So I have read a lot on this forum with different deity strategies and tips, but I still have a few questions. I'm in my first deity game with legendary resource start, huge map, standard pace. Any help would be great!
1. Early War - It seems any sort of early game 30+ turn war puts you too far behind with buildings/tech that it isn't even worth it? Example: In my current deity game I am fighting Shaka and I have taken all of his cities at long last (oh my lord I underestimated Impis), but I'm not sure it was a good idea. Initially I managed to buy some time by paying off another AI to war with him but it didn't keep him busy for long and he turned his warmongering back on me, so I had no choice except war, but I didn't necessarily have to wipe him out entirely. I'm sitting on turn 176 with 11 cities, including Shaka's very juicy capital (legendary resource start, so he had 4 copper and a marble), but now that the war has concluded (and he only has one city now, muahaha), I'm very behind on science. I'm not sure the game is winnable from this point. Catherine has a 15 tech lead on me, and it is 1160 AD. Think I can go mass science from here with 11 cities and churn it out to a science win?
*Save file attached, plus two screenshots of my current situation below:
........1a. Viewing my save file, are my city placement choices solid? There weren't a lot of luxeries nearby so I had to take one of my early expansions very close to the Zulus. (Shocker, he eventually ran at me with spears and an angry face)
........1b. Um, so now that I've killed Shaka..what do I do with my very large, quickly-becoming-technologically-useless army?
2. Religion - It seems attempting to spread a religion is futile at deity level, because there is always at least one AI mass-spreading at a rate far greater than my own. That said, is it best to just go Cathedral/Pagoda etc and just use religion locally instead of trying to spread it?
3. What to do with Moses - Second great prophet - is he best used to Enhance religion or spread? I'm leaning towards the former.
4. Tourism - Okay to ignore tourism if I'm going to go with the popular ideology and I'm vying for a science victory? I generally pop Great Artists for a Golden Age and really put zero effort into accruing tourism at all. Is this completely naive?
5. Playstyle - I love going Wide. This seems remarkably harder to accomplish in Civ 5 BNW. Any basic tips on how to manage this? Specifically happiness seems to be such a burden when going Wide. Note I am currently using Shoshone. Maybe they aren't a great Civ for going Wide?
6. Social Policies - I love opening Liberty tree, but I'm always a bit thrown off for what to go for next when I have to wait until I can get Rationalism. I've just been tossing a couple of policies at Tradition until Rationalism opens up. Thoughts on this?
7. Any other general tips that a newish player like me may just not even think of? Note I am always selling excess horse, iron, and luxuries, I'm stealing 2 workers to start the game, I pay other AI when I see an army coming, and I go 4 cities to a quick National College before building more cities.
I come from playing RTS games so I have always been a student of the game for as much time as I spend actually playing it. I've been very highly ranked in every RTS I've played, dating all the way back to being ranked top 10 on Case's Ladder in Warcraft II on Kali to more currently being a 1v1 Master-level Random player in Starcraft II. That said, I'm always very interested in making sure I'm playing efficiently and making smart choices. As I'm sure all of you know, Civ 5 is relatively unforgiving with regard to some key moments that a player like me who has only a few games under his belt isn't even really aware of. I guess that's the purpose of this post is to mitigate my "throw-away games" in search of that first deity win. I'm currently recovering from surgery due to a beach volleyball injury so I have a lot of time on my hands. I'd love to win at least one deity game before my life becomes super busy again and I'm working full-time and spending 20 hours a week playing volleyball. Thanks in advance for the help!
1. Early War - It seems any sort of early game 30+ turn war puts you too far behind with buildings/tech that it isn't even worth it? Example: In my current deity game I am fighting Shaka and I have taken all of his cities at long last (oh my lord I underestimated Impis), but I'm not sure it was a good idea. Initially I managed to buy some time by paying off another AI to war with him but it didn't keep him busy for long and he turned his warmongering back on me, so I had no choice except war, but I didn't necessarily have to wipe him out entirely. I'm sitting on turn 176 with 11 cities, including Shaka's very juicy capital (legendary resource start, so he had 4 copper and a marble), but now that the war has concluded (and he only has one city now, muahaha), I'm very behind on science. I'm not sure the game is winnable from this point. Catherine has a 15 tech lead on me, and it is 1160 AD. Think I can go mass science from here with 11 cities and churn it out to a science win?
*Save file attached, plus two screenshots of my current situation below:
........1a. Viewing my save file, are my city placement choices solid? There weren't a lot of luxeries nearby so I had to take one of my early expansions very close to the Zulus. (Shocker, he eventually ran at me with spears and an angry face)
........1b. Um, so now that I've killed Shaka..what do I do with my very large, quickly-becoming-technologically-useless army?
2. Religion - It seems attempting to spread a religion is futile at deity level, because there is always at least one AI mass-spreading at a rate far greater than my own. That said, is it best to just go Cathedral/Pagoda etc and just use religion locally instead of trying to spread it?
3. What to do with Moses - Second great prophet - is he best used to Enhance religion or spread? I'm leaning towards the former.
4. Tourism - Okay to ignore tourism if I'm going to go with the popular ideology and I'm vying for a science victory? I generally pop Great Artists for a Golden Age and really put zero effort into accruing tourism at all. Is this completely naive?
5. Playstyle - I love going Wide. This seems remarkably harder to accomplish in Civ 5 BNW. Any basic tips on how to manage this? Specifically happiness seems to be such a burden when going Wide. Note I am currently using Shoshone. Maybe they aren't a great Civ for going Wide?
6. Social Policies - I love opening Liberty tree, but I'm always a bit thrown off for what to go for next when I have to wait until I can get Rationalism. I've just been tossing a couple of policies at Tradition until Rationalism opens up. Thoughts on this?
7. Any other general tips that a newish player like me may just not even think of? Note I am always selling excess horse, iron, and luxuries, I'm stealing 2 workers to start the game, I pay other AI when I see an army coming, and I go 4 cities to a quick National College before building more cities.
I come from playing RTS games so I have always been a student of the game for as much time as I spend actually playing it. I've been very highly ranked in every RTS I've played, dating all the way back to being ranked top 10 on Case's Ladder in Warcraft II on Kali to more currently being a 1v1 Master-level Random player in Starcraft II. That said, I'm always very interested in making sure I'm playing efficiently and making smart choices. As I'm sure all of you know, Civ 5 is relatively unforgiving with regard to some key moments that a player like me who has only a few games under his belt isn't even really aware of. I guess that's the purpose of this post is to mitigate my "throw-away games" in search of that first deity win. I'm currently recovering from surgery due to a beach volleyball injury so I have a lot of time on my hands. I'd love to win at least one deity game before my life becomes super busy again and I'm working full-time and spending 20 hours a week playing volleyball. Thanks in advance for the help!