"Fire" Developer Diary

The Amurites do rule...any changes/additions/effects to them in FIRE???

...and they look incredible...thanks to the dude who did the artwork :)

That would be seZereth, and as much as I love Firaxis, I think seZ models better units.

No functional changes on the Amurites (course there is a whole lot of new stuff for them to play with). But seZ has added some very cool t4 models for them.
 

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Kael, one question about new type-differenciated unit's strength and resistence/vulnerability...
How vulnerability combines with unit to-strength bonuses?

For example - if paladin (10 + 3holy) with Combat V (+100%) attack a demon with 50% holy vulnerability - how paladin strength will be calculated?

Will it be:

(10 + 3 x 50% (vuln)) x 100% (combat) = 14.5 * 2 = 29

or will it be just:

10 x 100%(combat) + 3 x (100%(combat) + 50%(vuln)) = 10 * 100% + 3 * 150% = 10*2 + 3 *2.5 = 20 + 7.5 = 27.5

It would be the first case.

I tried to keep it simple, here is the process:

Code:
	if (bAttacking)
	{
        iCombat = (GC.getUnitInfo(getUnitType()).getCombat() + getExtraCombatStr()) * 100;
	}
	else
	{
        iCombat = (GC.getUnitInfo(getUnitType()).getCombatDefense() + getExtraCombatStr()) * 100;
	}

The above just pulls the regualr strength or the defensive strength of the unit (used for the new differeing attack/defense strength functions). Note that the strength is always multiplied by 100 (this is the same as in Vanilla). In your paladin example we would pull 1000 iCombat (10 * 100) from here.

Code:
    if (pAttacker != NULL)
    {
        if (getCombatCold() != 0)
        {
            iCombat += getCombatCold() * (100 - pAttacker->getResistCold());
        }
        if (getCombatDeath() != 0)
        {
            iCombat += getCombatDeath() * (100 - pAttacker->getResistDeath());
        }
        if (getCombatFire() != 0)
        {
            iCombat += getCombatFire() * (100 - pAttacker->getResistFire());
        }
        if (getCombatHoly() != 0)
        {
            iCombat += getCombatHoly() * (100 - pAttacker->getResistHoly());
        }
        if (getCombatLightning() != 0)
        {
            iCombat += getCombatLightning() * (100 - pAttacker->getResistLightning());
        }
        if (getCombatPoison() != 0)
        {
            iCombat += getCombatPoison() * (100 - pAttacker->getResistPoison());
        }
        if (getCombatUnholy() != 0)
        {
            iCombat += getCombatUnholy() * (100 - pAttacker->getResistUnholy());
        }
    }

Then we start adding the damage type strengths, all modified by the opponents resistance. For your paladin we would skip all of these except for the holy check which would be: iCombat += 3 * (100 - -50); or += 3 * 150 or += 450.

So our total iCombat would be 1450 (or 14.5 in strength terms). Then we go back to the vanilla processes, applying modifiers for promotions, terrain, etc. So when those Combat bonuses are applied that 1450 would be increased to 2900.
 
Is there a tech requirement for the mercurian gate or is that av is already there the only requirement?

I would suggest way of the wise as tech because then basium (sharing all techs with has summoner) has a head start at getting the order holy city if nobody has research it yet.

looking at the picture you should notice that ways of the wise is the require tech for the gate
 
Kael, does that mean that combat V doesn't affect the regular (physical) strength of units?

Sorry, I missed the Combat V part of that example. I rewrote my above post to take that into account. Its exactly like it was before, treating 1450 as the units iCombat (and applying modifiers to it).
 
So would good AIs immediately try to rush to get to Way of the Wise when they hear that the Ashen Veil has been founded or would the AIs just flounder about as you tear them up as Hyborem and the infernal? :mwaha: :scared: :mwaha:
 
That would be seZereth, and as much as I love Firaxis, I think seZ models better units.

No functional changes on the Amurites (course there is a whole lot of new stuff for them to play with). But seZ has added some very cool t4 models for them.

Am I the only one that has noticed the frogs just south of the new Immortal? I know there was talk of different resources for the Hell tiles: is this one?
 
@ Kael (Amurites Pic)
What is the tower in Cevedes and are those frogs I see over there?

EDIT: @R0GER It seems you're not the only one :)
 
So would good AIs immediately try to rush to get to Way of the Wise when they hear that the Ashen Veil has been founded or would the AIs just flounder about as you tear them up as Hyborem and the infernal? :mwaha: :scared: :mwaha:

The Order is a good tool against the Infernal, but it isn't the only tool. The AI has had its priority on the Order and the Veil boosted (they are currently being founded before the other three religions in a lot of our test games, which isn't good).

But no, there isn't any event based AI changes. I want the games to be dynamic. In some games the order comes first, in other the veil comes first. In some games either comes really late. It just depends on what leaders are in the game and how they are teching.
 
Am I the only one that has noticed the frogs just south of the new Immortal? I know there was talk of different resources for the Hell tiles: is this one?

We are testing swapping resources in hell. Just begining to play with it a little (though by the time "Fire" is done we hope to have a more dramtic conversion). What you are seeing is the Toads resource, its a conversion of the Sheep resource. So if you convert a Sheep resource to hell terrain it becomes a Toads resource and vise-versa.
 
We are testing swapping resources in hell. Just begining to play with it a little (though by the time "Fire" is done we hope to have a more dramtic conversion). What you are seeing is the Toads resource, its a conversion of the Sheep resource. So if you convert a Sheep resource to hell terrain it becomes a Toads resource and vise-versa.

omfg, you've taken away one of the most powerful weapon- the sheep launcher(tm)!
a sheepapault(tm) that launches explosive sheeps as deadly weapons!

what good is a toad rescource anyway? does it count as a food rescource?

and when is the next version going to be out!
 
omfg, you've taken away one of the most powerful weapon- the sheep launcher(tm)!
a sheepapault(tm) that launches explosive sheeps as deadly weapons!

what good is a toad rescource anyway? does it count as a food rescource?

and when is the next version going to be out!

Yeah, its exactly like a sheep. Just flavor because I couldn't stand seeing sheep in hell. Some of the other resources that switch are dramatically different. In general hell resources offer more military benifit but less growth benefit.
 
Yeah, its exactly like a sheep. Just flavor because I couldn't stand seeing sheep in hell. Some of the other resources that switch are dramatically different. In general hell resources offer more military benifit but less growth benefit.

are food resources in hell immune to blight?
 
are food resources in hell immune to blight?

Hmm.. I think the only resource that is effected by blight and still exists in hell (just because we havent switched it yet) is pigs.
 
The Order is a good tool against the Infernal, but it isn't the only tool. The AI has had its priority on the Order and the Veil boosted (they are currently being founded before the other three religions in a lot of our test games, which isn't good).

Eh I suppose your right that the Order is not the only tool that could be used but it seems pretty hard to deny just how powerful a superdemon like Hyborem could be in the hands of a human player unless the AI could get the Mercurians in or have their own units with demon slaying. Well, I guess we'll just have to see how things will turn out next week.
 
The Order is a good tool against the Infernal, but it isn't the only tool. The AI has had its priority on the Order and the Veil boosted (they are currently being founded before the other three religions in a lot of our test games, which isn't good).

But no, there isn't any event based AI changes. I want the games to be dynamic. In some games the order comes first, in other the veil comes first. In some games either comes really late. It just depends on what leaders are in the game and how they are teching.

So, are some civs still weighted more towards other religions, i.e. the elves, dwarves, etc. or are they more likely to go for the order and veil now?
 
We are testing swapping resources in hell. Just begining to play with it a little (though by the time "Fire" is done we hope to have a more dramtic conversion). What you are seeing is the Toads resource, its a conversion of the Sheep resource. So if you convert a Sheep resource to hell terrain it becomes a Toads resource and vise-versa.

It's really interesting.I have one question which is related to the answer above.
Considering that in Fire some mounted units will not use the horse resources for example there is the screenshot of Khazad using a rhino, is there any chance that the horse resource will be converted to another resource based on what civ you are using?For example as a Hippus the resource will appear as a horse if you use Khazad this resource will appear as a Rhino, as a Embers Clan it will appear as a Worg resource.
Is it taken in consideration or a lot of mounted units will not use any prerequisite resource, so only mounted units which use horse will have Horse Prerequisite?
 
Thanks for showing the code and the explaination that helped in understanding the combat strength.
 
I think I'll save a great engineer for a small city where I can build the mercurian wonder hehe.

Looks interesting so far, so I know you can choose to be hyborem if you start the AV, but can you choose to be Basium after you build the gate?
 
I think I'll save a great engineer for a small city where I can build the mercurian wonder hehe.

Looks interesting so far, so I know you can choose to be hyborem if you start the AV, but can you choose to be Basium after you build the gate?

Kael said:
The Mercurian Gate can't be built in your capital because the Mercurians take over the city that finishes the wonder and, just as with the Infernals, the player that summons them has the option to take control of them.

heh :p
 
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