First Impressions

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Wow so the expansion is actually a big download? I thought that the latest patch for the vanilla version was a compatibility update so the expansion wouldn't have to be so big.
 
my graphics are all messed up!

How? My leader screens are messed up, but nothing else (this has been giving me trouble since the patch); the background of my leader screens is a jumbled mess, and everything is either too light or too dark.

In the game itself, Piety definitely makes it easier to gain a religion, but I'm scrambling for money, and so everything is developing slower. Quite a lot to absorb, and I really need to sleep now. :sleep:
 
I have three main first impressions:

1) Hooking up extra luxury resources is now kinda pointless. Not only does the AI not offer you lump sums of gold anymore, (a change I already knew about & was expecting) but they offer you much less gold total. You want to offer me 4 gold per turn for that good? That's alright. I'll just keep using it, thanks.

2) The removal of gold from river & coastal tiles is really, really annoying. I suppose you're supposed to make gold with trade routes instead, but they're annoying to set up, and they're not even that profitable once you do have them set up. So I just limped through most of my first game with a net gold income of like +2 or +3.

3) The documentation is *terrible*. I went to look up how trade routes work, and the civilopedia entry was not very helpful. If you hunt through the civilopeda, you can eventually sort of piece together what's going on, but Arioch's Well of Souls is ten times better.
 
1) Hooking up extra luxury resources is now kinda pointless. Not only does the AI not offer you lump sums of gold anymore, (a change I already knew about & was expecting) but they offer you much less gold total. You want to offer me 4 gold per turn for that good? That's alright. I'll just keep using it, thanks.

2) The removal of gold from river & coastal tiles is really, really annoying. I suppose you're supposed to make gold with trade routes instead, but they're annoying to set up, and they're not even that profitable once you do have them set up. So I just limped through most of my first game with a net gold income of like +2 or +3.

Aren't you contradicting yourself there?

You have something that you can sell and you need money... so why not sell it?

Extra luxuries give you no benefit if you don't sell them, so those 4 gold per turn are just free gold per turn that you are refusing (not to mention that hooking the resource also improves the tile).

4 gold per turn is certainly a huge reduction (it's half as much as they pay in G&Kand it's also split per turn), but it's more than nothing.
 
I think the removal of Riverside gold is brilliant, as it makes the game a lot harder. I love hard games! Once you develop your empire, it'll never be a problem anymore.
Also, remember that the AI doesn't get this gold either, so no more +576 gpt AIs in the late game.
 
Aren't you contradicting yourself there?

You have something that you can sell and you need money... so why not sell it?
Because 4 gold per turn is nothing... that's three or four units. I'd rather use the luxury for happiness, thus allowing me to settle another city.

I did sell extra luxuries when I found them. (I only found one duplicate luxury in my first game for some reason... they seem to have changed the map script. Or maybe I just got unlucky.) But at only 4 gold per turn, hooking it up was super low priority.


And since I used most of my luxuries for happiness & population growth, my income remained pretty low all game. It was a pretty frustrating & unfun experience. It wasn't challenging... the AI wasn't doing much better. It was just limiting. We were all flailing 5 year olds, meekly slapping each other when we could muster up the production for a warrior.
 
I have three main first impressions:

1) Hooking up extra luxury resources is now kinda pointless. Not only does the AI not offer you lump sums of gold anymore, (a change I already knew about & was expecting) but they offer you much less gold total. You want to offer me 4 gold per turn for that good? That's alright. I'll just keep using it, thanks.

2) The removal of gold from river & coastal tiles is really, really annoying. I suppose you're supposed to make gold with trade routes instead, but they're annoying to set up, and they're not even that profitable once you do have them set up. So I just limped through most of my first game with a net gold income of like +2 or +3.

3) The documentation is *terrible*. I went to look up how trade routes work, and the civilopedia entry was not very helpful. If you hunt through the civilopeda, you can eventually sort of piece together what's going on, but Arioch's Well of Souls is ten times better.
You get a positif modifier if you trade a luxury for halve the price so for 3 gold per turn for example the Ai will more likly sign a DOF
 
Some strange stuff happened in my game where I played as Indonesia on the British Isles map. Resources were densely grouped together, like 7 cow hexes next to each other. Also I got a runtime error when I pressed F12 as I was hoping to make a screenshot.
 
Because 4 gold per turn is nothing... that's three or four units. I'd rather use the luxury for happiness, thus allowing me to settle another city.

If you had single-digit net income all game, 4gpt would be at least a 44% increase in that net income, would it not? I would hardly call that nothing.
 
Some strange stuff happened in my game where I played as Indonesia on the British Isles map. Resources were densely grouped together, like 7 cow hexes next to each other. Also I got a runtime error when I pressed F12 as I was hoping to make a screenshot.

Too bad you weren't poland... You'd be rich!
 
Some strange stuff happened in my game where I played as Indonesia on the British Isles map. Resources were densely grouped together, like 7 cow hexes next to each other. Also I got a runtime error when I pressed F12 as I was hoping to make a screenshot.

I got the same thing when trying to take a screenshot! I hit F12 and crashed with a runtime error.
 
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