Okay, I've got some fairly big news for this update!!
First of all, I've added a full dinosaur lineup to the mod as well as a dino resource. The dinosaurs have similar stats to the equvalent chocobo units, but +1HP and slightly increased defense. The dinosaurs you can build are (from earliest age to latest): Deinonychus => Velociraptor => Vlakorados => T-Rexaur.
I''ve also added the civilization of Kiltia (FFT:A) with Marche Radiju as the leader, and I'm in the process of adding Kinboat's Sword Saurus as one of the UU's: the Bangaa Templar.
Speaking of Bangaa, I've created a Bangaa resource which allows civs to build Bangaa units (Kiltia doesn't need Bangaa to build its UU, though). I've also just finished adding the civilopedia entries and adding the units to the game.
The bangaa unit line has similar stats to the various civs dragoon unit lines, but they can move +1, and ignore move cost through mountains and hills.
Bangaa units are (from earliest to latest): Bangaa tracker (dart skink), Bangaa gladiator (spear skink), Bangaa Lancer (Pike Saurus), and Bangaa musketeer (Saurus Musketman).
In addition, the Kingdom of Ordalia is now complete. I've already had the LH and one of the UU's, but I've just been struck by inspiration and finished out the UU lineup. I've changed the useless explorer (by the time you can get the unit, 90% of the land has already been explored, besides Airships have the same movement rate and are armed to the teeth so they can actually defend themselves against barbs they may run accross.) into the Ordalian Royal Knight (replaces the Paladin for Ordalia), which has the same stats as the unit it replaces, but a slightly increased defense, making it a good balanced unit. The Royal Knight upgrades to the Crown Guard (replaces the Swordmaster for Ordalia), which has the same basic stats, but again an increased defense. I used Steph's Russian 18th Century Officer converted from Fight Back. I had to make my own Units_32/Civilopedia Icons and fix some bugs in the animations (I'll be posting the fixed unit soon), but it fits right in (looks remarkably like pics I've seen of the Fencer Job class from FFT). Finally, the Crown Guard upgrades to the Firewall Elite (replaces the Samurai for Ordalia). The Firewall elite has a very slightly increased defense, but it has the ability to ampibiously assault enemy bases, and offensively bombard enemy units. I used Kinboat's Man at Arms graphics for this unit, and it requires Saltpeter and Mythril rather than Materia and Mythril.
In addition, I'll be adding the Kingdom of Tycoon (from FFV) with Queen Reina as leader, and Bartz, Cid, et. al. as various great leaders. I've got Kinboat's blue dragon lined up as the Hiryu UU (replaces the advanced airship for Tycoon). I've also managed to pick up a copy of the strategy guide for FF & FFII for the GBA, and have started compiling info for Cornellia. Be forewarned: since details for FFI are rather scanty (i.e. the main charachters didn't even have any names), I'm basing a lot of it off of
8-bit Theater, and I guarantee that one of the UU's will be.....
SWORDCHUCKS, YO! (I have Kinboats legion sword prop as well as a nunchuck prop, and all I have to do is parent one sword to each handle.....)
Soooo..... Anyways, I'm going to be taking 10 days of leave to visit my uncle in Utah, but I'll try to check in every once in a while. Once I'm done making these additions, as well as the next two units that I'll be announcing, I'm going to start a playtest game which I'll chronichle in the Stories and Tales forum. Therefore, I'm listing every civ, along with their traits, UU's added thus far (every civ except Lindblum has at least one) and Culture group, and I'll let you guys decide which 8 you want in this game. The game is going to be set in a Standard sized map with standard victory conditions and everything else random. I'll select one of the 8 you guys pick as the one I'll play.
The Elligible civs are:
European Culture Group:
Republic of Bastok; Scientific, Industrious, Expansionist; Bastok Paladin, Bastok Swordmaster, Bastok Samurai.
Kingdom of San d'Oria; Religious, Seafaring, Militaristic; Elvaan Gladiator, Elvaan Lancer, Elvaan Dragoon
Kingdom of Baron; Religious, Expansionist, Militaristic; Red Wings, Kain's Dragoons
Returners; Scientific, Industrious, Agricultural; Narshe Guard, Returner
Vector Empire; Militaristic, Expansionist, Scientific; Imperial Trooper, Magitech Armor
Mediterranean Culture Group:
Regency of Lindblum; Scientific, Commercial, Industrious; No UU's so far
Grand Duchy of Jueno; Religious, Commercial, Seafaring; Duchal Guard
Kingdom of Ordalia; Scientific, Agricultural, Seafaring; Royal Knights, Crown Guard, Firewall Elite.
Kingdom of Ivalice; Expansionist, Religious, Agricultural; Hokuten Knight, Nanten Knight (hopefully will have the Chemist done soon).
Kingdom of Alexandria; Militaristic, Seafaring, Religious; Ship of the Line.
Mid East Culture Group:
Al Bhed; Scientific, Commercial, Seafaring; Machina, Heavy Machina
Kiltia; Militaristic, Religious, Commercial; Bangaa Templar
Church of Yevon; Religious, Expansionist, Seafaring; Warrior Monk, Yevon Guard, YAT-97
Far Eastern Culture Group:
Federation of Windhurst; Religious, Agricultural, Seafaring; No UU's as of right now, but should have the Mithra Ninja done by the time I get back from vacation.
Kingdom of Tycoon (From what I've seen, FFV has a more asian flavor than most FF games); Religious, Agricultural, Commercial; Hiryu
FF VII/VIII (NA) Culture Group:
Shinra Corporation; Scientific, Militaristic, Industrious; Grosspanzer
AVALANCHE; Militaristic, Religious, Agricultural; Freedom Fighter
Republic of Galbadia; Militaristic, Scientific, Expansionist; Galbadian Soldier
Garden; Scientific, Militaristic, Seafaring; SeeD
And to cap this update off, a full-sized screenshot showing the new Dinosaur resource, Deinonychus unit, and some of the new labels.txt entries (money is now listed in Gil rather than Gold, and the dating is PA (Post Apocolyptic) rather than BC/AD. Also note the den of Giant Spiders beside Bikanel (it's a good thing that I had the dinos and giant spiders available in that short test session, since the nearest Iron was two countries away

)