First Post patch game impressions game

This game is known as civilization not some mystilization...this sort of rubbish shouldn't be in the vanilla version. They could put it in their DLC scenarios for all I care.
 
Heh.

I dare you to come back to this thread later and tell us that they stayed friendly with you in the long term and did not decide to betray you out of the blue suddenly for whatever reason.

i've been friends with america for pretty much the entire game on a small map, 6 civs. arabia had gone to guarded, but I rescued one of their settlers from barbs and now we're friends again.

doesn't look like cs's recover more than 1 hp/turn, but I just backstabbed persia and he recovered 5 hp the next turn! nice. cities generally much stronger, though playing on king there's not as much warmonger fun right now. they should fix the CS hp recovery, can't imagine they intended for major civ cities to recover 2+ hp/turn but keep CS's down to 1hp, even with their equivalent of walls,etc. sloppy programming that nobody realized that cs's are coded differently...
 
Re-posting this from my comment on the patch announcement thread:

Played a game with the new patch. Egypt declared on me while being 'Friendly' after amassing a nice looking army on my border a turn after signing an open borders aggreement AND a research agreement, which was bad for them seeing as it bankrupted them while I was able to buy some units to fight.

They failed to take my city close to their capitol, and after I lifted the siege, Egypt sued for peace offering 2 of their cities, a majority of their gold, 5 GPT, open borders, and their iron surplus (we were in the medieval age.)

Seeing as I didn't pose a real threat to their homeland (had about 3-4 units near their border) and wasn't even close to taking an important city I have to believe this isn't intended. I'll chalk that up to crazy A.I. that has to be fixed going forward.

Speaking of crazy A.I., I declared friendship with Germany to test out the new feature. He expectantly asked me for a nice chunk of gold, which I agreed to send him. I was disappointed to see that there seems to be no escalation of good diplomatic relations beyond 'Friendly'. Bismarck even asked for my entire treasury and my resources when I asked if he would help against Egypt (once again testing seeing as the war would have been over with me conquering Egypt by the time he could get his army there.) I hoped with the friendly relations/diplomacy aspect of the patch I'd see something along the lines of the A.I. offering to help the player in a war, or at the least giving the player a good 'discount' when negotiating entering a war on your side.

I'll give feedback on the other additions/changes of the patch later on.
 
500 gold for first to find el dorado? Feels very overpowered and annoying due to it's total randomness.

I found it. ;) persia has it, soon it will be mine!!! the wonders all now have different values, first wonder I found was +2 science with nothing else. kinda meh. you get +3 happiness when a natural wonder is within your borders, however.

btw, landed elite is -2/3 culture required for land grab in every single city. enormously better than taj majal is/was, I wonder if they fixed taj now to actually work in all cities.
 
In my last game i started next to Darius, he settled a city closer to me, then i settled one right next to his, 2 cities initial borders touching. He wants to be friends, share boarders treaties all that. We stay friends all game. I was surprised and pleased to see it happen for once. :eek:
 
AI settlement is far more 'play to win'.
AI use of City States is really a game-changer in this patch.
Defensive tactics are very good. They're using mobile horse units well.
Gold and Science seem heavily boosted.
Offensive AI still leaves much to be desired
(Observations from standard emperor fractal)
 
After one game with the latest patch it looks like the AI is even more dead.
All 3 opponents each only managed to get 7 policies unlocked at a standard map at epic speed. (more than 600 turns.)
All AIs were more powerful, but still didn't do anything to stop the human player from winning.
Instead of creating more balance the patch introduced the opposite.
"Turn 4 : You have founded El Dorado. Here's 500 gold."
Happiness doesn't seem to be a problem anymore. Theatres and stadiums give more happiness and cost less in upkeep.
Angkor Wat finally works as intended, but is now overpowered.

Conclusion : the game is still utterly boring and a waste of time.
 
Can anyone confirm if the AI now builds enough units to defend itself properly? And if it now actually creates meaningful air forces? And does it use nukes now?
 
After one game with the latest patch it looks like the AI is even more dead.
All 3 opponents each only managed to get 7 policies unlocked at a standard map at epic speed. (more than 600 turns.)
All AIs were more powerful, but still didn't do anything to stop the human player from winning.
Instead of creating more balance the patch introduced the opposite.
"Turn 4 : You have founded El Dorado. Here's 500 gold."
Happiness doesn't seem to be a problem anymore. Theatres and stadiums give more happiness and cost less in upkeep.
Angkor Wat finally works as intended, but is now overpowered.

Conclusion : the game is still utterly boring and a waste of time.

Well thats good news for you since you went to all that trouble to have that avatar saying how poor Civ V is!

You seem like youd be a tough sell at this point :P
 
Yes you are correct. The AI seems really poor at expanding still. The rate of colonization (if any) seems a LOT lower. I have seen civs in 1500 AD with 3 cities post patch and plenty of land around them.

Rat

It seems like we all have different games. My first game post patch I put a city close to Askia. This was my second city, extremely early game. Next thing I know he virtually surrounds me with 3 brand new cities. I am not even sure how he pumped out settlers that quick. It was almost like a "I'll show you" move.
 
When I earn a new policy, the message is still MAY CHOOSE POLICY. This is technically correct. I can sit and stare at my computer screen until I die of thirst OR I can turn the game off and do something else OR I can choose a policy and continue playing.

I played a bit of a game on Emperor. I've only played on that level once before because I found it way too easy. It's still too easy. I had no trouble keeping up in tech, cities and units, despite not rushing anyone and only building a few cities. I got Babylon as my random civ and they are clearly seriously nerfed since you can't even start getting scientist points until University. I skipped the early military techs and went for University. In general, I didn't play in a very efficient or focused manner.

That was fine because the default relation seems to be friendly (at least on Emperor). Everybody just couldn't get enough of me 'cause I'm such a nice civilization. They would call me up just to tell me how great I am and how much they appreciate me. It was kind of nauseating.

My cities were growing much faster than before, which I really like. My capital grew especially fast because I chose some Tradition policies. Larger cities = more production, which helps to alleviate the problem of stuff taking forever to build. I even built the Pyramids. Since I'd only been playing on Immortal/Deity, I wasn't used to having a crack at early wonders. I built the Forbidden Palace a bit later. I think it was overnerfed to be honest. I always thought it was fine.

Wu Zetain was my closest neighbor so I settled close to her, basically just to see what would happen but also to claim some luxuries. Meanwhile I worked on military. She gave me the ol' "please don't do that again" message and I agreed so she said we'd still be friends. But then a few turns later she denounced me, apparently because of that settling close. Fine. Then the cool thing was that all my other good buddies (Ramkhamhaeng, Bismarck and Darius) denounced Zetain. A few turns later, they asked me to go to war with her. I had some swordsman, bowmen and a catapult by this point so I agreed. Good opportunity to expand a little.

It is a heck of a lot harder to take cities now. I lost a lot of units going after the first one. I probably would lose fewer now that I get how it works. Anyway, I finally got a city (she only had three) and Bismarck denounced me immediately, even though he was all in favor of my going to war. Great. There it is. Stupid AI that just flops around randomly like a fish on land.

But actually Ramkhamhaeng and Darius were still friendly and they denounced Bismarck for denouncing me. So Bismarck acted dumbly and was punished for it. I took another city from Zetain and then had peace and went to pick on Bismarck. My allies didn't mind that I took one of his. So I guess there's some semblance of sense to the game after all.

Again, taking cities is really tough now. I was an era ahead of Bismarck and advanced on his city with four riflemen (mostly low xp) and a great general. I think I had to hit the city 6-7 times, losing a fair number of hp each time. I would have lost some units if he'd had anything better than Landsknechts to defend with.
 
AI settlement is far more 'play to win'.
AI use of City States is really a game-changer in this patch.
Defensive tactics are very good. They're using mobile horse units well.
Gold and Science seem heavily boosted.
Offensive AI still leaves much to be desired
(Observations from standard emperor fractal)

The Good:
Horsemen more balanced
Wonders have more perks if worked and in border (i.e. Karkatoa is +5 science)
Cultural expansion is much faster
AI defensive use is improved
Tooltip tell you what the AI body language is supposed to be

The not so Good:
National College is early and overpowered
The AI are still fairly irrational (Ramesses is afraid because I have two warriors and a horseman and I'm on the other side of the continent ????)

The ugly:
Tech advance is even faster now. I suspect some old hands can do a spaceship victory by 150 turns... (luckily that is a simple mod)


Also, is unit maintenance increased?

And did anybody else have steam reset their settings for keeping up to date? I had intentionally set mine to do not, only to find it reset to keep up to date and the patch loaded...
 
Look at the natural wonders this way: it's not the existence of said thing, but the rumored existence that is attracting people, making them happy, etc.

Aliens didn't really crash at Roswell, but people still visit ...
 
Can somebody please clarify - I thought I read in the patch notes somewhere that cities healed 2 health per turn. Last night I got all the way into the modern era and one of my city state allies had a city with 50 defense. I noticed that his city was healing 4 health every turn while it was under attack. Do cities heal more as their defense gets higher?
 
They did some great diplo additions. Got alot of new messages that were nice to see. Some of them were from Civ A saying "we see you have made friends with Civ B, we like Civ B. Perhaps this is the grounds for a future alliance". That kind of stuff is cool. The denouncing thing is great too as it helps you see and remember who is pissed at who. Very nice.

But the thing they still need to fix is the craziness when it comes to the AI declaring war on you. When 5 Civs are all friendly to you and all declare war on you in the same turn for no real reason its kinda hard to enjoy. I wasn't too strong, wasn't too weak. Wasn't threatening or anything. Dunno whats going on there but was hoping it would have been fixed or at least the new additions would make it so you had a hint it was coming. If there was a reason for it or a way to know why the AI does what it does I would be ok with it. But this seems like its just a bad system.

After the I had my second city out I was loving this patch. Though they fixed it all and was gonna love it. Later seems like they fixed some stuff but not a few of the things that had to be fixed. So thanks for the fixes that you did and I hope more will come but this one wast the end all fix to make the game what it should be. A step that way for sure but not what I was hoping for.
 
Can somebody please clarify - I thought I read in the patch notes somewhere that cities healed 2 health per turn. Last night I got all the way into the modern era and one of my city state allies had a city with 50 defense. I noticed that his city was healing 4 health every turn while it was under attack. Do cities heal more as their defense gets higher?

Yes. The patch notes refer to this. I think it has to do with tech.
 
Cities are harder to take now and that is a great thing!

yes, increases city heal rate, archer and horse city attack penalty, and horsemen getting nerfed down to 10 are great. add in the additional bump to city power and you might actually be able to hold a well-developed city vs a much superior invader, esp if the terrain is favorable. there's a lot to like here.

anybody else notice that the capitol is WAY more powerful now? in the past I typically settled in place, but now I'll probably look around a bit if I don't have much production.
 
The Good:
Horsemen more balanced
Wonders have more perks if worked and in border (i.e. Karkatoa is +5 science)
Cultural expansion is much faster
AI defensive use is improved
Tooltip tell you what the AI body language is supposed to be

The not so Good:
National College is early and overpowered
The AI are still fairly irrational (Ramesses is afraid because I have two warriors and a horseman and I'm on the other side of the continent ????)

The ugly:
Tech advance is even faster now. I suspect some old hands can do a spaceship victory by 150 turns... (luckily that is a simple mod)


Also, is unit maintenance increased?

And did anybody else have steam reset their settings for keeping up to date? I had intentionally set mine to do not, only to find it reset to keep up to date and the patch loaded...

every time you log out of steam it resets to "auotupdate". just play in offline mode when you don't want to install a patch in the future.

I don't see a 150 turn spaceship victory. very early science is greater b/c of the national college, but with GS's almost completely wiped out science overall will suffer immensely. also, the ics nerfs were slightly greater than I expected and the builder bonuses were significant. add in the greater difficulty/longer time investment of taking cities and you're looking at much more difficult/longer victories imho.


Yes. The patch notes refer to this. I think it has to do with tech.

cities are supposed to start at +2 heal/turn, then +1 with walls, +1 with castle, and +1 with military barracks so up to as much as +5.

In the game I played yesterday this worked against the ai (persian city with mb was healing at +5/turn), but I took a CS that had a def of 26 but still only healed +1/turn.
 
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