Anyone knows why **only** the first of them gets a proper Timeline Moment? There has to be some LUA variable/function controlling this .. but i can't figure out where or how.
Firaxis art staff bothered creating a specific GFX/Texture for each... soooooo strangely -- we just have one per gameplay session!
Yet, i'd like to somehow "fix" that loop condition if possible.
Firaxis art staff bothered creating a specific GFX/Texture for each... soooooo strangely -- we just have one per gameplay session!
Yet, i'd like to somehow "fix" that loop condition if possible.