jeffreyac
Mostly Harmless
Hi all,
Just finished up my first game of RiFE and had a few comments - I'm not sure ANY of these are bugs per se - just my impressions only.
Fist of all, I do enjoy the mod and I thank the developers and team for all the work put in here - it boggles my mind how sharp both FfH and the RiFE mods are; they certainly look and feel like professionally developed products. So a sincere thank you for all the hard work!
I wanted to get that out of the way early - as most of the rest of these are gripes of sorts, and I didn't want to give the impression that ALL I had were gripes...
1) Wild animals - hippogriff lairs. I like the hippogriffs, and I especially like the buildings you can build when capturing them (nice flavor). But I had a bunch of lairs spawn off the coast (and my navy was camped by the leviathan), plus one on a mountain top, leaving me with no real way to slow down the unending swarm of griffons. The mountaintop one makes sense, no arguments - but the sea lairs? Seemed a little much. Maybe only allow hippogriff lairs to spawn on land? (On the plus side, as I had grabbed a couple of hunters early, I soon had a weyr in every city...
)
2) Wild animals. Bear with water walking stalking my coast... seemed a little wierd. Why water walking?
3) And.... wild animals. A Str 10 tiger with combat V and magic resistance promotions? With nothing really to combat it (early in the game)? Oh, and invisible? Wow. Took the whole army to knock it down to the point where I could deal with it. (on the plus side, I then captured it... but then it seemed to lose stealth, though it retained all other promos...)
4) Wild... Forests?? After dealing with the tiger, my army went back to its primary job - the never ending patrol over the unclaimed land north of my borders trying to keep the blighted forests knocked down. The spawn rate on these, right next to my borders, seemed huge. (Note: this was with Dark Forests option enabled; I'll try it again without that and see if the rates are a little easier to deal with...)
5) (and possibly the only true bug of the list...) - playing Sheim, spawned the demons and took over them, and went to work. Of course, still had blighted forests everywhere - well, at east I have the big nasty demon now; so off I go to swat forests. Every time I tried to clear one of the blighted forests with a demon unit, the game would crash to desktop. Finally gave up, went back to a save point prior to taking over the demons and stayed with the Sheim. Eventually got to the area of the map where the demons lived - and then exploring a blighted forest with my units (but close to borders of the demon civ) would again cause a CtD. No resolution found, had to abandon the game. (well, ok, could have ignored the forests, I guess... which, I might add, persisted through transformation to hell terrain...)
6) Pirate ships have the ability to pick up the capture animals promo, but don't seem to capture anything they kill (i.e. hippogriffs!) Not sure why this is - may be intentional, but then why allow the promo for them?
7) Again, not sure about this one - but are Sheim supposed to get full food production from hell terrain? I didn't see a need for Sacrafice the Weak, as I still had great food production as hell terrain rolled over my lands... seemed like there was no real effect.
Anyway, thanks again for the hard work - and I hope the above doesn't seem to critical. Over all the mod was fun, just frustrating about the crash to desktop - all others were just annoyances, and could probably be adjusted by me messing with the game options a bit (for example, I don't think I'll be selecting dark forests again!)
One last shot - I know the Erebus is supposed to be a very dangerous place, and the world itself will kill you, but... well, even playing as the sheim, getting powerful, and wanting to play bloodthirsty, I still never tangled directly with any of my neighbors. I was too busy fighting off the barbs and the animals... and the other civs seemed likewise fenced in by giants, hippogriffs, tigers, trolls, etc, etc. The feel is tense, and that is good - but it also makes it feel more like you vs. the world and the AI vs the world, instead of you vs the AI civ with the world as a tactical consideration. Not sure if that makes sense - I guess my thought is ideally I'd like it to be more of a struggle between the civs against the backdrop of the (dangerous) world. I know it's a fine line - nerfing the world too much would also ruin the effect - but am I the only one who spends more time fighting off the barbs and animals then the other civs?
Just finished up my first game of RiFE and had a few comments - I'm not sure ANY of these are bugs per se - just my impressions only.
Fist of all, I do enjoy the mod and I thank the developers and team for all the work put in here - it boggles my mind how sharp both FfH and the RiFE mods are; they certainly look and feel like professionally developed products. So a sincere thank you for all the hard work!
I wanted to get that out of the way early - as most of the rest of these are gripes of sorts, and I didn't want to give the impression that ALL I had were gripes...
1) Wild animals - hippogriff lairs. I like the hippogriffs, and I especially like the buildings you can build when capturing them (nice flavor). But I had a bunch of lairs spawn off the coast (and my navy was camped by the leviathan), plus one on a mountain top, leaving me with no real way to slow down the unending swarm of griffons. The mountaintop one makes sense, no arguments - but the sea lairs? Seemed a little much. Maybe only allow hippogriff lairs to spawn on land? (On the plus side, as I had grabbed a couple of hunters early, I soon had a weyr in every city...

2) Wild animals. Bear with water walking stalking my coast... seemed a little wierd. Why water walking?
3) And.... wild animals. A Str 10 tiger with combat V and magic resistance promotions? With nothing really to combat it (early in the game)? Oh, and invisible? Wow. Took the whole army to knock it down to the point where I could deal with it. (on the plus side, I then captured it... but then it seemed to lose stealth, though it retained all other promos...)
4) Wild... Forests?? After dealing with the tiger, my army went back to its primary job - the never ending patrol over the unclaimed land north of my borders trying to keep the blighted forests knocked down. The spawn rate on these, right next to my borders, seemed huge. (Note: this was with Dark Forests option enabled; I'll try it again without that and see if the rates are a little easier to deal with...)
5) (and possibly the only true bug of the list...) - playing Sheim, spawned the demons and took over them, and went to work. Of course, still had blighted forests everywhere - well, at east I have the big nasty demon now; so off I go to swat forests. Every time I tried to clear one of the blighted forests with a demon unit, the game would crash to desktop. Finally gave up, went back to a save point prior to taking over the demons and stayed with the Sheim. Eventually got to the area of the map where the demons lived - and then exploring a blighted forest with my units (but close to borders of the demon civ) would again cause a CtD. No resolution found, had to abandon the game. (well, ok, could have ignored the forests, I guess... which, I might add, persisted through transformation to hell terrain...)
6) Pirate ships have the ability to pick up the capture animals promo, but don't seem to capture anything they kill (i.e. hippogriffs!) Not sure why this is - may be intentional, but then why allow the promo for them?
7) Again, not sure about this one - but are Sheim supposed to get full food production from hell terrain? I didn't see a need for Sacrafice the Weak, as I still had great food production as hell terrain rolled over my lands... seemed like there was no real effect.
Anyway, thanks again for the hard work - and I hope the above doesn't seem to critical. Over all the mod was fun, just frustrating about the crash to desktop - all others were just annoyances, and could probably be adjusted by me messing with the game options a bit (for example, I don't think I'll be selecting dark forests again!)
One last shot - I know the Erebus is supposed to be a very dangerous place, and the world itself will kill you, but... well, even playing as the sheim, getting powerful, and wanting to play bloodthirsty, I still never tangled directly with any of my neighbors. I was too busy fighting off the barbs and the animals... and the other civs seemed likewise fenced in by giants, hippogriffs, tigers, trolls, etc, etc. The feel is tense, and that is good - but it also makes it feel more like you vs. the world and the AI vs the world, instead of you vs the AI civ with the world as a tactical consideration. Not sure if that makes sense - I guess my thought is ideally I'd like it to be more of a struggle between the civs against the backdrop of the (dangerous) world. I know it's a fine line - nerfing the world too much would also ruin the effect - but am I the only one who spends more time fighting off the barbs and animals then the other civs?