First Win on Immortal

Jellybug

Warlord
Joined
Mar 12, 2020
Messages
167
Location
Plains Hill
Bumped it up this morning on a fractal map, normal speed, no huts no events. Rolled the dice and got Charlemagne as my leader. Save is attached if you're interested (I use BUG). Choose religions is on for grins.

Spoiler Start :
charly_start-png.552362



Spoiler Victory :

AD1610
immortal-png.552363


Things went perfectly all game. Saladin founded Islam, Wang Kong founded Confucianism, then Cyrus and everybody else went Christian. Avoided border tensions with Jo and Mehmed on my first ring of settlements, founded helper cities near the capital to form a bureau monster, won music, built taj, whipped whipped whipped. The map could be hard if you get Dowed by Joao or Victoria, or if the religious situation is more tenuous.

Could also get boxed in---I'm giving myself a huge pat on the back for rushing north and settling the horses/flood plains with some alacrity. I beat Vicky there by two turns, and it changed the game. The city choked my empire nicely between a mountain range, produced a ton of military, and got me the horsies I rode to victory. Without them, I could have gone Elephant, but I had enough cities that I didn't want to attack so early.


Ultimately, the start was straightforward and smooth, but I had a pretty bad leader and managed not to mess it up. Thanks for schooling up my monarch bum, ye fanatics.

Hells yeah,
J
 

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Military victories at the immortal-deity levels displayed on this forum often involve getting to cuirassiers quickly in some way. Horseback riding and military tradition are two dead-end techs that do not lead to any other techs. Military tradition requires music and nationalism... the free great artist from music cannot get nationalism unless someone trades divine right to you first.

I should keep an open mind and try it? That 12 strength and 2 movement better be amazing.
 
Why does it require an open mind if everyone else is showing to you that it is working? ;) Music great artist should start a golden age nearly always, not bulb.
 
Military victories at the immortal-deity levels displayed on this forum often involve getting to cuirassiers quickly in some way. Horseback riding and military tradition are two dead-end techs that do not lead to any other techs. Military tradition requires music and nationalism... the free great artist from music cannot get nationalism unless someone trades divine right to you first.

I should keep an open mind and try it? That 12 strength and 2 movement better be amazing.

@sylvanllewelyn
They're pretty sweet! The artist is for a golden age usually.

I never used cuirassiers till I saw this:
(Lain's Gilgamesh Deaity 41)


Here's what I like about them:

Spoiler Why I am a horse girl :

Cuirassiers ignore castle/wall defense on the merits of requiring gunpowder to create. They're immune to first strikes, and there's nothing that directly counters them until rifles, while cuirassiers are available somewhat earlier. You don't need to worry about stack distribution, you just need to build more of them. Perfect unit for wrapping up a pangaea in time for supper, or for rolling your continent en route to an industrial naval invasion. Cuirassiers are a luxury, though. You need to not get toasted early, because the longer you take to hit, the closer the AI will be to rifles. Even if your last opponent or two gets rifles, half of a pangaea producing pinch-promoted cuirassiers or (hopefully, by then) cavalry is still a winning formula. There's also the option of espionage to panty-snatch the AI defenses, though if you're hitting against longbows or muskets you probably won't need spies.

As for the tech path, it's a popular strategy because great scientists are the easiest to pop, they can be used to bulb paper, education, and liberalism itself (lib if you don't have machinery). Along the tech path of our horseman pistoliers, you find Literature (G.Lib), Music (for Great Artist & Sistine failgold), Philosophy (for Pacifism) and Nationalism (for Golden age from Taj Mahal). The synergy of this entire tech path is simply nuts. Just by spawning near marble, building great library, and swapping into pacifism, you can get enough Scientists to win you the lib race.

After getting MilTradition from lib and teching gunpowder, whip the citzens back to the Iron age to get enough Cuirassiers out to stomp the continent. If it's the last tech you research, it doesn't matter what it unlocks. Also, the AI tends to find its end a little... dead, too ;)

The two moves give the AI fits, and you can use them to fork cities, lure defenders out into the open, or flat out skip past hill cities in search of a quicker, more efficient capitulation.

What's not to like? Infantry. Run away...
 
Hey @Jellybug . Well done on the win. Do you have any more screenshots/saves? Thought I'd give your map a go. I'm around T140 and in a reasonable position. Religious blocks have worked out quite differently. Would be interesting to compare city locations, etc. Happy to post a bit of a write up of my own progress later if you're interested?
 
@5tephen I'm glad you're taking on this map and I'd love to read your write-up. It's so useful to look at the same setting through the eyes of another and swap approaches.

The remaining saves of mine are sparse, but there should be enough to tell the tale.

Spoiler 2780BC :

I moved the scout NE to check out the river and kind of liked what I saw (in lieu of food). A big ole river. Plenty of green and floodplains. I settled 1NE on the plains forest, even at the expense of a turn, because the capital looked pretty juicy. I know wheat isn't the best or anything, but there were flood plains and forests. Can't complain about the start really. Tech path Agriculture - > Mining -> BW -> The Wheel -> Animal Husbandry -> Pottery - > Writing

Things only get better when you see, to your immediate west, bronze and piggies, sheep and gold. I settled the bronze first, delaying AH to hook up copper. It was well worth it. The barbs came in hot very soon after from the southwest tundra and would have pillaged the copper if the spearman didn't come out in time. Settled the Gold/Sheps around 1800BC... kinda slow but the barbs slowed me down by diverting chops into units. My second expansion wave claimed the rest of my land very soon afterward, just in time for pottery to drag my bum out of the sewer.

2720bc-png.552555




Spoiler 1400BC :

Five cities---four here, one further north by the horse. Was very happy to settle on the eastern hill near Joao. The site was immediately useful for cottages even if it didn't have a food special, not to mention its strategic value as a buffer against big Jo, who tends to be feisty. And the city could help grow cottages for Aachen. I had some overflow I had intended for a worker, but instead audibled to another settler because I saw an opportunity.


1400bc-png.552556


It was an afterthought, almost, to settle north. Until then, I had planned on elephants to bust out. Then I realized I could completely block all of the elephants there, which might lengthen the shelf life of any attack I did, as well as claim horses and a very good production site. The archer at the northern border was a settler party (suck it vicky). I debated settling 1W, to get second ring stone stone, but that would have left a leak to my east where Joao or Victoria could settle (on the desert hill near the mountain range for instance). I also simply didn't need the stone as much as I needed food for this city, so I opted for the extra flood plain. Although maintenance on this site set me back in the short term (I didn't have a worker ready for it), it's hard to do a cav rush without your horses.

sniped-png.552557



Soon after, I settled the fish site to the southwest, using it as another cottage grower. Those were six cities, and that's all I really needed. I could have filled in one or two more to whip off of an unused floodplain and jumbo, but it was along Joao's border and I thought the diplo hit might not be worth settling such a marginal site.



Spoiler 100AD :

Won music. Claire Boucher was born in Aachen. Dealing with unhappiness here (whipped the temple) while waiting for Civil Service to make the golden age double switch. Happiness mgmt is a general weakness of mine, as I'm not sure what to do when it's not worth to build another settler/worker. Maybe I should have just grown into unhappy, knowing I would be in Monarchy soon anyway.

Switched to Hereditary Rule and Civil service in one go, bulbing philosophy along the way. The diplo situation was intense here, Mehmed and Joao plotting for a bit. I knew Mehmed was pleased so nothing to worry about, but Joao is an MFer. I thought he would go onto Sal bc he hated him more, but you never know with that guy (do you?) I kept an eye on his stack, begged, and pumped some units out of the copper city, but it turns out it was for Saladin after all.

As for the home front, I ran a failgold economy all the way to Lib basically. Wound up completing Statue of Zeus bc why not--- took like five turns, denied to AI, and got some valuable culture in the horse city to shore up its good tiles.

Altogether I built GLib, Parthenon (I think), Statue of Zeus (lol), and Taj, collecting failgold for Sistine, Paya, and Artemis
100ad-png.552558





Spoiler Lib - 700AD :

These are pretty straightforward. I don't know how people get lib dates at like 400AD, but mine was 700 and it was still a lethal lead. I tried to avoid trading as much as possible because so many friends would trade with each other and make the game move faster, which was against my interest.

My Capital:
the-capital-at-lib-png.552560


The tech picture at lib 700AD:
tech-picture-700ad-at-lib-png.552559




One lucky thing that happened was Saladin built the AP in the minority religion, so I didn't have to play around that.

Target selection took some deliberation. Everyone was fair game. Vicky was the lucky winner because she was 1)big 2)dangerous 3)"sorry but you press too hard." To think, if Vicky had given me 10 gold, I would have skewered Jo first. After that I went for him anyway, then cuffed Saladin, then Mehmed, then Kyrus and finally Lil Wang. Managed to have a peace-vassal free trounce thanks to some begging and 200 previous turns of "talk softly" diplomatic policies.

I hope your go is swimming along and I look forward to reading about it ;)
 

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@Jellybug Thank you so much for your interesting write up, it must have taken you a while and I appreciate the effort. You’ve set me quite a task to reciprocate! Real life has got in the way of Civ 4 for a bit today so here we go to T135…

Spoiler :


Spoiler Settling :
Civ4ScreenShot0000.JPG


To be honest I can’t remember my exact logic for settling. I remember putting in quite a lot of thought but looking at your capital compared to mine I think I got it wrong! Moved the scout onto the floodplains and was tempted by those sweet, sweet cottage sites but I saw lots of green tiles under all of that forest, loads of hammers in forest, and given I could only see one food resource to the east I worried I might be abandoning something good going west.

As I recall (and I’m ready to be corrected) capital locations always have four resources if SIP. That bare PH is really suspicious for a hidden resource, I think floodplains counts for half a resource. With hindsight, the only tile to the west that could have had the fourth resource was a plains tile so probably nothing good (marble as it turns out.)

One thing I liked about the location I did choose (and your location) is that with expansive trait. 1 hammer from farmed wheat, 1 hammer from city centre and 2 hammers from PH = 4 x 1.5 = 6 plus 3 food from farm makes 9 production a turn into settler or 11 with a mine on the PH.

A mistake I’ve made in the past is finding an all floodplains capital and thinking it’ll be the best bureaucracy capital ever only to find out it takes forever to produce workers/settlers/buildings leading to an awful start! I even had one attempt recently where I was only able to contribute 1 food to my initial worker due to the unhealthiness from the floodplains…

Both capital sites have rivers which is great.

I’ve learned to value forests more highly than I did at one point and my capital has tons of these in theory making for great production early.

In summary, your capital site traded 2 brown tiles (albeit one with an unknown resource on) for 2 floodplains and one of your green tiles gained a resource (silk.) Opportunity cost of one turn moving onto the forest so settle T2. You lost 5 forests = 100 production (pre-mathematics.)

In retrospect, I think yours is the better settling location.



Worker first. Tech order Ag, mining, BW. I’m fairly happy this was right. Improve food first then get in position to chop. Could be an argument for pottery given good natural production and floodplains for cottages but as would need the wheel first, too many idle worker turns and it’s always good to know if we have copper.



Spoiler First settler :
Civ4ScreenShot0001.JPG


T33. Here is the world as we know it at the point of deciding where to settle second city. You’ll note that my scouting has not quite got as far north west as you did which will mean I later miss your rather excellent city up there. Prague founded T36 between the pigs, copper and marble – at this point I thought this might make a good HE city but for now it can produce workers and an axe pronto before barbs come at me – have some fogbusting warriors out but won’t help me against archers.

Capital grows and builds a warrior and then another settler at size 4 whilst worker improves copper in Prague.

Spoiler T43 :
Civ4ScreenShot0002.JPG




Spoiler Vienna T47 :
Civ4ScreenShot0003.JPG


Thought I’d grab the floodplains before Joao nabs them all. Did think about settling on the desert hill but will lose the oasis and other floodplains to Joao and cause border tensions. My different settling decision with the capital makes a difference in these subsequent city locations. Obviously Vienna doesn’t have any food but I think at this point claiming that land was worth it.



Tech order continued, TW, pottery, writing.



Spoiler T66 :
Civ4ScreenShot0004.JPG


Foundation of Nuremburg. Work some floodplains. Share wheat. Good place for first GS I think. At this point, happiness is becoming a problem, impacting on my ability to grow or whip. My plan is to tech aesthetics and trade for monarchy. Unfortunately, the AI was really, really slow at getting to monarchy. Border pop would also get ivory soon. Without stone The Pyramids didn’t seem good but given they are still not built at T135, maybe I should have gone for them with all that forest. Gold and fur would obviously help but maybe I got too greedy wanting to share the fish.

I think my Nuremburg would have been better off where your Vienna is. Obviously my Vienna isn’t an optimal site to go for when I did but given my capital has less control of all those floodplains than yours did I think (in my circumstances) I was right not to run the risk of Joao taking them which would have been a complete disaster.

I was 3 turns behind you in getting to 4 cities. I do have two axes at that point giving me security from barbs. I can’t quite see in your screenshots what your military looks like.



Spoiler T85 :
Civ4ScreenShot0005.JPG


Foundation of Augsburg. Looking back, I think I’ve got it really wrong up to this point. You had your fifth city 20 turns before me and I only have 3 workers for 5 cities at this point.



Spoiler T88 :
Civ4ScreenShot0006.JPG


Found my final city of Mainz. Pretty poor city but grabs a few more forests and can help with cottages in the capital. Still only had 3 workers at this point.



Spoiler T92 :
Civ4ScreenShot0007.JPG


Joao makes a demand. My plan at this point was elepults but given I’m bordered by Joao and Mehmed who are both in Islam, I don’t want to take the diplomatic hit of a DOW. I therefore decide to refuse Joao’s demand in the hope that he plots on me. He immediately starts plotting!

My next concern is preventing him bribing in a war ally. I convert to Islam with a plan to get Mehmed and Saladin to pleased (can’t plot at pleased therefore cannot get bribed against me.) At the same time I start to give Victoria old techs and I think my marble too. Wang Kon is a pariah and I make sure not to trade open borders or resources with him to avoid upsetting everyone else.

Spoiler Religion situation immediately prior to my conversion to Islam. :
Civ4ScreenShot0008.JPG




Spoiler T101 :
Civ4ScreenShot0009.JPG


I really wanted to get to construction before Joao attacked me as without elepults I won’t be able to do anything useful offensively but here he comes. 9 turns after I invited him to DOW me I think it was a poor gamble to think I could have construction and horseback riding in. Instead of building research for these I should have got out some axes and spears which I now have to whip in a hurry. This whipping then becomes even more of an error when I realise on T102 that I can beg archery for 10 turns of peace and his units turn away from my borders…
 
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Continued...

Spoiler :

Spoiler T119 :
Civ4ScreenShot0010.JPG


As soon as the peace treaty is up, the DOW comes. I’m still at risk from Victoria being bribed in (can plot at pleased) but am happy with how I’ve handled Saladin and Mehmed. War elephants are being produced on mass and I have enough catapults so sit on the hill, let Joao waste his stack and we’re on!



Spoiler T122 :
Civ4ScreenShot0011.JPG
Civ4ScreenShot0012.JPG
Civ4ScreenShot0013.JPG


On the offensive but will be camping outside Oporto for several turns to take down the defences and await the arrival of the rest of my elephants. I wasn’t too happy about this trade with Victoria especially given the overall tech situation but it had to be done as it will be game over if she had been bribed on me instead.

Mehmed goes in on Victoria 2 turns later which is pretty good as now she won’t be taking Joao’s land instead of me and will hopefully sow some enmity between them for me to exploit later.



I capture Oporto on T126 for the loss of 2 catapults vs Joao’s entire SOD. Win music on T131 which gives me a GA for a golden age to recover from war. Lisbon falls T134 for the loss of 4 catapults and an axeman plus two speamen when he tries to retake it the next turn.

Spoiler T135 :
Civ4ScreenShot0015.JPG


I will take Evora or it will sit in a really awkward position in the middle of my empire and then end the war. This leaves him with 3 cities and he may well peace vassal to Mehmed or Saladin but I’ve got enough land to move on with, his remaining cities would cause me issues with Saladin’s culture and before I have enough catapults he will have longbows in all of his cities.

Elsewhere in the empire I have built HE in Augsburg and GL and NE in Prague.

This is as far as I’ve got and I attach a save. I think this is a seminal turn. I aim to take Evora and see what Joao will give me for peace. I haven’t really considered what I’ll do if he’ll capitulate to me and I think this could be really complicated diplomatically.

Spoiler Tech and diplo :
Civ4ScreenShot0016.JPG
Civ4ScreenShot0017.JPG


I think now is the time to cash in on music to catch up in tech and there’s a fair bit of gold available. Wang Kon is plotting on somebody but he is universally hated and not near me (I’m not sure where he is) so it shouldn’t be too bad if it is me he’s after.

I was thinking of getting GA, taking me to nationalism after bulbing philosophy (unless I can trade) and building Taj Mahal in Oporto with plan to slow build some HA’s collect gold from second GA and lib MT for curraisers. I did consider joining the buddhist block during my GA but I’m now thinking that Victoria should be my first target to take out the main threat. Maybe Mehmed after that or Wang Kon has a lot of land somewhere.

I attach the most recent save.

The things I have learned from this so far are I need to be much quicker in building settlers and workers around T60 so that the late part of the early game doesn’t drift by and to try and get happiness sorted at the same time. I will put more emphasis on sacrificing long-term potential for what my empire needs now – Augsburg’s a great city now but contributed nothing for too long. I should also have not SIP for my capital and in comparing our locations, I found counting tiles really helpful and will do this in future within the game.

On the plus side, I think I’ve handled the diplomacy quite well. I’m happy enough with my tech progress and relatively confident I can win from this position but might well have to go beyond curraisers to finish the job – famous last words!
 

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The game looks good. Miltrad seems like the way to go, all those juicy elephants to upgrade. If it's a question of letting Jo vassal to somebody else vs taking him yourself, I'd definitely take him as a vassal. You can trade with him to catch up, use him to slowly research engineering while you get lib. As far as diplo, the only person that might not like it is Vicky, but their relations will improve once the war ends. I would also consider offloading HBR to Wang Kong for gold... sometimes I trade techs with worst enemy and nobody cares (idk why though) but it might not be worth the risk.

You definitely had more military at that early point, t47 I had maybe few warriors and a spearman with an axe on the way (it was close, no doubt). Regarding your turn 47 and getting more workers/settlers: Your cap is at size 4, working some unimproved tiles, and two workers are cottaging two seperate tiles in your third city (should be on same one to get them up sooner). As for how to swing it best, I'm not certain whether chopping the settler and whipping a worker is better, or what.... hmm maybe I would whip the settler at size 4 when you get as close to 54 hammers invested as possible (maximizing overflow into the worker), then chop the rest of the worker with one of the ones currently cottaging in the east. Then the chopper can cottage the capital and the new worker can follow the settler to the gold/sheep.
 
Sorry to take my time in updating on progress.

Sadly I have had to play this one twice from the save above to produce a win.

The first time I vassaled Joao after taking Evora as per my penultimate screenshot in my last post. Then went for lib -> MT. Vassaled Ottomans with curraissers and thought it would all be downhill. Unfortunately, I hadn't really considered that I lacked decent production. I only had around 40 cuirrasers and everyone else was getting rifles by the time I'd finished with Mehmed. Also, Lisbon, one of my best cities was on the verge of culture flipping back to Joao which meant all I could do with it was build culture and cultural buildings. It was still a potentially winnable position but didn't seem worth the effort. I think the major reason for failure on that attempt was my poor early game having delayed MT too long. Although I was there first, I wouldn't have got there first whilst also maintaining enough wealth to upgrade HA's straight away, meaning that by the time my cuirrasers were ready to roll their peak window of effectiveness was already closing.

My second, and successful, attempt. Instead of vassaling Joao I built a few more catapults and elephants and destroyed him altogether. Converted to buddhism as felt the Islamic block had outlived their usefulness. Following this I tried to lib steel but had to abort and go for nationalism as still needed engineering and chemistry by the time Saladin was also going for lib. Built Taj Mahal and abused 12 turn GA as one of Joao's cities had had MoM. Built cannons non-stop and used my axemen and elephants to take out Saladin. Begged Victoria on Wang Kon who begged Cyrus on Victoria. With one city left Saladin peace vassalled to Mehmed which was perfect as I had planned to take him next anyway. Took one city and wiped a stack of longbows and trebuchets and Mehmed capitulated. Then Vitctoria. Wang Kon did have rifles by the time I got to him but not enough! Cyrus capitulated after one city loss taking me to victory in 1690 (Turn 245.)

Spoiler :
Civ4ScreenShot0000.JPG


All in all, not a great effort from me. Pleased to have won the map and lessons to learn in early game decision making and knowing I have to be much faster to go cuirassers. There is something hugely satisfying about rolling over an AI empire who doesn't yet have gunpowder using cannons and not losing any units though!
 

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