Firaxis is doing live demo of CivBE tomorrow!!!!!

Perhaps saying civilization comes natural to him?

No offence... Even tho he was semi composed.. it was clear from the speech and from the playing,
That:

The word C would have been even better.. You can always tell when the person is customed to being in front of camera.. I think it would have helped a bit to just use relaxed lingo instead strict book words.

P.S. I still remember my first puplic speeking: It was when i was 10 years old, and gave report to my class about Squirrels. It was 8 pages long, My voice kept dying, teacher was shouting "louder" in the end i shouted the 2 last pages. I felt like passing out and etc.. but i have newer feared after that..
 
On the question of Aliens, it was interesting that the bonus from Might was significant science boost. If Pete had waited he would have gotten 35 science per nest and then half alien strength for each kill. Given how low his beakers were, that's like two early techs. It seems that if you're in a situation where you're surrounded by hostile aliens or simply juicy targets, Might has a real science push, which is a nice change from Honor.

Opening prosperity would seem valuable once you've got larger cities. +10% is hardly much when you're under 10 beakers. Better military or trade, at least from what I saw on this build.

I noticed that too. Hopefully Firaxis offers more than just raw combat bonuses in Might, making it more attractive than Honor was. I can see them taking a more proactive approach with Might, where kills can earn science, energy, culture, etc, while other trees, such as Knowledge or Prosperity, offer a boost to your base resource per turn cultivation.

I also enjoyed the quests that popped up. I think it really solves the problems they had with the random events in Civ IV BTS.
 
Yup.. it was a little painfull to watch at times when he forgot that Explorer moves 2 grid. He even forgot the wolfbeetles possition in a single turn and managed to do gridlock with 3 units :lol:

The worst part there was moving the damaged unit into the miasma to create the gridlock. He should have rested that unit and moved the healthy one. But I agree with others that it was caused by being impulsive with movement while trying to talk and discuss everything, so I can't hold it too much against him.

Then he sent his first explorer to work in an expedition site covered by miasma. The poor guy died, he didn't notice and sent in the second explorer to his inevitable death.

Heh, I thought that was the case. I think the second one will survive, though, since they've already done half the work to excavate.

Pete is clearly worse than Hitler! ;) Can't wait his next stream, though.

I can't wait for more Firaxis employees in the background of his next video ;)

I hope they still fix this: the explorer should heal while excavating. if else excavating things under miasma might be quite impossible, which is surely not intended. Or just make the explorer invulnerable to miasma.

Well, you can have a worker clear the miasma with the right tech or you can activate it and back out until you heal, then go back and finish it. I'm fine with either of those options. My only complaint is with the UI. The unit should certainly alert if it's near death from miasma so you can move it.
 
I noticed that too. Hopefully Firaxis offers more than just raw combat bonuses in Might, making it more attractive than Honor was. I can see them taking a more proactive approach with Might, where kills can earn science, energy, culture, etc, while other trees, such as Knowledge or Prosperity, offer a boost to your base resource per turn cultivation.

I also enjoyed the quests that popped up. I think it really solves the problems they had with the random events in Civ IV BTS.

What I liked about what I've seen so far from quests, is the notion that it (and you're landing surroundings) might alter your Affinity choice. I'd really love if gameplay and other conditions were strong enough to propel a good player to change his pre-game affinity plans.

Good plans are great, but good tactical situations are sometimes even better.
 
It was a bit irritating to watch when he constantly walked his units through miasma when there were clear paths open, and how he marched all his units together, blocking each other, to areas where they weren't needed (2 Explorers to an area already revealed to be a dead end, 2 Soldiers to an area with only an undefended nest).

I can't wait for more Firaxis employees in the background of his next video
I did grind my teeth a bit when the view showed the people goofing around behind him instead of the tech screen that he was in.
 
Vadim is a male surname to my knowledge.

Вадим is totes a male given name. Also, sorry to be pedantic, but surname = family name :)

My small gripe, for what it's worth (if it hasn't already been mentioned elsewhere), is that Bolivar has his full panoply of Iberian family names, and Fielding and Barre have long names, but Vadim Kozlov doesn't have a Slavic patronymic. In case a Firaxis person reads this, here's an explanation: http://en.wikipedia.org/wiki/Eastern_Slavic_naming_customs#Patronymic

Otherwise, I'll just pretend there is one already in the game somewhere, and it's just omitted on the tech screen to save space :)

Historical examples, just for elucidation:

Vladimir Vladimirovich Putin
Dmitry Anatolyevich Medvedev [I confess, I had to look up how to spell that one, I was thinking Анатолеевич, which now that I type it out in Cyrillic doesn't look right at all]
Vladimir Il'ych Lenin* [I guess there's a bunch of ways to transliterate that]
Iosef Vysserionovich Stalin* [had to look up that one too... Georgian sure is different!]

Anyway, I guess some patronymics are hard to transliterate and pronounce for English-speakers, but IMHO they add to the feel of the game.

*Not their real family names, for many reasons.
 
I noticed that too. Hopefully Firaxis offers more than just raw combat bonuses in Might, making it more attractive than Honor was. I can see them taking a more proactive approach with Might, where kills can earn science, energy, culture, etc, while other trees, such as Knowledge or Prosperity, offer a boost to your base resource per turn cultivation.
If I remember correctly, one of the Might options did something similar: alien kills provide science, one point per HP of the defeated creature.

Otherwise, I'll just pretend there is one already in the game somewhere, and it's just omitted on the tech screen to save space :)
That's probably the case. Bolivar has a huge name, but I've seen it contracted in the game most of the time. The ARC's leader is also often referred to without her middle name. Kozlov likely has a patronymic, but was likely omitted from the tech pop-up due to space concerns. It's not particularly jarring, given how we (Westerners at least) usually refer to Russian figures on a first name + last name basis (Josef Stalin, Nikita Khrushchev, Yuri Gagarin, etc.).
 
My small gripe, for what it's worth (if it hasn't already been mentioned elsewhere), is that Bolivar has his full panoply of Iberian family names, and Fielding and Barre have long names, but Vadim Kozlov doesn't have a Slavic patronymic.

Then imagine poor Elodie. ;)
 
That's probably the case. Bolivar has a huge name, but I've seen it contracted in the game most of the time. The ARC's leader is also often referred to without her middle name. Kozlov likely has a patronymic, but was likely omitted from the tech pop-up due to space concerns. It's not particularly jarring, given how we (Westerners at least) usually refer to Russian figures on a first name + last name basis (Josef Stalin, Nikita Khrushchev, Yuri Gagarin, etc.).

I haven't watched all the videos [yet], so that's good to know, thanks :)

I totally get the reasoning with space and western conventions, but part of my concern is also the voice acting. If the character speaks Russian and said [in rough translation] "Greetings! I am General Vadim Kozlov!" that would be a little jarring to me, instead of "Greetings, I am General Vadim Konstantinovich Kozlov!" [for example], which seems far more natural to me. But maybe that's just my nitpicking.

Then imagine poor Elodie. ;)

No kidding! That one was a little weird after Rejinaldo of the Ten Thousand Names. Though Elodie I sorta imagine as a mysterious self-constructed autocrat with a tightly controlled public image. Like a pop-star dictator, or something.
 
I hope they still fix this: the explorer should heal while excavating. if else excavating things under miasma might be quite impossible, which is surely not intended. Or just make the explorer invulnerable to miasma.

If you want that excavation, you just have to wait for the tech to become immune or remove the miasma. No problem here.
 
If you want that excavation, you just have to wait for the tech to become immune or remove the miasma. No problem here.

Best would be a warning when attrition is about to kill a unit that has movement points left.
 
Yeah, the only warning he got (and it was a very discreet one) was that his unit was killed, but that was overshadowed by a station discovery pop-up. I believe that's why he thought the expedition site was consumed (his explorer disappeared and a station was coincidentally discovered) and that he was sending his second explorer to a different, new expedition site.
 
It was a bit irritating to watch when he constantly walked his units through miasma when there were clear paths open, and how he marched all his units together, blocking each other, to areas where they weren't needed (2 Explorers to an area already revealed to be a dead end, 2 Soldiers to an area with only an undefended nest).


I did grind my teeth a bit when the view showed the people goofing around behind him instead of the tech screen that he was in.

hated that part too... it was funny when watching the first time, but i ended up asking myself who would be the author of the pioneering tech quote.

I guess west of the base would have been territory they did not want to show (for whatever reason), so they "forgot" to go that way in both demos. Just like he took good care to never show the tooltip for the thorium reactor or move the mouse carefully around other techs (like chemistry). Its no huge thing, i guess, just a very unnerving hype-maintaining info-trickle PR strategy, which every english communication seems to be subject to. Ever notice how english articles never seem to divulge much new information, but we manage to get tons of new things out of german or japanese articles? Pete might just not be able to read german or japanese ;-)
 
There's no such female name as Vadim. Vadim is a male name through and through. And pretty meh, I might add. It's a very... simple name. And yes the surname would be Kozlova, if there was a female.

Maybe in the 26th Century antiquated ideas like Gender Definite Names have been discarded by some of the Factions? This would make an interesting hopeful statement for the Russian based faction wouldn't it?
 
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