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[FIXED] Can't end turn because of bugged Puppet production

I have encountered the same problem and have seen other posts on other forums citing the same problem. No fix as yet. Totally frustrating. I hope when they finally patch it I can play my saved game, from just before the deal, and continue the game.
 
I don't understand what you mean by "spamming" the screen or whatever. Please explain.
 
To fix this bug temporarily so you can continue with the game:

1) open the file sid meier's civilization v\Assets\UI\InGame\Popups\ProductionPopup.lua in Notepad or any other text editor

2) Go down to line 710 and comment out the following 3 lines by adding 2 dashes in front, so they look like the following:

Code:
-- if city and city:IsPuppet() then
      -- return;
-- end


3) save file and exit


By doing this you are removing the 'fix' that Firaxis did in version 1.0.0.20 with not allowing you to choose production for puppet states. Unfortunately their fix didnt fix the underlying core problem with the choose production code.

This works! I have never changed anything like this before. Your instructions were excellent (except my lines were not numbered - had to look)!

It allowed me to set the production for the "new" puppets for this turn, but not the subsequent turns. Why not leave it like this? When you first are ceded cities (AI is stupid right now) you can "order" them to build what you want in planning your new found territory, after that the governor takes over.

It works. You should post this elsewhere. I have seen lot's of players stuck with this problem. It is an important fix. Firaxis should be able to fix this in a very quick and easy patch!!

Firaxix??
 
I was wondering if it was a report bug

I went to war with Japan which is by the way a pretty suicidal move. I finally got the advantage with gaining Navigation as Japan at whatsoever non naval unit on an archipelago.

Oda finally offer me a deal where he gave me all is cities and gold for peace which I accept.

I choose to raze most of the cities he gave me as they didn't fit my winning goal (cultural).

Thou, now, I'm kinda stuck in time as the game prompt me to choose a production... god knows where, and I can't pass turn. I've assign a production to all cities I want to raze and the others are puppets so I can't do much.

Is that report somewhere...

Fortunatly, I also have another cultural victory with gandhi which I won't have to attack no one so I can keep playing.




Second is concerning achievement. I suppose I don't get those while playing not connected? I had a science victory as Napoleon and it's not shown in my achievement. As I often play not connected, I guess all the mine-farm-temple-ect... doesn't count neither? bummer


Moderator Action: Again, 2 threads merged in.
People, please
a) use the search function
b) give your threads meaningful titles. Both threads which have been merged in had meaningful titles like "Disappointing glitch" or something like that und were on the same page. No wonder that no one finds these threads.
The_J
 
Everytime i'm at war with somebody and they offer me cities in return for peace, I can't puppet the cities that were given to me. When I puppeted the cities the " choose production " button would stay there no matter how many times you press it. It forces me to annex all of the cities and receive a huge unhappiness rating, thus slowing down my economy.

I know others have experienced this, so can somebody help me out?

Moderator Action: Threads merged.
See two posts above for some kind of solution.
 
An enemy offered me some cities and a peace treaty and i accepted. I made the cities to puppet cities but I can't click the next round button because there is only the choose production button from the new puppet cities. How can I disable the choose production button to go to next round?
 
I was at war with Ottomans, and just conquered one of their cities. Scared to death and threatened by another civ declaring war, they asked for peace and gave me all their miney, open borders and two (out of 3 I think) of their cities. I ordered these cities to be puppet states. But still, "chose production" appears for one of them. And I cannot chose anything (unless I annex this city). But would there be a way to turn the city back into being puppet?

Actually, I consider annexing these cities and starving them away, because they drag my popularity down. But I'd like to have a choice you know.

Moderator Action: Moved/merged to Bug Reports
 
Moderator Action: And merged.
Most reported bug *ever*.

See post #84 for a solution.

I just merged another one in. :)

Thanks for merging it btw.
 
uh, sorry for troubling, but this:

Open file Sid meier's civilization v\Assets\UI\InGame\Popups\ProductionPopup.lua in Notepad or any other text editor (...)

I can't do. I have a steam version. I have a Sid Meier's Civilization 5 folder, but no "assets" folder. I don't seem to have actual Civilization V file either.
 
uh, sorry for troubling, but this:

Open file Sid meier's civilization v\Assets\UI\InGame\Popups\ProductionPopup.lua in Notepad or any other text editor (...)

I can't do. I have a steam version. I have a Sid Meier's Civilization 5 folder, but no "assets" folder. I don't seem to have actual Civilization V file either.
It's in /Program Files/Steam/steamapps/common/sid meier's civilization V . Simple, right? :lol:
 
thank you, but search option didn't find it. Anyway, I simply loaded autosave, denied the request for peace, and forced the peace myself in the next turn.
 
I just got three cities from Monte for peace, I puppeted them all, my three non-puppet cities all have production orders, yet I get the choose production tab and can't clear it to get to next turn. My guess is it wants a production order for a puppet ... as some have no orders.

Is there a key combo to end the turn, or some other mouse button that I have not found?

Save and reopen won't clear it. Guess I will try an autosave, unless there is a workaround.

dV
 

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There is a thread for this is the confirmed bugs. Annex the offending city state and the others should be ok. Someone else may have listed a better workaround.
 
I ran into this bug, got around it by loading an autosave before the peace; refused his peace and offered my own, which worked.

Frequent (and several) autosaves are a good thing.
Take note of the comment I quoted. In my attempt to workaround, if I load the save I made at the stuck point, it comes back stuck. If I hit enter, nothing happens ... did not try shift+enter though.

So I loaded the prior autosave (autosave every turn is a must with this game!) Interestingly, the prior autosave came up with the peace treaty cities annexed, not puppeted, with 35 unhappiness. The real game was 12 unhappy when they were puppeted.

I remembered that the puppet choice screens were interrupted with AI completing their turns, since Monte made the offer to me on his turn.

So I went back to one autosave earlier, and I asked Monte to make an offer on my turn, I got the same offer, and with no AI turns to interfere, puppeted all the cities and did NOT get the problem.

Looks like Jaybe did the same thing, (edit: and Squonk too?) and got around it too. So is this bug restricted to peace offers offered by the AI and accepeted during the AI playtime? If so, then refusal and offer on your turn may be the easiest fix.

Let me know if you want any of the saves and autosaves to test this. I am playing 1.0.0.20

dV
 
(removed content that was made confusing and reference that was made circular by the appropriate merge)Moderator Action: Merged the threads. The_J
 
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