Valkrionn
The Hamster King
That's right, but we can try.
The best thing someone could do would be to infer the humidity for each tile from the map we we see in front of us, when we play the game. One could assume a west wind, ocean currents etc affecting the climate, but to be honest, that's all rather complicated.
I propose a much simpler system with only four or 3 levels of humidity which I would simply base on the plot's terrain at the beginning of the game. I would assume 0 for Desert and Ice, 1 for Plains and Tundra, 2 for Grass and 3 for Marsh. The transitions, if you change the tempereature would look like this then:
0: Desert <-> Ice
1: Desert <-> Plains <-> Tundra <-> Ice
2: Desert <-> Plains <-> Grass <-> Tundra <-> Ice
3: Desert <-> Plains <-> Marsh <-> Tundra <-> Ice
This system would allow me to sneak in Marsh again and take care of most of problems mentioned in the latest posts. What do you think? Should I merge humidity level 0 into humidity level 1 (sounds reasonable to me).
I like it, but would keep level 0 and 1 separate. Seems to me that it would be easier to track what it should revert to that way, if nothing else.