It's not creepy. It's like Soviet Union in his good manifestation, when all kids in USSR were playing in "teachers" and "soldiers" and all dreamed of becoming cosmonauts, engineers and doctors."Instruct the children not to dream of toys or sweets. Instruct them to dream of infrastructure" - Vadim Kozlov, Axioms from the Minutes of the Central Directorate.
Very creepy.
It's not creepy. It's like Soviet Union in its good manifestation.
This is similar to the Soviet Union in his good manifestation, when all kids in USSR were playing in "teachers" and "soldiers" and all dreamed of becoming cosmonauts, engineers and doctors.![]()
Thank you all for watching! I'm sorry I didn't get a siege worm to come up. I got one on previous runs, and of course they all got stage fright this time. We'll cover lots of material in the coming weeks, probably focusing on some specific systems next
Was the quest generation random or is it just me?
I didn't see any in his 2nd playthrough.
It seems to depend on what you do. You don't get the prompt on how to approach aliens until you've had a few skirmishes with them. You don't get asked what stations you want nearby until you've explored a bit of the map.
If it is exactly as Civ5 then the units next to each other can swap places.The demo highlighted some of the problems with UPT. I usually don't mind but I always thought that one should have the ability to swap the position of two units to avoid being stuck in a bottleneck. Maybe that would make it easier for the AI to manage combined arms ops. Just a thought.
They can swap positions, provided they can still move on that turn.The demo highlighted some of the problems with UPT. I usually don't mind but I always thought that one should have the ability to swap the position of two units to avoid being stuck in a bottleneck. Maybe that would make it easier for the AI to manage combined arms ops. Just a thought.
Anyway, I found it interesting that the AI can land on turn 1. It might kill the exploration mood a bit, though.
Yes i saw the coral, pretty cool. Wonder if it is a luxury resource or used for something.
The tech Planetary Survey allows your workers to build an improvement called a work barge on coral that gives +1 culture.
Survivalism: +25% combat strength and +25% range strength for all units
It was Mores. Bit of an odd name for it, to be honest.Social Moraze (spelling?): +0.25 culture per population
Good video. We could see more about the early game flow, the brief appearance of the Ranger unit and the full name of the Slavic Federation's leader, Vadim Kozlov.
I'm only worried about the alien-oriented stance not quite working as intended. I mean, in theory, you can choose whether to be aggressive against them or give them their space, and deal with the consequences. However, in practice, other aggressive AI players might force the aliens onto you even if you had been playing nice all along.
It was Mores. Bit of an odd name for it, to be honest.