[to_xp]Gekko
QCT junkie
I see, thanx for pointing that out. sounds like a very nice addition indeed. btw, I edited my last post, check it out. I'd be glad to hear what you think about doviello starts 



aside from this, the new version rocks. especially the guardian of pristinus and the forts guarding chokepoints 

- Add: towers will be placed at suitable vantage points
- Add: holdfasts (like forts) will be placed at suitable choke points
[to_xp]Gekko;7217851 said:this mod has its own DLL, right? it would be incredibly good if it included Kael's DLL that fixes the flames causing CTDs on Vista machines
Hi, I was wondering if there's a way for your mod to check the map first, and *then* pick the random civs most suited for it. They developed, the others didn't... doesn't it make perfect sense?








for example I MIGHT mention that sometimes the Bannor seem to get too many desert starts due to their love for incense. maybe that's actually flavourful, but in case it's not I'd consider adding a minor preference for plains/grasslands ( not sure if incense can spawn on grasslands, but I'm sure I've seen it on plains ). that might make deserts too underpopulated though, so maybe it's not a good suggestion. still, worth mentioning I guess.
but in case I get nostalgic and wanna play I game with it, I will definitely try out your new mod. thanks for the kind words and for being open to suggestions, keep up the good work 

). or large patches of jungle without a starting location and then the lizards starting with just a little bit of jungle nearby cuz that's the only available start with jungle that the code generated. oh well, fireaxians are only human I guess 
Inspiration doesn't work after I installed this mod. Is this a known bug?





pCivFlavourInfo = CivFlavourInfo("CIVILIZATION_ELOHIM")
pCivFlavourInfo.addPreference("IMPROVEMENT_REMNANTS_OF_PATRIA", 4)
pCivFlavourInfo.addPreference("IMPROVEMENT_STANDING_STONES", 1)
pCivFlavourInfo.addPreference("IMPROVEMENT_TOMB_OF_SUCELLUS", 1)
pCivFlavourInfo.addPreference("IMPROVEMENT_YGGDRASIL", 1)
pCivFlavourInfo.addPreference("IMPROVEMENT_MIRROR_OF_HEAVEN", 4)
pCivFlavourInfo.addPreference("IMPROVEMENT_DRAGON_BONES", 1)
pCivFlavourInfo.addPreference("IMPROVEMENT_LETUM_FRIGUS", 1)
pCivFlavourInfo.addPreference("IMPROVEMENT_MAELSTROM", 1)
pCivFlavourInfo.addPreference("IMPROVEMENT_ODIOS_PRISON", 4)
pCivFlavourInfo.addPreference("IMPROVEMENT_POOL_OF_TEARS", 8)
pCivFlavourInfo.addPreference("IMPROVEMENT_PYRE_OF_THE_SERAPHIC", 1)
pCivFlavourInfo.addPreference("IMPROVEMENT_GUARDIAN", 1)
pCivFlavourInfo.addPreference("IMPROVEMENT_BEACON_OF_SIRONA", 8)
I was actually just trying to give Jean some feedback to make the mod better, not just to get him to edit it to my liking 


you'll notice that Vehem is thinking about adding that additional game option in FF.
you should probably have a chat with him about that so that flavourmod and FF can work together EVEN better 