dh_epic
Cold War Veteran
While I don't call "the city screen" and "palace improvements" part of the game... I'm glad that people are understanding the problem here and offering alternate solutions.
While I leave the UI ultimately in the hands of the developers, by virtue of the fact that it's not about user-controlled path finding is a distinct improvement. I like the idea of costs, as an alternate strategy for how to manage your workers, with less micromanagement... the question is if it adds more complexity. I don't know, but I leave this to debate among those in the "anti-worker" camp.
I will say this:
AI Automation is not a sufficient solution.
Why?
Because AI Automation is the reason I micromanage on deity level. The AI automation is inefficient, let's say 75% as effective as if I managed the workers myself. If I want to beat my AI opponents, using the same AI to automate my civ is the most hazardous thing to do.
That's why I'd get rid of workers. Because the micromanagement game is repetitive and boring for the many casual gamers, and inescapable for the few like myself and others on this board who play at the highest difficulties. And an inevitability in power politics is knowing that the needs of the many outweigh the needs of the few.
At the highest level, I'd rather my most important decision is whether to be a tyrant or hero to my people, or how to wage war... not how to economize movement points and turns.
While I leave the UI ultimately in the hands of the developers, by virtue of the fact that it's not about user-controlled path finding is a distinct improvement. I like the idea of costs, as an alternate strategy for how to manage your workers, with less micromanagement... the question is if it adds more complexity. I don't know, but I leave this to debate among those in the "anti-worker" camp.
I will say this:
AI Automation is not a sufficient solution.
Why?
Because AI Automation is the reason I micromanage on deity level. The AI automation is inefficient, let's say 75% as effective as if I managed the workers myself. If I want to beat my AI opponents, using the same AI to automate my civ is the most hazardous thing to do.
That's why I'd get rid of workers. Because the micromanagement game is repetitive and boring for the many casual gamers, and inescapable for the few like myself and others on this board who play at the highest difficulties. And an inevitability in power politics is knowing that the needs of the many outweigh the needs of the few.
At the highest level, I'd rather my most important decision is whether to be a tyrant or hero to my people, or how to wage war... not how to economize movement points and turns.