Final Tuning: The "F" stuff

10 gold per citizen is something like 30-40 per spread and 100 total. Not bad at all when comboed with the spreader founders.

It could easily end up as about 5000 gold within a few eras, which isn't bad at all.
5000 Gold... Your equation just isn't right. So you want to convert 500 pop after late medieval/renaissance, when all main players have their religion everywhere in their empire already? How much Faith do you have to spend? What will you even convert without conquering it beforehand, effectively just turning the gold into a tiny bonus? There might be a few CSs alone on a continent or islands separated, but let's generously assume that's 50 pop, so 500 Gold If you can already conquer everything with confidence, 5000 Gold is a pittance over such a long period of time when you have to spend tons of Faith to get there, Faith that could be spent on something else. If you want to conquer other continent stuff, you have to use Inquisitor + Missionary, and the benefit might just as well be considered part of a post-conquest gain.
 
5000 Gold... Your equation just isn't right. So you want to convert 500 pop after late medieval/renaissance, when all main players have their religion everywhere in their empire already? How much Faith do you have to spend? What will you even convert without conquering it beforehand, effectively just turning the gold into a tiny bonus? There might be a few CSs alone on a continent or islands separated, but let's generously assume that's 50 pop, so 500 Gold If you can already conquer everything with confidence, 5000 Gold is a pittance over such a long period of time when you have to spend tons of Faith to get there, Faith that could be spent on something else. If you want to conquer other continent stuff, you have to use Inquisitor + Missionary, and the benefit might just as well be considered part of a post-conquest gain.

I have to agree with this in part. I find the AI is too good with inquisitors now, I often can’t find an open spot to spread so conversion is much harder than it used to be.
 
I also agree Boroburdur is an F, even if it applied to all missionaries. +1 movement just isn't that worth kind of investment
 
Is Dagda Hall balanced with a total of 3 Happiness on an UB in medieval era on top of a spot, culture and spec to fight boredom and some irrelevant stuff, when it's on a pantheon that's already going to slightly fight off your unhappiness with its yields? It makes the whole unhappiness system non-existent to the Celts as soon as it comes online because you can brute-force nearly everything and not care, and it's not exactly a late-era UB or anything. No UB from a later era does anything comparable either, but whatever.
 
Is Dagda Hall balanced with a total of 3 Happiness on an UB in medieval era on top of a spot, culture and spec to fight boredom and some irrelevant stuff, when it's on a pantheon that's already going to slightly fight off your unhappiness with its yields? It makes the whole unhappiness system non-existent to the Celts as soon as it comes online because you can brute-force nearly everything and not care, and it's not exactly a late-era UB or anything. No UB from a later era does anything comparable either, but whatever.

Dagda is a lategame scaling pantheon that asks you to have a huge population to benefit from it, so there's some counterbalance for its happiness. You get a less explosive start compared to other pantheons, and chances are that you will have a lot of unhappiness to deal with due to how much you prioritized growth.

The pantheon's yields only apply to the Capital, so it's not going to affect much the empire's overall happiness.

You may debate if 3 is a balanced number, but it seems spot on in enabling the pantheon's gameplan at the moment.
 
Dagda is a lategame scaling pantheon that asks you to have a huge population to benefit from it, so there's some counterbalance for its happiness. You get a less explosive start compared to other pantheons, and chances are that you will have a lot of unhappiness to deal with due to how much you prioritized growth.

Isn't there some pantheon that's more focused on growth that gets no happiness? I might be mistaken, I'm slightly inebriated as of right now

The pantheon's yields only apply to the Capital, so it's not going to affect much the empire's overall happiness.

The way I understand it, because of the way it is counted that I understand, if you have a pantheon that is counted so it focuses all it's yields in the capital like god of god king rather than spreading them around, you'll get less unhappiness if you have a lot of cities to lower the worldy average median down, but maybe that's wrong, I don't really understand, just assume.

You may debate if 3 is a balanced number, but it seems spot on in enabling the pantheon's gameplan at the moment.

I'd understand 2 total, but 3 is too much. It's much better than anything on other dagases

talking of dagas maybe that will be mu avatar
 
Clericalism seems weird to me. The happiness is good for wide empires but the +25% yields from City States (that must follow your religion) is peanuts unless you're playing very tall
 
Clericalism seems weird to me. The happiness is good for wide empires but the +25% yields from City States (that must follow your religion) is peanuts unless you're playing very tall
This ability is copied from Siam, and it is considered quite strong when you play for it, actually. It may mean playing tall diplomatic, but you can have a big puppet empire.
 
Clericalism seems weird to me. The happiness is good for wide empires but the +25% yields from City States (that must follow your religion) is peanuts unless you're playing very tall

So your saying it benefits tall and wide...so what’s the issue?
 
So your saying it benefits tall and wide...so what’s the issue?
Well, mostly the fact that the +25% yields are pitiful. In medieval era, it would amount to about 2 or 3 yields from City States at best. This is also contingent on the city state having your religion, which is much harder to maintain with the recent increase in number of religions.

What if instead of the +25% yields, it was +.25 influence per turn with city states that follow this religion?
 
Last edited:
Back
Top Bottom