Firaxis is doing live demo of CivBE tomorrow!!!!!

I had a great time watching the stream Pete, thanks, I can't wait for the next one :)

As mentioned above, I especially liked the virtues trees and the tech web. So many options... :D
 
Thank you all for watching! I'm sorry I didn't get a siege worm to come up. I got one on previous runs, and of course they all got stage fright this time. We'll cover lots of material in the coming weeks, probably focusing on some specific systems next, and our next stream will be after Gamescom. I'll see you all in Cologne! You're all coming to Gamescom, right? It's pretty awesome.

EDIT: Oh look, here it is! http://www.twitch.tv/firaxisgames/b/555567295 It'll be on Youtube as soon as we unlock Cross-Platform Video API in the tech web.
 
Good video. We could see more about the early game flow, the brief appearance of the Ranger unit and the full name of the Slavic Federation's leader, Vadim Kozlov.

I'm only worried about the alien-oriented stance not quite working as intended. I mean, in theory, you can choose whether to be aggressive against them or give them their space, and deal with the consequences. However, in practice, other aggressive AI players might force the aliens onto you even if you had been playing nice all along.
 
"Instruct the children not to dream of toys or sweets. Instruct them to dream of infrastructure" - Vadim Kozlov, Axioms from the Minutes of the Central Directorate.

Very creepy.
It's not creepy. It's like Soviet Union in his good manifestation, when all kids in USSR were playing in "teachers" and "soldiers" and all dreamed of becoming cosmonauts, engineers and doctors. ;)
 
So if you want to play nice with the aliens, should you avoid building cities next to their nests?
 
It's not creepy. It's like Soviet Union in its good manifestation.
This is similar to the Soviet Union in his good manifestation, when all kids in USSR were playing in "teachers" and "soldiers" and all dreamed of becoming cosmonauts, engineers and doctors. ;)

Yeah, if we judge the SF only by that quote it looks much like a progress oriented technocracy not dissimilar to modern day China.
 
Thank you all for watching! I'm sorry I didn't get a siege worm to come up. I got one on previous runs, and of course they all got stage fright this time. We'll cover lots of material in the coming weeks, probably focusing on some specific systems next

Great video!! Thank you so much!! The virtues, quests and tech web are probably my favorite elements of what we saw in the early game. CivBE seems to give the player a lot more strategic choices than in civ5 especially in the early game.

The tech quotes remind me of SMAC which is a good thing.

Can't wait to see more soon! In the next videos, can you please tell us more about how affinities will work? Thanks and great job on the playthrough!
 
Was the quest generation random or is it just me?
I didn't see any in his 2nd playthrough.

It seems to depend on what you do. You don't get the prompt on how to approach aliens until you've had a few skirmishes with them. You don't get asked what stations you want nearby until you've explored a bit of the map.
 
The demo highlighted some of the problems with UPT. I usually don't mind but I always thought that one should have the ability to swap the position of two units to avoid being stuck in a bottleneck. Maybe that would make it easier for the AI to manage combined arms ops. Just a thought.
 
It seems to depend on what you do. You don't get the prompt on how to approach aliens until you've had a few skirmishes with them. You don't get asked what stations you want nearby until you've explored a bit of the map.

I think the station's quest was also random. It is either that or the game is not still ready and a bug prevented the quests from activating on the second playthrough.

The demo highlighted some of the problems with UPT. I usually don't mind but I always thought that one should have the ability to swap the position of two units to avoid being stuck in a bottleneck. Maybe that would make it easier for the AI to manage combined arms ops. Just a thought.
If it is exactly as Civ5 then the units next to each other can swap places.
 
The demo highlighted some of the problems with UPT. I usually don't mind but I always thought that one should have the ability to swap the position of two units to avoid being stuck in a bottleneck. Maybe that would make it easier for the AI to manage combined arms ops. Just a thought.
They can swap positions, provided they can still move on that turn.

----------------------------

Anyway, I found it interesting that the AI can land on turn 1. It might kill the exploration mood a bit, though.
 
Here is what I could gather from the virtues tree:

Might

Level 1
Tier 1
Survivalism: +25% combat strength and +25% range strength for units fighting aliens.
Tier 2
Scavenging: Earn 100% of alien lifeform’s strength as science after killing it. Earn 35 science from eliminating alien nest.
Adaptive Tactics: +50% experience from combat
Tier 3
Liberation army: after conquering an enemy outpost, automatically found an outpost of your own in its place.
Military-industrial complex: +15% production of military units

Level 2
Tier 1
Public security: +0.25 health for each unit under your command

Horizontal synergy bonus (getting policies in row across all virtues)
Tier 1: 1 free virtue
Tier 2: +10% growth, +10% production and +10% energy in capital
Tier 3: 1 free tech

Vertical synergy bonus for Might (getting all 5 virtues within a level of Might)
Level 1: +5% combat strength and +5% range strength for all units

Knowledge
Level 1
Tier 1
Foresight: +10% science when healthy
Tier 2
Social Moraze (spelling?): +0.25 culture per population
Field Research: Earn 50 science for each finished expedition
Tier 3
Laboratory apprenticeship: +0.25 science per population
Creative Class: Earn extra culture up to 50% of positive healthy

Level 3
tier 2
Information Warfare: Recruit 1 covert agent

Vertical synergy bonus for Knowledge (getting all 5 virtues within a level of Knowledge)
Level 1: +10% culture in every city

Industry

Level 1
Tier 2
Central Planning: +5 energy in your capital
 
Good video. We could see more about the early game flow, the brief appearance of the Ranger unit and the full name of the Slavic Federation's leader, Vadim Kozlov.

I'm only worried about the alien-oriented stance not quite working as intended. I mean, in theory, you can choose whether to be aggressive against them or give them their space, and deal with the consequences. However, in practice, other aggressive AI players might force the aliens onto you even if you had been playing nice all along.

I was more concerned that the aliens did not seem aggressive enough when riled up. I would expect them to blindly attack units and installations, perhaps breeding faster, then calming down after a period of truce.
 
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