Final Earth Map

Final Earth Map 2016-10-05

I find myself anticipating where the resources are even before I have the tech. Because I'm familiar with the general geography of the planet earth, it's pretty easy to know that if I want, say, oil, there are four or five areas of the map I'd better control when the time comes. :)
 
Yeah, I'm the same...

Alas, I suck...so I haven't even managed to reach the modern age yet...
 
Hey all

Well im a little fickle and gameplay for me gets dry after playing the same old thing, but I just love Earth replica maps. So here's another modification of Marla's map (let's all stop to give her a hand again) with a little more wide ranging modifications that I think add to the realism of the map, and the fun of the game.

So here's what I did and I hope it's an improvement. Like I said before this isn't to underscore what Marla did in anyway, simply a way to build upon something that was already fantastic.


Modifications in Edition 2

1a. Gold has been added to the Spanish area. This is due to large silver and gold mines here doing the entire Ancient era. This is why Spain had to look for it elsewhere during the later ages.

1b. Gold has been added to Central America. The Aztecs were rich in gold until their demise and even after, this region was heavily mined.

1c. Gold has been added to Central Europe due to the fact that some mining was done in the North Alps and Europe has been otherwise without gold.

1d. South American gold near the region of Peru has been enriched. This is because of the immense wealth of the Incan's in this region.


2. Horses have been expanded quite significantly in Europe, The Far East, Turkey/Arabia area, and slightly in Northern Africa. This is simply because they were very numerous in all these regions in Ancient and Medievel times. After that it was a matter of breeding and stables and not actual wild horses.


3a. The Himalayas Mountain range has been expanded slightly to better represent the actual magnitude of this chain. More mountains have been placed at its forefront in India due to the size of these mountains, and it has been expanded in size, mainly through hills, on its wings as I found them a bit lacking.

3b. The Hindu Kush range immediatly west of the Himalayas has been increased in size slightly. This is a fairly large range and I considered them to be under represented.

3c. The Yablonovy range starting in central Asia and pushing up through Siberia to the Pacific ocean has been expanded by great bounds. This is a very rough and large range and it was far to small in my opinion. This should lessen the amount of highly colonizable terrain in Asia but not by intense means. Hopefully this will balance the expansion of Eastern states so they dont actually make contact with Europe till much later then 3000 B.C. :)

3d. The area around Iran/Pakistan/Afghanistan has been made rougher as well. I enlarged this range, called the Plateau Opiran, due to its rockiness.

3e. The Atlas mountains in Northern Africa have also been enlarged slightly. It was a bit larger in my opinion.

3f. Lastly the Brooks range in Northern Alaska has been expanded since it pushed farther north then on the map.


4. India had to nice of region being far to close to the luxery resources available. Thus I have pushed the Dyes and Silks in the Burma area further east, and also removed the incense from this region simply for more balance.


5. I've also added the Great Indian Desert where it edges the Indus River in the west area of India. The plains here have also been pushed farther south.


6. The Arabian Peninsula has been reduced in size slightly only to account for the length of the Pakistan and Iranian region which was quite short. The hills on its south west edge have also been reduced.


7a. I have lessened the amount of Uranium in N. America to two for strategic reasons.

7b. Oil has been put in North Canada simply because of one large well they have on the Peninsula D'ungava. Oil in Alaska has been shuffled to regions where it has higher quantities.


8. Oil has been added near the Caspian Sea due to the large oil fields there. A little bit north west I have added coal because the great coal mines begun there by Stalin that continue to produce large amounts.


9. Ive added more Saltpeter to East Asia due to the amount they have used through the centuries on not only weapons but fireworks.


10.Increased the amount of Fish around Japan since it has always been (since they opened their shores) one of the largest producers of seafood in the world.


11a. The tundra has been pushed further south on Canada's East coast area, and further north in the area around the Rocky Mountains to the West.

11b. Jungle has been added to the mouth of the Mississippi River due to the swamps present there.


12. Desert has been placed lightly in a few regions due to the arid climates in the Iranian and Central Mexican zones. However these are only one or two squares simply to represent how dry it is.


Thats the extent of the changes in Edition 2 of Marla's Map, Scipio mod. All these changes were implemented to lessen the amount of good colonizable zones as I found them to be to abundent, especially in the southern and central Asia zones. And further more to increase the realism of some of the areas as I got caught up in reading an Atlas or two. The last Edition was simply to make it so that resources were more strategic and realistic just for a recap. I hope this increases your gameplay and once again would like to thank Marla for putting in the more significant effort of all.

--------------------------
Yowl!
 

Attachments

Scipio Africanu

There's really smart changes in your mod, you got really a lot of good points in here.
I'm working right now on a 1.10 version of the map. I've already added more city names, and other changes, I would be pleased if I could add some of your improvements on that version too. Can I have your agreement please? :crazyeyes

By the way, I'm thinking about adding incense in Japan, only because on the other front china has the advantage of silk so it was to balance a little more.
What do you think about it ?
 
I have no problem if you go with some of my modifications in your new version, infact it would be more of an honor :). Just as I have taken the liberty to modify your map your shouldn't worry about using some of the modifications in your own newer versions. No need to ask :)
 
What is happening here is wonderful and never seen before : pepole of the whole world working together echanging clever and accurates advices to improve the work of Marla and build the best interactive map of the earth !!!
When I made a map for Civ 2 two years ago I think i was the only player who don't like to play on thoses ugly random map !!
Thanks for that good job. I m happy that Flynn had tested the map starting from France .... waiting for realese date in France ....and the marla's map next version !! Men, we are working for History .
Salut et Fraternité
 
The Zip attached below contain's Marla's 1.085 Map and Mortioso's CivBreed 0.45 Utility.

INSTRUCTIONS

1. Extract files to your Civilization directory
2. Start new scenario game with Marla's Map
3. Save game as "FIX.SAV"
4. Run the file "RUN_THIS.BAT" in your saves directory
5. Load up "FIXED.SAV"
6. Play!

My apologies to Gramphos I crawled all over your Civ3CopyTool thread, installed numerous VB runtimes and OCX files and it still would not work on my XP system so I decided to find a better way

EDIT: Removed... see top of this thread for the latest version
 
So, what has been changed in that version ?

improvements from 1.08 to 1.10

- Several changes proposed by Scipio Africanu has been added:
o Desert in western india is now on the map.
o Mountains on eastern Siberia has been improved for more accuracy and in the same way to avoid asian civilizations to settle great cities there.
o Same thing with northern Alaska.
o Gold has been added near Tenochtitlan and in the former Inca territory.

- Iroquois starting location:
o It has been put one tile more on the north to not "eat" Washington area (changes in marla.cpf to have iroquois correct starting locations has also been made).
o Canada's great lakes region has been improved cause iroquois were too disadvantaged compared to americans.

- More city names have been added, some Leaders have been changed (thanx to Sevorak and Iamchinese).

- The readme has been remade to be clearer and to regroup all little files in only one (except marla.cpf).

- Patagonia has been improved.
- Frazer River has been added and other changes from LotC in ressources has been made.
- Other smaller changes has been made with ressources and terrain.
 
Attached below is my unofficial v1.11 of Marla's Map

Similar idea to v1.09 above. This is the same Map as Marla's v1.10 but the player start positions are corrected using Civ3Breed not Civ3CopyTool due to the fact that Civ3CopyTool requires a frighteningly large amout of extra Visual Basic files before it will work!

I've rewritten Marla's Read-me file with new instructions correcting player start locations and also optimized the pictures to save size, in all I've shaved 109K off the size of the zip!

EDIT: Removed... see top of this thread for the latest version
 
I've tested your way to put locations (using civbreed)

Ok, the thing you haven't explained is that we must create folders to make it work:
1- Inside the Civ3 folder, we must create a folder called: EXTRAS
2- Inside the Extras folder, we must create two folders: MARLAMAP and CIVBREED

After, we must put each files in the good folder:
1- Civbreed and its readme in the CIVBREED folder
2- Marlamap.c3b in the MARLAMAP folder
3- run_this.bat in the SAVES folder
4- Marla.bic and its readme in the SCENARIOS folder

Ok, then, everything seems to work well.
I think there's a way to create a file where you just have to click on it to create automatically folders and put the right files in there... I think it would be smart to apply this (if it's possible)

For now, I'm sorry but I'll remain on the copytool... I'll certainly put a link to your file in the readme for people who doesn't succeed to make Copy Tool works. But I advise you to write in the readme file that story about folders, cause it took me a bit time to understand it (ok, I hate dos.... I'm not a programmer!)

Thanx again for your efforts and your support... The readme file you've made looks great even if Marla Singer is really written big on it !
Thanx by the way to correct my mistakes !!! :)

Please send me mails for further developpements:
marla_singer_13@yahoo.com
 
Marla - I don't know what zip program your using but my WinZip creates the above folders and extracts the files into them automatically.

I'll be posting a new version of this soon which will be a self-extractor/installer.

When it comes to map's you are the King :king: Marla, any news on the possible Europe map??? Come to think about it, has anyone else on these Forums discussed what 16 Civ's should be included in Europe. At a basic level it should be possible to rename the non-european civ's to give us 10 extra civ's for Europe!!! :eek:
 
Marla, I love your map. 1.08. The updates look interesting, but I need to win this civ first.

I could not get the copy tool to work, so started with the random location given me. North America. Could be worse :-)

The only real problem I have is luxuries. This is not a complaint, and I have read the thread, and the comments about placements. AFAIK the placements are historically and realistically accurate.

However, it makes for a difficult game. The Eguptians have every one. Some they conquered... but they are reasonably close to their location.
I had one. I traded with France for a second--dyes. But for millenia, there was no ocean trade Even after I sent a Trireme down their coasts to announce myself to the world, they made colonies in the tundra, but had no harbors, so no trade. Is there any logical way -- outside of playing Egypt -- to fiddle with this?
 
Vonotar
Yup, I downloaded it and it works for me as described.
I've been away from Civ3 for a while now, mostly because of annoying pre-patch bugs (i.e. messed up tech tree, snail scroll etc). I'm happy to see that CivBreed still works after the 1.16f patch. Now I'm off to play this baby without all those problems.

Keep up the good work everyone!
 
I've removed this due to the fact that It only works on some NT based system. Look further below for information about v1.13
 
I downloaded your versin Vonotar and it didn't work. When it ran the .bat file at the end I just got a lot of file not found messages.

My copy of C3 is in the default C3 dir. Did I miss a step? Was I suppose to have anything else intalled before running this? It didn't even put the icons on my desktop.

Endureth
 
Yes it seems I was a bit lax in assuming that because it works on my XP system it would work everywhere else. So I've removed v1.12 until I can solve the problems, when I've fixed it I will re-post as v1.13 (at the rate I'm going we will run out of 1.XX numbers soon!! :lol: )
 
I'd like to make some suggestions for the next version.

After starting the game with Marla's map, there were some issues about the AI's expansion that didn't seem right. Russia didn't really expand at all, too much snow. I think some sort of comprimise between the real world and a game world must be made and some realism must be sacrificed in order to balance out the map. Even Greece was quickly occupying Russian prime land. I would move Russia's starting location a little more to the east and give her some more hill areas so she'd have more production potential.

Britian needs to be bigger. She was only able to found three cities on her main island. Seeing as how she needed to produce three items (settlers, warriors and galleys) in order to expand, her lack of growth at home seriously stopped her progress. I would suggest slightly exagerating England's true size (especially the southwestern pennisilla and all of Scotland). She should be able to pump out more galleys and expand more historically. A 25% cut in Galley price seems fair for England as well.

Greece went pretty wild on the expansion route. Once he founded turkey he shot right into Russia and then he showed up in Africa at the same time as England, severly stunting both Russia and England's growth. I think Greece's expansion problems would be solved by implementing the above two changes.

If you really want to low down the growth of everyone so the world isn't completely colonized before 400's you might want to up the price of settlers for everyone except Russia and England by UP TO 100%. Changing the rate of growth of certain other civs can be a good way to control the speed of their expansion as well.

This is a major change. Why not connect the top parts of the world to the top of the map. While not realistic at all, it will greatly help keep the computer where he is suppose to be during the game. Giving him the option to expand north not only stops him from expanding where he should but slows his growth other less important place (he shouldn't be trying to colonize Asia and North America FROM the North Pole).

If the North Pole was expanded to stretch the top, then Europe and North America could be stretched out just a little more. This gives room for a larger England also and a more noticable and playable Quebec.

I've been playing as Germany so my observations are from that standpoint. I'll keep an eye on the other countries now and add more comments as the game goes on, but these are some suggestions you might want to consider for the next version. I hope you agree with them.

I'd like to get in on a team to help make a good balanced world map.

Endureth
 
Originally posted by Endureth
After starting the game with Marla's map, there were some issues about the AI's expansion that didn't seem right. Russia didn't really expand at all, too much snow.
Agreed, are these areas covered with snow all year round? If not then perhaps the tundra should be more patchy
I would move Russia's starting location a little more to the east .......Britian needs to be bigger........especially....Scotland
I couldn't disagree more! I've seen some maps where the UK has been made disproportionally bigger and it just doesn't look right. If you make the UK bigger it starts to look like a small continent between Greenland and Europe, as it is I think Iceland is slightly too big
If the North Pole was expanded to stretch the top, then Europe and North America could be stretched out just a little more. This gives room for a larger England also and a more noticable and playable Quebec.
No, no, no please no! It's the fact that Marla's Map is correctly proportioned that makes it so good.

The UK looks just right at the moment, and I live here so I should know :D
Below is how I layout my cities when playing the English

uk.jpg
 
Okay, Naval B is the shetland islands and Naval A is the Faroe Islands.
I'll move the Faroe Islands one tile more on the north by the way, it should be in the middle between Iceland and Scotland.

Okay, British Isles are already bigger than what they should be. You can see that easily, it's almost bigger than France on the map when in reality it's only the half of French territory.

Rome, England, France, Germany, that's all hard locations to start. I don't see any reason to make England bigger and not Italy... But, the idea of cheaper trirem (maybe to every boats) for England and more expensive settler for everyone is definitely a good idea.
AI's civs lay more settlers than the queen of bees. When I captured Rome, they were 3 settlers in it ! (well I was happy, that makes 6 free workers but still !)

:nuke: I would really like if people can send on my email there saved games (the most advanced as possible would be perfect :crazyeyes ), it would help me a lot to see what works and what didn't.

Once again, I'm really happy people give time to improve the map. Thanx again to everyone :)
Email: marla_singer_13@yahoo.com
 
Well, I wanted to start as England, and did. But was unable to make the switch to historical locations, so just accepted North America. Eliminated the French. Zulu started on England, and had no trouble expanding to Iceland, Greenland, and beyond.

The only problem I have is the distribution of resources and luxuries. Egypt got it all, and I have had to struggle for mine. It is historical, but... :rolleyes:
 
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