Originally posted by snake_3017
Cool i am glad i was actually useful in fixing a bug .... also i am making a mod loader for civ3 that is user friendly and a whole mod is in 1 file which u can make with my program i am making. (i am using vb6 and i am ok in it i am using this as a chance to polish up my programming skills........ughh i hope to be a computer programmer one day to hehe.)
Actually there is something similar inside this package..
After installing all the files the computer is directed to run a series of files, basically it looks at all the ini files in the directory \modpacks\common\updates and then susses out which parts are the most recent and what languages are available (different mod's that I make may have similar units etc so the version numbers ensure that the most up-to-date is used). Then (if there is more than one language available) you are asked to pick your language preference after which it installs the extra data
into your civilopedia text files, notice I said
into this mod does not replace any firaxis files, it add's to them, which mean that if somebody has already edited there copy I wont be wiping out there changes And! people can still run normal earth / random maps.
The next project I'm working on won't be europe after all, looking thru the forums I was hoping that somebody would have become the clear favourite for a europe map, but so far none of the maps have anywhere near the support that marlas worlds map had when I first got involved, so instead i'm looking at a pet project that's been burning in my mind and i'm hoping to turn Jason Morrison's N. America map into a Colonization type Scenario, note I said Scenario, yes there are no proper tools but I have a few idea's tucked up my sleeve.
Anyone interested in helping out should pop along to
here in a day or so, where hopefully I'll have a couple of interesting ideas to kick around
Vonotar