That is because the BIC-formap doesn't support to assign Civs to the starting locations. To play at the right spots do as follows:

1. Download Civ3CopyTool v0.75.1 (or later)
2. Extract it somewhere
3. Start a game as you want to play it.
4. Save the game
5. Alt+Tab out of Civ3
6. Run Civ3CopyTool.exe /sge to start the SaveGame Editor
7. Select File-Load and load your savegame
8. Select File-Load Starting Positons and locate and open "marla.cpf" in the directory of Civ3CopyTool
9. Select a name to save the modified Game to
10. Wait for a popup.
11. Terminate the editor
12. Return to Civ3 and load the Game you saved.
 
Your editor ROCKS !!!! :goodjob:

It is so simple to use !!!! And we can finally play with civilizations in the right locations !!!
I would like to add it to the zipfile of the map so that everyone could easily play with civilizations in the right locations. Do you feel any opposition about it? can I do so? do you think it's a good idea?
Well please answer FAST !!!
:crazyeyes
 
Plz include it in the zip :) I would like to play the world map on the right location :)
 
This is a great, detailed map. There are a couple of flaws though. First, north of Canada should not be navigable. The easiest route between Japan and England for example, is through the Berring straight, through the Canadian islands to Greenland, to Iceland, to England. The only good way to do this would be to crop the top of the map so that the polar caps are lower, which isn't really a good option, so I can live with it.

One odity is that because Paris, London, and Berlin are so close together, the AI won't found a city near Amsterdam - wasting a few very nice squares. This might be tweakable. It looks like Paris should be a bit farther north, which could fix it.

The scale is correct when you look at the minimap, but the perspective in this game isn't square making distances on this map east to west closer than they should be when compared to north-south distance. I finally realized this when cities in south india are so far from Delhi, that they're completely corrupt, while cities to the east toward siam are semi-productive. (In real life the south tip of India is closer) Just more of a note for future map makers attemping realistic maps. I started a map of Europe, but using the correct east-west to north-south scaling made the map so screwed as to not be very recognizable, so I compromised.

At higher difficulty, India has the best starting location imo. Incense, Spice, and Ivory are very close to Dehli and with only a little work, Dye and Silk are within range as well. Luxuries are a huge boon to keeping cities productive. A colony city in the himilayas will get you gems as well. On the downside, iron is a problem for India, which is a good balance imo.

On the other side we have North America where all you have is furs. The only other luxury to hope for early on is dye in Florida. Even a single wine in California would be nice.

The worst starting location seems to be Zululand. There is little on the way of food squares near the city and by the time the AI founds its second city, most other start locations already have 3-5. Perhaps a single wheat or cattle within the 8 start squares would be in order.

One thing I find quite humerous is all the European civs building distant colony cites in Russia.

Overall, this is a very nice map and other mapmakers will have a hard time living up to this standard of quality and detail.
 
I'm having the best time playing this. As the English, after colonising all the UK and Ireland, and a couple of Meditterannean islands, I've jumped down into North Africa in a colonising spree. :) This map is more fun than the standard game! :)
 
Allow me to once again sing the praises of Marla's map. (pun intended) I'm enjoying my current game on it (as the French, starting in Italy and now controlling all of Europe, North Africa and most of the Middle East) so much that I want to buy her dinner.

Alas, she's probably either married or lives in Spokane, WA. Still if she wants to reach me on ICQ# 68212643, I'll keep an eye out. ;)
 
Hey Malrla, (in awe)
I have a couple of requests, firstly, can I update my mod with your map? And secondly, I need a map of the Americas for an idea I have for a mod... It would have to stretch from about 15 degrees south to about 75 degrees north and from about 30 degrees west to about 165 degrees west. It would be for 8-10 civs.
I ask you because your world map is just sooooooo perfect.
 
some iron ,some iron, my kingdom for some iron. this map is an absolute joy BUT i started in russia as the persians everything was going well until i discoved iron making and found that i missed some by one tile, no problem thought i there must be some more to the east and south. so i colonised across the top of the black sea around the caspian and down toward india. alas no iron. by this stage i decided to fight for it but the russian swordsman made mincemeat of my puny archers and spearmen and before i knew it i was in full retreat and my capital was in enemy hands:eek: . you dont know how frustrating it is to be the persians and not be able to build immortals. so i started agian this time in northern india. WOW what a start, luxuries everywhere, this will do i thought but again no iron, where abouts in this most wonderful map will i find that precious iron.:(
 
Hey, well, there's no iron everywhere to make of trading something useful. Iron is mainly in Europe, canada/US, China, Japan, Australia/NZ, Western Africa, Chile. Don't say there's no iron !

That's the same for coal or horses... or everything. At the beginning there were tons of ressources on my map and people advised me the reduce it. I think it was a good idea cause it forces people to trade. There's 24 irons on the map: 12 on Asia/Europe/Africa with 13 starting civilizations there. If you're the last one, invade quickly Australia or meet american people.

Just a tip: usually, when you want to make the war against someone, don't hesitate to make of another an ally, trade with him iron, horses, rubber or aluminium. Do that even if you have to pay an over-exagerated price, it's better than to lose. I've discovered lately it's a lot easier to invade someone if we are helped with others.

Well, anyway, I didn't realized they were only 12 irons in Eurasia/Africa for thirteen civs. When we think about the fact that some of them always disappear, we understand i need maybe to add some more. I'll check that.

So my answer: To give to everyone iron, coal and horses: NO. To add some strategic ressources in the case some civilizations can't obtain it because there's not enough: YES.
 
Marla, yes iron does dissapear, but it also appears out of nowwhere as well, so you have a good amount as it is.
 
whoa, dont get me wrong i think its great that not every starting point gets everything they need i never said that there was no iron, just that i couldn't reach it. its a fine history lesson to see what happens to a civ once a new tech is not only discovered but utilised. (i think i was most upset only because i couldn't use my uber unit) i personally think the map is fine as is. i shouldn't have been so gun ho and attacked mother russia but instead traded with the english for some iron (at a loss if need be) then thought about conquest. my post was not a critisism but a lament. please keep up the good work marla, now that i have used your map and the correct starting position tool CIV3 is the game it should have shipped as.:goodjob:
 
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