FinMod

Doesn't really have to be happiness/health/culture bonus at all. Could be something like +25% GP points, or something to do with sisu:
Less War Weariness perhaps, or free Shock or March promotion for units built in the city. Cheaper rush build?
 
Kissamies said:
Doesn't really have to be happiness/health/culture bonus at all. Could be something like +25% GP points, or something to do with sisu:
Less War Weariness perhaps, or free Shock or March promotion for units built in the city. Cheaper rush build?

Faster chopping in nearby forests :-D If there only were birch forests.
 
Hello all. Glad to see all the replies. It has been a while since I last checked this thread. I didn't even know that Warlords had been released. :)

Having looked at what the new expansion has to offer (I don't own it yet), I do feel that a civ-specific building would be really nice for us finns too. I don't know how easy it's to implement, though. I presume it would need a new model and textures for it, something I'm not really adept doing. I agree that a sauna would be a natural choice. Although I liked the idea of an ice hockey arena too since it's quite popular here. Still, maybe we should leave that for the canadians. :p

Anyway, regarding the benefits of sauna, I feel that it should produce some added happiness and health. I see no reason why it should produce culture. Granted, some other benefits than health/happiness/culture bonus would be nice to make it truly unique. Like suggested, maybe something to do with being close to forests (for the birch leaves)? Things like reduced war weariness or free unit promotions have quite frankly nothing to do with sauna. And if it by some chance happens to be just like some other civ's building that doesn't really matter, does it (I smell some good old-fashioned copy&paste right there :D)?

Making Mannerheim protective instead of aggressive sounds right. Too bad it wasn't available in the original game. But what does it do?

Anyway, keep the comments/suggestions coming. I'll have to get that expansion before anything can happen.

Cheers, Uluk
 
Uluk said:
Making Mannerheim protective instead of aggressive sounds right. Too bad it wasn't available in the original game. But what does it do?

http://www.civfanatics.com/civ4/warlords/#traits
Protective: Archery and Gunpowder units receive Drill I and City Garrison I automatically, Double production speed of Walls and Castle

But how about: Charismatic (+1 happiness per city, -25% XP needed for unit promotions, +1 happiness from Monument, Broadcast Tower)

(traits)

Kekkonen (now industrious/financial): Why not organized / financial or organized / charismatic?

Mannerheim (now aggressive/industrious): Why not charismatic / industrious or protective / industrious?

Then, we need Väinämöinen! He would be Philosophical / Spiritual?
 
Not quite sure about Charismatic. It's a neat trait, but not that finnish. Of the new traits, I think we can all agree that Imperialistic is definitely out.
Uluk said:
Things like reduced war weariness or free unit promotions have quite frankly nothing to do with sauna.
That's true, they don't. It's more of an attempt to make sisu an unique finnish ability, which building a sauna triggers. Quite far-fetched, I admit. If being same as some other building, hammam's +2 :) would be quite natural for sauna as well. Sauna could also replace granary instead of aqueduct, but it makes less sense.

Perhaps forests could be used so that instead of 0.5 :health: per square, they would give full with sauna. Perhaps 2 :health:/3 forests if 1/1 is too powerful. Alternatively there's always happiness for woods.
 
Kahkonen said:
http://www.civfanatics.com/civ4/warlords/#traits
Protective: Archery and Gunpowder units receive Drill I and City Garrison I automatically, Double production speed of Walls and Castle

But how about: Charismatic (+1 happiness per city, -25% XP needed for unit promotions, +1 happiness from Monument, Broadcast Tower)

(traits)

Kekkonen (now industrious/financial): Why not organized / financial or organized / charismatic?

Mannerheim (now aggressive/industrious): Why not charismatic / industrious or protective / industrious?

Then, we need Väinämöinen! He would be Philosophical / Spiritual?

I think that Kekkonen should be organized/expansive and Mannerheim should be protective/organized.
 
Instead of a large health bonus, make it just +1 AND have a city with a Sauna grow faster, say +20 to +50% to growth-rate?
In the old days, this was 'the' place where women gave birth.

(Hell, my own father was born in a 100+ year old smoke-sauna in 1949! :eek: :cool: Closest hospital then was like ~70km away in Rovaniemi.)

Also, Sauna should be made cheap enough to be the first building a new Civ/city builds... It was in the past, as we finns know, first thing a finnish man would build on his property.

Tying the bonuses to nearby woods and/or stone resource is not a good idea to me.
 
kebable said:
Also, Sauna should be made cheap enough to be the first building a new Civ/city builds... It was in the past, as we finns know, first thing a finnish man would build on his property.

Wolrd wonder:
Löylyn MM-kisat (World Championship in löyly)
Adds free sauna to all cities in same continent
 
Granary replacement then. It's cheap, available early, and boosts growth.
 
Kissamies said:
Granary replacement then. It's cheap, available early, and boosts growth.

No!

"Talo ilman aitan polulla astelevata emäntää on niinkuin pilvinen päivä", ("A house without wife walking in granary path, is like an cloudy day" from Seven brothers) but how can there be wife without granary? Aitta belongs to Finnishness as well as sauna. If sauna was "'the' place where women gave birth", granary was...

Sauna can be available early, too.
 
I remember from my own childhood a building called "sauna-aitta"...

Why not combine the abilities/uses of these two in the game, since both 'Sauna' and 'Aitta' have been in significant position in finnish people's lives in the past..

How about +20 to 50% growth-rate, +1 happiness and health and 1/3 food storage after growth ?
 
kebable said:
I remember from my own childhood a building called "sauna-aitta"...

Why not combine the abilities/uses of these two in the game, since both 'Sauna' and 'Aitta' have been in significant position in finnish people's lives in the past..

How about +20 to 50% growth-rate, +1 happiness and health and 1/3 food storage after growth ?

Interesting idea, but I prefer two distinc buildings. I don't think we need Superbuilding :-)
 
Two unique city improvements? Not good idea, IMO.

Aitta is a good idea, but today hardly nobody anymore knows of/uses one.
:old:

Sauna, on the other hand, is widely known and used around this watery globe.

We just have to compromise on the bonuses&cost to a finn-civ.
 
kebable said:
Two unique city improvements? Not good idea, IMO.

Aitta is a good idea, but today hardly nobody anymore knows of/uses one.
:old:

No, I mean two distinc building: sauna unique, and granary (= aitta in Finnish) as it is now. Sauna should not replace granary, but some other. Aqueduct is good replacement.
 
Great ideas here. Can't wait to get Warlords and a new version of FinMod.

Do the unique buildings of other civs replace something?
 
tdb said:
Do the unique buildings of other civs replace something?

Yes.

Uluk (or whoever who makes sequel), please name it FinMod Warlords or something, and keep original FinMod separate.
 
Sauna could also be simply an aqueduct that is somewhat cheaper to build, but I don't much fancy that idea. Not much uniqueness in it once it's built. Just firing off ideas.
 
It needs additional health bonus at least, since the heat kills of germs. Maybe happiness too, it's a good way to relax. Increased growth rate makes some sense as well.

I'm not sure how much sense the world championship of löyly would make, since sauna is a Finnish unique building.
 
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