First Look: Sumeria

I like the barbarian camp bonus; the only thing I don't like is that if you play as Sumer you'll be encouraged to purposefully leave a portion of the map in your territory unexplored so you can keep raiding barbarian camps, which seems to break immersion and feel gimmicky.

Camps don't spawn in claimed territory, only neutral ground. You'd have to deliberately leave an area unsettled to farm camps, and if you don't settle that area, the AI will.
 
I guess that 'help your ally' will be a very good late game casus belli that is available for all civs and so they don't get much or no penalty for doing it. Gilgamesh can do it from the start as it seems.

Yes, this was announced already except I believe they said it lowers warmonger penalty rather than eliminates it. If it eliminates it completely, then this isn't a big deal after all.

But this game is not civ5. Why should it have to conform with the way civ5 diplomacy worked?

It shouldn't. I don't understand your point. I think we agree.
 
I hope Civs will contact you and say "Help, I'm being attacked and severely beaten by the big mean civilization. Any chance you could come and help me out?" I'll be ever so grateful...." rather than just meeky accept that their civilisation was on the verge of being wiped out.
 
:lol:


Ok but that's just a crutch civ with no abilities nor good UU but allying with another civ, if it fails on that, it immediately becomes useless, above all from the classical era ahead, imo
Look, once you give a civ a basic building that pushes out early science and culture, *that's* the special ability.

I'll say it again, stop evaluating civ's based on how weak or powerful they are. If you're a good player, that doesn't matter. Evaluate them based on how interesting they are to play. And that's where I think Sumeria falls down.
 
Camps don't spawn in claimed territory, only neutral ground. You'd have to deliberately leave an area unsettled to farm camps, and if you don't settle that area, the AI will.

On what do you base this notion? Surely not Civ V, because the AI would frequently leave primo real estate within a stone's throw unclaimed.
 
Camps don't spawn in claimed territory, only neutral ground. You'd have to deliberately leave an area unsettled to farm camps, and if you don't settle that area, the AI will.

If you start near a tundra wasteland then there won't be too much settling there. :)
 
I'll say it again, stop evaluating civ's based on how weak or powerful they are. If you're a good player, that doesn't matter. Evaluate them based on how interesting they are to play.

Agree with this x100000 and should be repeated more. Having said that, I also like immersion and seeing ziggarauts dot the landscape. And I do think that its play style is interest in terms of trying to create joint wars.
 
I just finished watching the video with subtitles. I had to laugh... Adventures of Inky Do. Got to love the generated subtitles.

As far as ol' Gil goes... I'm thinking that I will enjoy playing as Rome and allying with him. What a great guy.

Edit: I like his ability to harvest goody rewards from camps. Also, as suspected, a science bonus for Sumer.

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Maybe we'll see more science this week/next week? the last 3 civs to be revealed (Sumeria, Arabia, Russia) are the ones that I had on my list for bonuses regarding science. Now Sumeria has this confirmed. They showed the/some religious civs in a row, too.
Also: the combination for the ziggurat + culture / + science (I assume it is always just +1, or may the river also change the amount of yield?) is great for advancing in tech and civic tree! If free eureka moments and inspirations can come from goody huts and your allies pillage a lot of mines and campuses....
 
I just finished watching the video with subtitles. I had to laugh... Adventures of Inky Do. Got to love the generated subtitles.

As far as ol' Gil goes... I'm thinking that I will enjoy playing as Rome and allying with him. What a great guy.

Edit: I like his ability to harvest goody rewards from camps. Also, as suspected, a science bonus for Sumer.

Sent from my LG-H345 using Tapatalk

I Do what lol what did I do now?

Anyway, Sumer looks fun to play. It's either him or Tomyris for my first game, methinks.
 
I really like this Sumeria and actually find it very fitting. Sumeria's barb bonuses and Ziggurats mean that Sumeria should get a very strong start (there's the fitting part). A very strong start means everyone else will have to fight to catch up and you're in a unique position to make special alliances to make sure they don't. While others are imagining allying with a warmonger I'm thinking of allying that weak civ that had a horrible start that others want to pounce on. So many free wars without giving a true rival a way to catch up to you.

Plus ancient Mesopotamia. <3
 
I hope Civs will contact you and say "Help, I'm being attacked and severely beaten by the big mean civilization. Any chance you could come and help me out?" I'll be ever so grateful...." rather than just meeky accept that their civilisation was on the verge of being wiped out.

I hope so too. In Civ 5, it bothered me that it was always the stronger civ that would ask me to join in a war against the weaker civ. I never once saw a bullied civ ask me for help in defending against an aggressor.
 
I understand why you need a unit within 5 tiles to get exp but
Do you need a unit within 5 tiles to share pillaging rewards?
What if you have 5 units within 5 tiles and the AI wins 2 battles?
What if Sumeria is allied with 2 civs and they go to war with each other?
 
I hope we get a firaxis live stream with Sumeria. That would be super cool.

Maybe they will be part of the Streamer/YouTubers Roundup going public on Thursday.
 
Ah finally the research civ. More goody hut bonuses for extra pop/inspiration/eureka's + UI that helps both science and civics trees is gonna help Sumeria stay on top.

One thing though, is joint war a casus belli? Gilgamesh gets no penalty for it, but does it count as a surprise war penalty for the other civ? Can a player who meets Sumeria access the joint war with Sumeria option through the diplo screen or is it only Gilgamesh that can start it?

Overall pretty awesome civ, I do feel like we're missing part of the LUA like they did with Victoria, but I think we can expect Gilgamesh's agenda to be similar to how Kamehameha was in 5: easy to ally, hard to win back trust, and always a pain in the butt to deal with :p
 
I do feel like we're missing part of the LUA like they did with Victoria,

Are you aware that Gilgamesh's complete LUA has 3 parts?
1) He can declare war on anyone at war with one of his allies without any warmonger penalties.
2) When at war with a common foe, Sumeria and shares pillage rewards and combat xp gains with the closest allied unit within 5 tiles.
3) Gilgamesh can levy City-State military forces at 50% of cost.

What part do you think is missing? That seems like a pretty full LUA to me.
 
The "Barb Camps give you Goody Huts" aspect doesn't seemed to be talked about enough here. That's potentially very strong (and kind of interesting).
 
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