readercolin
King
- Joined
- May 7, 2009
- Messages
- 604
I just downloaded this for .41b, and I have to say, so far, it looks good. Did run into a pair of bugs with the maps however.
Perfect World 2 - program freezes, have to exit through task manager
Erebus Continents - program freezes, have to exit through task manager
Otherwise, looking forward to being able to play FFH 2 in flavorful start locations like I did in FF.
-Colin
Edit:
Another bug - my girlfriend has the exact same download as I do (I downloaded it, handed to her on flash drive, and we both have the same FFH2 install). However, when she launches Mountain Coast in multiplayer, it gives us a grasslands map. When I launch it in multiplayer, it gives us an out of sync, but is a mountain coast map (playing on a small map - also got a most unusual error... my starting warrior was on a coast tile). When we launch in single player, neither of us has any issues. We then launched a tectonics mediterranian map (our usual map) and it worked just fine, giving us both flavorful starts.
Perfect World 2 - program freezes, have to exit through task manager
Erebus Continents - program freezes, have to exit through task manager
Otherwise, looking forward to being able to play FFH 2 in flavorful start locations like I did in FF.
-Colin
Edit:
Another bug - my girlfriend has the exact same download as I do (I downloaded it, handed to her on flash drive, and we both have the same FFH2 install). However, when she launches Mountain Coast in multiplayer, it gives us a grasslands map. When I launch it in multiplayer, it gives us an out of sync, but is a mountain coast map (playing on a small map - also got a most unusual error... my starting warrior was on a coast tile). When we launch in single player, neither of us has any issues. We then launched a tectonics mediterranian map (our usual map) and it worked just fine, giving us both flavorful starts.
), however in your initial thread post you state that this modmod uses the perfect world 1 mapscript (and link to the perfect world 1 thread), hence my confusion.

and since even arctic deer lets them build those, maybe they should get a liking for that as well... the dislike for tundra/ice should make sure that they'll rarely spawn in cold regions anyway, unless it's really the only one that fits them nicely. by that token, maybe the svartalfar could be given a small liking for tundra, to make sure that if elven nations are in the game the winter court starts in the colder forested region, and the summer court gets hotter climates. pretty flavourful
of course, these should still be vastly inferior to their liking for forests in general and, for the Svartalfar, mana... that's their primary specialization and it should trample others. but you know that already
)