Dancing Hoskuld
Deity
See also the "Hunting Review" that I have not yet posted about dedicated Sea Hunter units.
The current system has a few issues that means it is not fully realistic.
I think what we need to fix this is for the Gatherer to have a mission that allows it to build on a coast plot next to it. This mission would go obsolete when you get the navel tech that allows work boats.
Two problems:-
Not sure on the best way to implement this. It is sort of a build-up promotion that sends yields to the city the work boat comes from. Might be an extension to the work done by Thunderbrd on naval merchants.
Point 3. Similar to 2. in many ways but no improvement and multiple work boats from multiple nations can go on the plot for diminishing returns. Fleets would nee protection from fish and pirates.
Events such as storms could be added. These would affect either the improvement or the units and could vary in intensity.
The current system has a few issues that means it is not fully realistic.
- In the prehistoric era people made use of coastal resources. However you can only build improvements on these resources once you have the correct navel technology.
In C2C we have a building that is supposed to represent this but you can only have one even if the city has many resources in its vicinity.
The new "needs resource but not the improvement or route" can sort of fix this somewhat but not if you have multiple of the same resource on the coast.
- Sea resources that are in your territory but not in a work area of a city only provide the resource and not the yield.
- Resources outside everyone's territory can't be exploited.
I think what we need to fix this is for the Gatherer to have a mission that allows it to build on a coast plot next to it. This mission would go obsolete when you get the navel tech that allows work boats.
Two problems:-
- Missions don't have a timer on them at the moment so we can't have the build take time.
- When you get the tech what happens to the builds that are already happening?
Not sure on the best way to implement this. It is sort of a build-up promotion that sends yields to the city the work boat comes from. Might be an extension to the work done by Thunderbrd on naval merchants.
Point 3. Similar to 2. in many ways but no improvement and multiple work boats from multiple nations can go on the plot for diminishing returns. Fleets would nee protection from fish and pirates.
Events such as storms could be added. These would affect either the improvement or the units and could vary in intensity.