Firaxis - How many is sufficient???

Sumthinelse: you're probably right as always :( but maybe they could give us a simple formula that takes map size into account, thus making it a little more predictable, and maybe they can tone it down a litte, too.
 
Agree. The AI trading is a big concern for me, but if I talk about it too much that's getting off the subject.
 
sumthinelse: it sucks, we both know that, even at 100%....... To my utter surprise, I get 2 for 2 or 1 for 1 tech deals at start on deity, but not on Regent, sometimes even after everyone has researched tow or three techs (and I get them from huts ;))......

back OT: I had another flip, the AI moved it's stack of doom out of a city, utterly useless move, then the town flips to me. Did they know it beforehand? that is, does the AI get hard numbers for the probability of a flip, thus decided that it was too risky?????
 
Originally posted by Lt. 'Killer' M.
OK, now I've really had it :mad:, and I want to know:

How many units does it take to keep a city from flipping????

. . .So what is 'sufficient' here??????


A few hours ago I took the Egyptian town of Giza. I had two spearmen, six legionaries, and a catapult, all full strength veterans in it. The very next turn, with no warning, the town flipped back - and I lost every unit; they just magically vanished. Nine units gone. Game over. Good-by. :mad:

I don't care where the Egyptian capital was or how many temples he had. This is a load of CRAP, and I have no time to waste on this nonsense.

So the same thing Lt. "Killer" M. posted happened to me.

If I can't mod the game in the Editor to stop this Culture Flipping baloney Firaxis is determined to push at us I am done.
 
Originally posted by Zouave


If I can't mod the game in the Editor to stop this Culture Flipping baloney Firaxis is determined to push at us I am done.

BYE!:goodjob:

Guess we are going to lose a FINE WHINE!:D

Champaigne for everybody!:king:

BTW, some of LIKE culture flipping. Suits my style of game play very well.
:)
 
Originally posted by Masquerouge
Hey Justlistenen maybe you could start whining and complaining loudly on the forum to make Firaxis NOT implement CF change ??? :lol:

Hey, that's a thought!:D

But, on the other hand, you-know-who would have a new forum for RANTS ..... :cry:

I'm all for contrary opinions ... but how many rants opposed to culture flipping is enough?


:beer: :beer:
 
Originally posted by Zouave



A few hours ago I took the Egyptian town of Giza. I had two spearmen, six legionaries, and a catapult, all full strength veterans in it. The very next turn, with no warning, the town flipped back - and I lost every unit; they just magically vanished. Nine units gone. Game over. Good-by. :mad:

I don't care where the Egyptian capital was or how many temples he had. This is a load of CRAP, and I have no time to waste on this nonsense.

So the same thing Lt. "Killer" M. posted happened to me.

If I can't mod the game in the Editor to stop this Culture Flipping baloney Firaxis is determined to push at us I am done.

Did you read the entire thread? Did you see the alternative tactics to avoid losing your troops? Why, when facing a flip risk, would you garrison your troops in the city?

You employed bad tactics and paid a price for your error. But by all means blame the game.
 
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