Verdian
King
- Joined
- Aug 19, 2006
- Messages
- 654
If I understand the starting plot selection correctly, you two complainers are not fair to FlavourMod.
What happens after map creation is that the BEST spots are selected as starting plots - and only then they are distributed according to flavour considerations.
I understand how it works, and I do appreciate the changes. But even if my city does not start in swamps, the fact that it is surrounded by them still hurts when it comes time to expand. Either I build a city in swamps and it suffers, or I build a city farther away than I normally would and my economy suffers.
Honestly, my problem is not with flavour mod so much as I wish there was a tech to get rid of swamps. But as there is not, I think factors that include swamps should be handled carefully, and not just added because it fits the lore.