Hi guys, have only just come back on, but am VERY glad to see people debating my model

! Also, unlike certain
other people, though I do want to win you all over eventually, it doesn't really bother me if you currently disagree with it.
So, lets see if I can allay your fears Rhialto. OK, I think the key issue is that if you connect 1 city to 1 other city you get, for instance, 0.1 CPs-at base tech levels. Building multiple connections between the same two cities will not gain you ANY new capacity points-only the first!!!! You can still build multiple RR connections per city, but all its going to do is cost you money!
That is part of my other balancing factor-within my model, both cities AND their connective infrastructure cost you gold per turn. This actually came about outside of the CP system-more as a means of limiting 'The Snowball Effect', but could also help to restrict abuse of CP generation (also, failure to put aside enough of your national budget for infrastructure and city maintainance will cause said infrastucture to 'break down'-and cities to gain corruption).
The thing is that the BULK of your actual CP's will come, not from building the original connecting tracks, but from improving Rail and Industrial technology, and the construction of appropriate wonders and improvements.
Lastly, I have been thinking about what you said, Rhialto, and from a game-balance perspective, I'm now not entirely sure that CP's should ADD gold to your economy (though I do think that a RR connection should give a city a boost to its income-based on the # of cities that RR is 'connected' to). However, loss of CP's via the movement of units and commodities, or the destruction of infrastructure should LOSE you income-based on your total # of CP's lost. So, for instance, lets say a player has 30CP's, and has a current budget of 1000 gold, then each CP lost might cost you 50 GPT(5% of total income)-meaning that this player could lose up to 1500 gold if he were to use ALL of his CPs for moving units that turn. This means that, at the end of the day, no matter HOW many rails you build, and no matter HOW many CP's you obtain-by fair means or 'foul'-the # you can safely use for military purposes will ultimately be limited by the strength of your economy. This is more for game-play than realism reasons, but will make the # of units in your army of far lesser importance to ultimate military victory than the underlying strength of both your infrastructure and your economy. This, I hope, will all come together in a system that overall promotes QUALITY of a civ, rather than the shear Quantity of land and/or cities a civ has.
Anyway, I hope that helps Rhialto-as someone whose opinions I genuinely respect (like DH_Epics), I do really hope I can bring you over to my way of thinking

!
Yours,
Aussie_Lurker