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[FIXED] Minutemen Get No Benefit From Roads

Discussion in 'Civ5 - Confirmed Bugs' started by TBB, Sep 22, 2010.

  1. TBB

    TBB Chieftain

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    It might be a design choice but I can't imagine why on Earth the devs would think that Minutemen didn't historically, or for gameplay reasons, want Minutemen to gain no benefit from roads.

    But just to be clear, the title says it all, I'm playing the American Civ, have researched Gunpowder, built a Minutemen unit and its ability to move through rough terrain works fine but it gains no benefit from my roads.
     
  2. Gyromancer

    Gyromancer Chieftain

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    They do correctly move 2 across all terrain, but roads do them no good. (At least in the game I was playing.)
     
  3. ainwood

    ainwood Consultant. Administrator

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    Can someone please post a save showing this?
     
  4. GlobularFoody

    GlobularFoody Warlord

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    The American UU, Minuteman, is not using roads to increase movement. I assume this is bugged due to them ignoring negative terrain cost penalties.
     
  5. The_J

    The_J Say No 2 Net Validations Retired Moderator Supporter

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    I merged now the 2. thread into this one...ainwood, i'd say this is confirmed, when 3 people independently from each other report it.
     
  6. GlobularFoody

    GlobularFoody Warlord

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    Here's a save from my current game.
     

    Attached Files:

  7. ShadowXOR

    ShadowXOR Chieftain

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    I can confirm this is happening as well, really irritating on a large map, basically lost me the game as I had mostly just Minuteman that took forever to arrive.
     
  8. ainwood

    ainwood Consultant. Administrator

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  9. oynaz

    oynaz Prince

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    See title. They use one movement point pr tile - even if the tile has a road.
     
  10. The_J

    The_J Say No 2 Net Validations Retired Moderator Supporter

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    Moderator Action: Threads merged.

    Thanks for reporting :), but it's already known.
     
  11. Monbijou

    Monbijou Chieftain

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    I'm not sure if this was posted already or if others have gotten this same bug.
    When i played a game as america, the UU minuteman only moves two hexes at a time even though i have a road network. Who else has this problem?

    Moderator Action: Moved thread and clarified the thread title :)
     
  12. guczy

    guczy Warlord

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    Not only is this known, there is a mod that fixes this issue
     
  13. Moss

    Moss CFC Scribe Retired Moderator

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    Moderator Action: Merged thread with one in the Confirmed Bugs section

    guczy, could you give a link to that mod? Thanks. :)
     
  14. player1 fanatic

    player1 fanatic Fanatic

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    When we are at this, it seems that Minutemen uses PROMOTION_FLAT_MOVEMENT_COST, instead of PROMOTION_IGNORE_TERRAIN_COST, which have Scouts, and would be by description, what this unit is supposed to have.

    On the other hand I noticed that Helicopter also uses PROMOTION_IGNORE_TERRAIN_COST, just as Scout, and I've seen reports that they get benefits from the roads too (?!?).

    So I wonder... was promotion, that Minutemen get now, supposed to be used by Helicopters?

    If so, they are bugged too. Minutemen should have ignore terrain, while helicopter flat movement, not other way around.
     
  15. GunDaHar

    GunDaHar Chieftain

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    there is also another issue with this bug, and thats with upgrading the unit... as the upgraded keeps the aforementioned promotion..

    really annoying to get upto mech infantry only to have it limited to 2 tiles per move :(
     
  16. BomberEscort

    BomberEscort Don't be alarmed; this is a kindness Supporter

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    This has been fixed with 1.0.0.62 and should be struck through in the bug list...
     
  17. player1 fanatic

    player1 fanatic Fanatic

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    Helicopter stuff could maybe get separate thread...
     
  18. The_J

    The_J Say No 2 Net Validations Retired Moderator Supporter

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    Thanks for letting us know.
    I don't trust their fix lists, so i haven't struck out anything in the list yet.
     

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