First time playing with Cardith Lorda...

dcbandicoot

the true corporate champ
Joined
Dec 14, 2006
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St. Paul, MN
I didn't realize that he was limited to 5 cities with the rest being only settlements unable to produce military units. When I started and created my first five cities, I put none of them near a coast (didn't realize which map it was, I am playing on Huge, Shuffle and drew "Continents") and after expanding a bit I erred and thought I was in the middle of a pangaea. Well, long story short, I was wrong, and now I'm incapable of building ships. Ideas beyond warring with another Civ and letting them take a city so I build another?
 
Nope. I had this very same experience playing the Kuriotates my first time, and there's nothing else you can really do, since a city cannot become a settlement, only vice versa.
 
Well.. Rather than abandon your game, I suggest perhaps using the world builder tenatively and deleting a city you own and turning a coastal settlement into a city... But Fire is comming very, very soon which would break your save game anyways and you'd have to be crazy not to switch over. So either way I think maybe its a mute point eh?
 
Fire is already here. You should probable change today, as we will be talking about Fire from now on.

Just remember you will get super-cities but only a few of them... look for the best place for them (they work the 3 rings of tiles surrounding a city)
 
Play them tonight. Treat everything before FIRE as a learning experience. ;)
 
Read the Dawn of Man text next time ;)
 
So, Update: I have been playing since last night seeing as everything is snowed out and cold here and most of my classes are cancelled, in preparation for fire (I slept a little bit, but for the most part, caffeine is awesome). Yes, Bringa, I read the dawn of man, it doesn't specifically say 5 cities, just says cities and settlements.

Regardless, I plan to download fire, and install it after I finish this game. It's my only FFH save game right now and I want to see if I can pull a victory out of, well, ermmm.. less than ideal conditions. I'm going for a cultural victory, my power ranking is 2nd so I'm SOMEWHAT ready for the onslaught and my score is 2nd (Falamar, Morgoth and I seem to be far ahead of the rest of the world and alternating the top three spots with each, there are 10 Civs). On a side note, Jonas Endaim drew a starting spot on a peninsula. And it has a mountain on it. And he's on the wrong side of the mountain. He has 1 city and nothing but Orc Spearmen. And another settler. His mobility range is 4 or 5 spaces until he gets sailing, but understably, we're all outteching him.

I'd go and kill him myself- I have Macemen (read: mass Clan of Embers orc killers), but that'd require a boat...

He's also the only evil Civ on the Map. Amazingly, Basium is showing as Neutral, and Random Leader Personalities isn't checked. Go figure.
 
(The maximum number of real cities for a Kuriorate player depends on map size - that's why the Dawn of Man screen can't be more specific.)
 
OK, that's good to know. Even so, with the lessened hammers and minimal growth, it'd be nice to be able to build units from those cities. Such are the drawbacks of being a Kuriotate, I suppose
 
FYI the number of cities he can have by map are: 1 (Tiny), 2, 3, 4, 5 (Huge)

Provided memory serves me well, it usually doesn't.
 
If you are still playing this kuriotate game, try getting an archmage with water III. Then you can tsunami your way to one of your cities.
 
If you are still playing this kuriotate game, try getting an archmage with water III. Then you can tsunami your way to one of your cities.

hmm, I think Tsunami works this way with Sureshot mod but normally "only" damages all units in the square, or am I wrong ?
 
hmm, I think Tsunami works this way with Sureshot mod but normally "only" damages all units in the square, or am I wrong ?

It creates water tiles in vanilla FfH too.
 
hmm, I think Tsunami works this way with Sureshot mod but normally "only" damages all units in the square, or am I wrong ?

my mod made it staged and guaranteed. so, instead of a giant huge city being destroyable in one turn, it reduces the population each time by 2, and once its gone it wears down the terrain in stages, such that mountains become hills, hills become flatlands and flatlands become water..

so much better, i cant stand the way tsunami can currently wipe out an amazing city in one attempt... your capital can be gone in one spell forever, tons of wonders gone, culture gone, too frustrating to even pretend to want to continue a game where it happens, and using it on AIs just feels exploitive.
 
my mod made it staged and guaranteed. so, instead of a giant huge city being destroyable in one turn, it reduces the population each time by 2, and once its gone it wears down the terrain in stages, such that mountains become hills, hills become flatlands and flatlands become water..

so much better, i cant stand the way tsunami can currently wipe out an amazing city in one attempt... your capital can be gone in one spell forever, tons of wonders gone, culture gone, too frustrating to even pretend to want to continue a game where it happens, and using it on AIs just feels exploitive.

Ahh.. that makes good sense.
 
(The maximum number of real cities for a Kuriorate player depends on map size - that's why the Dawn of Man screen can't be more specific.)

"Boilerplate" text can't have any returned values inside it, then? That's weak. It's not like the total number of map tiles isn't determined by that point, nor should it be the case that massive amounts of processing are still going on.

The Mod is awesome, and the vanilla game is quite pleasing as well. It just presses one of my buttons when a decision is made that lightens the load on developers but then turns that into a load on users. Of course there's a need for balancing those, and there is never enough time, talent, or testing. Still, in this case it strikes me as a weak choice.
 
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