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FinMod

Discussion in 'Civ4 - New Civilizations' started by Uluk, Nov 5, 2005.

  1. Uluk

    Uluk Chieftain

    Joined:
    Nov 5, 2005
    Messages:
    53
    Hmm, interesting... You mean the units changed to others when you loaded a previously saved game? I reckon this doesn't happen with new games, or does it? The reason why I moved it to another place (to the end of the file) is probably because I wanted it to be found more easily. Maybe that was a bad idea after all... :)

    It probably doesn't affect any fresh installs of the mod, anyway. But I'll update the file tomorrow when I have more time on my hands. In the meantime do what Kahkonen has done, or manually cut&paste the jaeger <UnitInfo> bit after the infantry <UnitInfo> in the above mentioned file.

    Cheers,
    Uluk
     
  2. Kahkonen

    Kahkonen Warlord

    Joined:
    Jun 14, 2003
    Messages:
    169
    Location:
    Finland
    Exactly so. When I loaded my game, there was a Transport next to my Frigate :eek:

    In all new games, however, it was ok. Not a very bad problem when I can allways play my game to finish with old file and then start new games with new file.
     
  3. Uluk

    Uluk Chieftain

    Joined:
    Nov 5, 2005
    Messages:
    53
    Ok, thanks for the confirmation. So it was exactly as I thought. I'll update the mod now, so that it won't screw up any saved games anymore. Thanks for the bug report, Kahkonen.

    [Edit] Uploaded the new version.

    Cheers,
    Uluk
     
  4. Kahkonen

    Kahkonen Warlord

    Joined:
    Jun 14, 2003
    Messages:
    169
    Location:
    Finland
    Civ4 Warlords expansion have this feature:
    Unique Buildings: Each civilization will have a new unique building as well as their unique unit.

    I.e. sauna for Finnish. :)
     
  5. Uluk

    Uluk Chieftain

    Joined:
    Nov 5, 2005
    Messages:
    53
    Hmm, an unique building? Nice. Well, let's see what happens when the expansion comes out. I think sauna would be great as an unique building for the finns. A natural choice, of course.

    Previously my opinion was that it would not be a good thing to have, because every single civ could build it. Hence, I suggested something more generalized, like a spa or a health resort. Now, it seems the expansion is forcing me to change my mind :)

    If and when the expansion comes out I most likely will convert FinMod to it (not 100% guaranteed though). However, I probably won't have the necessary skills to make such addon for my mod. So, if there's anyone willing to contribute by making a sauna addon once the expansion is out, I'd be mighty grateful.

    Cheers,
    Uluk
     
  6. Kasperr

    Kasperr Chieftain

    Joined:
    Mar 14, 2006
    Messages:
    3
    Location:
    Mäntsälä, Finland
    HIenoa ty&#246;t&#228;! Great job!
     
  7. SkippyT

    SkippyT Who?

    Joined:
    Feb 25, 2006
    Messages:
    1,262
    Location:
    Reykjavík, Iceland
    Unique wonder:

    Lordi. Requires Hit Musicals. Double production speed if civilization has Paganism.
     
  8. Kahkonen

    Kahkonen Warlord

    Joined:
    Jun 14, 2003
    Messages:
    169
    Location:
    Finland
    FinMod 1.11 has patch 1.61 compatibility issues:
    Problem: Error messages about Mao Zedong, Three gorges dam and forbidden palace.
    Reason: They changed Mao's, Three Gorges Dam's and Forbidden Palace's tags in XML-files.
    Solution: So you have to change some lines in your FinMod files this way:

    CIV4UnitInfos.xml
    Line 1526
    Code:
      <PrereqTech>TECH_COMMUNISM</PrereqTech>
    to
      <PrereqTech>TECH_UTOPIA</PrereqTech>
    CIV4CivilizationInfos.xml
    2270
    Code:
      <BuildingClassType>BUILDINGCLASS_FORBIDDEN_PALACE</BuildingClassType>
    to
      <BuildingClassType>BUILDINGCLASS_GREAT_PALACE</BuildingClassType>
    2530
    Code:
      <BuildingClassType>BUILDINGCLASS_THREEGORGESDAM</BuildingClassType>
    to
      <BuildingClassType>BUILDINGCLASS_GREAT_DAM</BuildingClassType>
    442
    Code:
      <LeaderName>LEADER_MAO_ZEDONG</LeaderName>
    to
      <LeaderName>LEADER_CHINESE_LEADER</LeaderName>
    CIV4ArtDefines_Leaderhead.xml
    170
    Code:
      <Type>ART_DEF_LEADER_MAO_ZEDONG</Type>
    to
      <Type>ART_DEF_LEADER_CHINESE_LEADER</Type>
    
    CIV4LeaderHeadInfos.xml
    from 9308 - 9311
    Code:
    all
      MAO_ZEDONG's
    to
      CHINESE_LEADER
     
  9. Kahkonen

    Kahkonen Warlord

    Joined:
    Jun 14, 2003
    Messages:
    169
    Location:
    Finland
    Further, there are many many minor fixes like <iAttackOddsChangeRand>16 to 20. But if you do those MAO_ and UTOPIA_ changes, you can play FinMod with 1.61.
     
  10. AndyTerry

    AndyTerry Russian Bear

    Joined:
    Feb 1, 2006
    Messages:
    601
    Location:
    St. Petersburg, Russia
    Uluk
    Hello. Do you agree for including you civ into Scandinavia Mod (Scandinavian civs + map)
     
  11. Kahkonen

    Kahkonen Warlord

    Joined:
    Jun 14, 2003
    Messages:
    169
    Location:
    Finland
    From my civ4 translations home page (see signature) you can now download FinMod translation which corrects those 1.61-caused bugs.
     
  12. Uluk

    Uluk Chieftain

    Joined:
    Nov 5, 2005
    Messages:
    53
    I'll update the mod shortly (probably during this week). I knew that I probably will have to update the mod after the new patch came out. What I don't get is why Firaxis has changed the tags. Really, really stupid...

    @AndyTerry: Sure, why not. Do what you wish. Scandinavian civilizations package makes sense to me.

    Cheers,
    Uluk
     
  13. Wyz_sub10

    Wyz_sub10 CIV Gold - Project Lead

    Joined:
    Nov 26, 2001
    Messages:
    2,425
    For sale in China, most likely.
     
  14. pason

    pason Chieftain

    Joined:
    Nov 7, 2004
    Messages:
    38
    Location:
    Lovely north Sweden
    Finland isn't a part of Scandinavia. Maybe it is best bundled in a Nordic or fantasy package.
     
  15. Kahkonen

    Kahkonen Warlord

    Joined:
    Jun 14, 2003
    Messages:
    169
    Location:
    Finland
    Or Fennoscandia pack.
     
  16. AndyTerry

    AndyTerry Russian Bear

    Joined:
    Feb 1, 2006
    Messages:
    601
    Location:
    St. Petersburg, Russia
    Well, not only scandi civs will be included. Sweden, Norway, Suomi, Denmark, Iceland.
     
  17. Uluk

    Uluk Chieftain

    Joined:
    Nov 5, 2005
    Messages:
    53
    Well, if someone today mentions Scandinavia I would assume Finland and even Iceland are included. Even though the countries don't lie on the Scandinavian peninsula.

    Sorry for not updating the mod yet. I haven't touched Civ4 for a while now. Maybe after the ice hockey world championship tournament is over. :p

    Cheers,
    Uluk
     
  18. Kahkonen

    Kahkonen Warlord

    Joined:
    Jun 14, 2003
    Messages:
    169
    Location:
    Finland
    All 1.61-compatible errors fixed in FinMod translation into Finnish, which you can download from my page. Only for Finns :p
     
  19. Kissamies

    Kissamies Prince

    Joined:
    Oct 20, 2005
    Messages:
    576
    Location:
    Finland
    Indeed. Technically Finland isn't part of Scandinavia, but thinking that Nordic = Scandinavian is not a big mistake. Nothing to worry about.
     
  20. Ruhtinas

    Ruhtinas Chieftain

    Joined:
    Mar 8, 2006
    Messages:
    4
    Location:
    Kvenland
    Hey! Where I can get this awesome mod because download page doesn't work anymore?
     

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